Home | Register | Play!
 
Adepts
Lews Therin Telamon
tomten
MRHoly One
MRDoomed
sephiroth rules
Random Mammal
Yuhea Yuan
dnkar
The great pashweetie
Belexar
Vidar
Fitz
AMLJ
Sunfire
Hobart

ADVERTISING

Blogging for money
DVICO TVIX Romania
FusionHDTV

Store NOW
Server Monitoring

 

 

 

Fyrd Argentus
~Register to the game as an adept of this player~
Regeneration : 201
Luck : 63
Energetic immunity : 219
Trade sense : 43
Briskness : 168
Initiative : 109
Defence : 1027
Attack : 690
Power : 393
Royal Guard
Principle of Enthropy = 2969
Principle of Cyclicity = 4000
Principle of Balance = 917
Principle of Syntropy = 1711
Principle of Imagination = 861
Loading human character...
Battle stats
Won: 585 | Lost: 1332
Honor: 4860

Legend Speakers
(MagicDuel Archives)
The oneness of your housing is at 10 %

Fyrd Argentus - silver spearman.

My Mission: to delicately probe the unknown in search of new things to delight the imagination.

Why am I in this neck of the woods?  It is full of puzzles!  In my first 23 days here I solved Berserkers Way, the Labyrinth, What Number Am I, and the Broken Pattern Puzzle, opened Willow's Shop and drew blood from the LoreRoot Guardians.  See my [Q] document for puzzles and quests.

But when I'm tired, it is time to kick back in Windy's Pub and play music for (and at) the passerbys.  Personalized limricks available upon request (and sometimes despite requests).  I also have a few magic tricks and other things I've picked up in my life as a traveling minstral.  See my [+] document for my MD songs and poems.

=======================================================

The Story of Fyrd Argentus – in the old tounge, the "Silver Spearman"

 

            My mother named me for the peasant militia, torn from their homes to fight in the wars.  She must have had a touch of the Sight.  The silver represents our dreams and visions, and she made sure I learned my lessons, growing up on my parent's farm.  I was young enough not to imagine that they did not own their own land.  I always remember her singing.

            The most interesting character on the farm was Gnarl, the oldest Knator I have ever seen, even unto this day.  He had a great hand with the (other?) animals, but that was not what attracted me to him.  He lived in a little hut of his own and he was often working hard on something secret, so I tried to spy on him.  He had a chest of the most beautiful and exotic wood imaginable, with a big lock on it.  He told me never to try to see inside because it held a Medusa's head, which would turn me to stone if I looked at it. 

            Instead he taught me to fold origami animals.  He would say, "Make a goat!" and I would do my best to make something recognizable.  He would show me how to do it better, then would make exotic creatures from his homeland for me to guess at.  This is how I first heard of the MagicDuel realm.

            As I grew older and more nimble of hand, he let me help him work on his projects – he build musical instruments.  But not just any musical instruments – they were magical.  He said that if you crafted an instrument from the remains of a friend or enemy, their spirit lived on in the music you could make.  With skill, you could join their spirit and travel to far distant lands.  Each spirit took on the primary elemental characteristic of their life, Earth, Air, Fire, and Water.  One who could master one instrument of each of the elements would become a powerful sorcerer.

            The main instrument we worked on together was the mithril body of an autoharp.  He said that in his younger days he was a mighty warrior, and this silvery metal was the heart he ripped from the body of a fire demon.  We tried many different strings on the instrument, but none were strong enough to vibrate the sound box made of this mighty metal.

            One day, he showed me his true love – most literally.  During his last days in the magic realm, he fell asleep under a willow tree, and a Water Being came to him.  They fell in love and spent every waking moment together.  But a fiery unicorn, which had once been his lover's best friend, was jealous.  Gnarl would not speak of the events in which the unicorn showed his rage, but he escaped into exile only with his life, and the chest with his magic collection, and the cold stiff body of his lost love.

