Announcements - View ID 3170
Ann. 3170 Priority: 1 [2014-11-03 20:03:41 - Stage 12] Posted By Council
Disrupting Quests
We have received a complaint from a player that their quest was recently disrupted. We would like to state that this is not something we are happy to hear of and recommend against this action. Community quests fall directly into the social aspect of MD, and therefore we are loathed to make any form of rules to punish people doing this. Disrupting good quests can hurt the community as people put effort into creating them.

At this time, we merely ask you try not disrupting quests, but also point out that this social problem can be fought with social means. Such as powers of land leaders and the ability to socially island a player. Problems can be stopped before they occur by speaking nicely to those you think may cause you problems and making bargains, or making friends. There are a number of players who are exceptionally good at helping others reach agreements or reconcile their differences. A social problem can only be solved socially.