            He showed me her bones – once supple cartilage like a shark's bones, now preserved by crystallizing into glass.  And her skin, strangely soft and rubbery.  He had lovingly fashioned from her remains an amazing bagpipe that could wail like some leviathan from the deep.  I have seen this screeching set of pipes stun birds in flight, and crack rock.

            One day I was alone in the woods, perhaps I was hunting, I don't recall, when suddenly a firey shadow loomed from the trees and pinned the back of my jacket to a tree with it's silver horn.  It was a unicorn. 

            The very unicorn Gnarl told me of, I quickly learned.  "You smell like a Knator, boy!" it snarled, "where is he?".

            "Gnarl is my friend!" I cried, "Leave us alone!"

            He snorted in laughter, spotted my tracks, and galloped back along them, leaving smoldering hoof prints in the autumn leaves.  I followed as best I could, dreading what I would find when I got home.

            I came to Gnarl's hut first.  The poor old Knator had been trampled and impaled.  His marvelous wooden chest lay broken and empty beside him, though his prized instruments lay untouched on the work bench.

            With horror I followed the tracks to the farm house and found that Gnarl had spoken truth about the Medusa's head.  My parents were frozen to stone as they had emerged in astonishment from the house.

            The tracks lead into a barbed wire fence, which was now torn and mangled.  But I found there bloody strands of the unicorn's hair, caught on the wire.  The tracks lead away into the woods, then vanished.

            I stayed for many years on the farm, but I was alone and my heart was not in it.  I found that the unicorn hair made excellent strings for the mithril autoharp.  From Gnarl's remains I made a hollow bone flute (the winderwild's feathers were added later).  From his hide and wood from his chest, I made the Bodhran.

            But the farm fell into decay.  The landlord (surprise!) was not pleased, and I was evicted. 

            I took my four elemental musical instruments, wandered into the woods, and began to play.  And found myself – here!

Some of my creatures
Gnarl^s Lover Unicorn^s Fury Fyrd Gnarl The Landlord Mother Father Fyrd^s Fancy Descant Palm Tree
Entertainments from Fyrd Argentus

For info on the Treasures of the Lost Path, visit my workshop in the hut on MDA lands, just north of Wind's.

For details on the MD Road Rally, see the forum http://magicduel.invisionzone.com/topic/6848-magic-duel-road-rally/.  A write-up should also appear on active events in the [Quests] tab at the top of your page shortly before a rally begins.

But here are some puzzles for you now:

WINDY'S LEPRECHAUN GOLD (for a pickle!)
I was sitting in the Wind and Rain Pub and three hotshot newbies came in and wanted to rent a room from Windy.  She wasn't there so I quoted them the single rate, 10sc each for the time period they wanted.  I collected the coins for Windy, put them in the till, and sent her a PM.  She replied, saying that I had charged the private room rate and that since they were sharing a room, I should give them back 5sc.  Well, five coins doesn't go evenly three ways, and I was getting tired of being an errand boy, so I gave them each back 1sc and pocketed the other two.  I then went back to sleep at my table, only to wake up with a cold sweat.  Each of the noobs had paid 9sc, times three is 27, and I got two coins.  What happened to the 30th coin?

DIS DRACH DEAD (for a pickle!)
Two Drachs spy each other from mountain tops 20 leagues (by human measure) apart.  They give bellows of rage and fly towards each other, each covering 5 leagues per regen cycle.  A wise Little Bird (named Bill by Pazur, our first winner) happens to be passing by the nose of one Drach just as they launch towards each other.  The Little Bird sees an opportunity to sacrifice itself for greater glory and begins flying back and forth between the Drachs' noses, at a speed of 15 leagues per cycle.  The first touch is after exactly one regen cycle, after the Little Bird had flown 15 leagues.  It then flies back to the first Drach's nose, touching it in one more half a cycle, and so forth.  The Drachs become somewhat confused by this back-and-forth fluttering and fail to pull up in time, crashing together in midair, crushing the Little Bird between them, then falling dead to the earth below.  Question - what total distance (path length) did the Little Bird fly until its final martyrdom?

ELEMENTAL IN THE MDA! (for a pickle!)
A mischievious Elemental escaped from control and found it's way to the Archives.  It placed a fire maggot on page one of the first volume of a standard set of encyclopedias, and it burned straight through to the last page of the thirteenth volume before the Archivists caught and extinguished it.  Each volume contained 100 pages of priceless information, and they were arranged in the standard way on the shelves.  How many pages were ruined?  Don't bother PM'ing if you think the answer is 1300 -- that's wrong.

STARS (for a pickle and a silver coin!)
Queen Esmerelda wanted a robe fit for a sorceress queen, but asked me how many points should be on the stars that would decorate it.  A star of course has points that stick out, not spikes like a cross, but true dagger-like points.  I tried to convince her that there was only one specially number of points on a star such that it can't be drawn free-hand as commoners do with 5-point stars, and that number was SIX which is therefore very special and should be used on her robes.  My explanation took 300 words and while I won't say it got me banished, Esmerelda was not impressed (read, couldn't follow it). She keeps saying, "How do we know whether or not you can draw a 17-point star, or a 124-point star, or whatever, until you show me?"  She doesn't get my explanation, and has ignored my advice, and will continue to do so until I bring a more concise proof. The first person who can provide me a concise mathematical explanation of fewer than 300 words will win the silver coin.  You must prove mathematically that six points are on the ONLY star that can't be drawn freehand in the normal way (point to point with straight lines, returning to the starting point), and that it is therefore special and unique.
PLEASE NOTE: No "tricks" on this one.  I'm looking for a legitimate, formal mathematical proof of the proposition.

=====================================================

Pickles are awarded for solving these puzzles, and for solving my in-game quests (in addition to the rewards stated therein).  Anyone who meets me in-game can get a pickle awarded on their public logs.

Also, one pickle is awarded automatically to each of my adepts (and also to each worshipper, if ever) for showing uncommon good sense!

My intention is to award prizes for Pickle Points earned - stay tuned!

 


I will no longer keep a....

No more complaints!  Live life to the fullest, as it is dealt to you!  Instead, here is my SONGBOOK:

Fyrd Argentus's Song Book:
====================
This story is true, if not totally consistent with the facts.

The Lay of the GGG

by Fyrd Argentus

 

The Golden Globe Gazebo is, the subject of this song,

And how the GGG did rise, and how it did go wrong,

Why some found life there in a win, and others sought to end,

What they saw as a mortal sin, so sought our wills to bend.

 

When MD Realm was new and all, first sought to find their way,

The elder players were on top, the younger they did slay.

The agony was fresh and new, no end they saw in sight

But some young men their plight did rue, they said this is not right.

 

A Brotherhood of Dark was formed, in need of a physician

In secret places they conspired, to better their position

No more would they be kicked and beat, no longer they would heed

They would not serve as Veteran's meat, they would no longer bleed.

 

 

The Brothers found their secrets dark, of war and of technique

That would their fighting spirit spark, and change their status bleak

They learned it fast and had to grin, as veterans came to fall

But all downtrodden wished to win, so sought to learn it all.

 

All who came to GGG, the Brothers did protect

The place of ritual pretend, and battles to elect

And so the beaten and the broke, came to the GGG

For they were safe, 'till "burst" they spoke, no further need to flee.

 

But then the Brotherhood did yearn, to seek a higher place,

Their lofty status they did earn, they pushed a higher pace,

So left they then the GGG, the others for to run

For better still they sought to be, and share their secrets, none.

 

New Warriors now had their own chance, to teach their creatures well,

In GGG they could advance, their numbers then did swell,

For without GGG their life, was toil without hope,

The Veterans gave them only strife, and hung them on a rope.

 

And then the Children even came, to grow up straight and nice

They never sought to play the game, of fighting cats and mice.

You see they sought a life of ease, their creatures won them praise

To garden grasans if you please, and winderwilds to raise.

 

One among the Veteran crew, saw trouble on this road

So many players lived and grew, but never grief had toed

They did not understand the lore, the Brotherhood had taught

Their fighting skills it seems were poor, their power served them not

 

So up a step he offered all, a place to learn to fight

Puzzle wars and ritual, to tackle and hit right

He said the GGG was bad, to fight the phony way

The GGG would drive all mad, to grind away all day.

 

But not all sought to raise them up, for loved they their position

They did not care to see young pup, advance in their ambition

So each tore down the GGG, for different stated reason

And sought to make the warriors flee, and said the place was treason.

 

The cat was first, she loved a fight, to make all others hate her.

To hold her back from any fight, was opposite her nature.

And Chaos brought in all the jerks, who crashed through GGG

Scattering all the careful works, hitting all that they could see.

 

But arrogance then came to town, the daddy of all boasts

Who bluntly said he'd shut it down, and murder all the hosts.

He said he'd teach them better forms, at willow's shop, you see,

If you'd crawl to him like baby worms, and sit on daddy's knee.

 

Now Mur above was silent still, he took no vocal stand

He said no word, to show his will, as lord of all the land

But note that all the children are, still safe from veterans' wraith

And all are taught to gently spar, by teacher in a bath

 

So now those who most need to learn, to stand up in a fight

Continue to their power earn, with ritual "not right".

And no more Warriors can be found, in GGG or Park

They do not bleed in no-mans-land, instead they work in dark.

 

Like Brothers then of old they toil, their practice they pursue

For Veterans make their blood to boil, the thought of them they rue

They grind their weapons and work as one, and wait for their big chance.

When tables turn and Veterans run, their day of sweet vengeance.
=======================
Handy Pockets: But really Poppi. I did not mean to end up in the same room as your bath.
Handy Pockets: *keeps her eyes covered, trying not to look between her fingers* .
Handy Pockets: I will go to the Paper Cabin. I hope to see you again Poppi. But with a coat to match that hat maybe.
: Handy Pockets laughs
Handy Pockets: *waves* . see you later
: Poppi Chulloz smiles and waves back

Fyrd Argentus: Rub a dub dub, three men in a tub....
Fyrd Argentus: What's there for our eyes to see?
Fyrd Argentus: A hat and some ashes and a cloth for to rub
Fyrd Argentus: What better place could they be?

 

 

 

======================
A Bard's Poem
I love to roam
On venture bold.
Life is a tome
Which you unfold.

Beneath the oak

In morning bright,

My spirit woke,

My step is light.

 

My lute I hold

I love to sing,

My story told

Before the King.

 

I broke a string.

I got no gold.

No glory bring,

I'm feeling old.

 

For I did choke

In fading light.

My shoes are broke,

My hair's a sight.

 

Now I am cold

I'll go back home.

My story's told,

We end the poem.
==================================================

Mine eyes have seen the glory of the burning of the torch,
We have toppled GG's towers, we have singed cold Loreroot's earth
We are marching to Necrovion to flambee their cold dead King
With torch-es marching on.....

============ Windy's Song (apologies to Mary Travers' Jet Plane) ===============

Oh the Pub is packed, they're out the door,

King Lifeline's here, he's on the floor,

Already Windy's brew has done its job…..

 

See the glasses breaking, amidst jokes so low,

The music's loud, but the dancing's slow,

And through it all, Aaron's playing Hob…..

 

[Chorus]

*** So smooch me and smile for me

*** Beds available for a fee

*** No reason to be lonesome at the Pub

 

*** Because Windy's -- pub is open

*** Don't know when I'll be back again

*** Windy's -- pub is open

*** Don't know when I'll be back again

*** But soon – I'm sure – to go ----

 

Oh the Wind and Rain is what we call it

Grab a table and chair to sit

Just duck you head when food begins to fly...

 

Don't say "Booth" or "Snicker-snack"

Unless you want to join the pack

In fun and games and gossip of the times

 

[Chorus]

 

Oh Windy sometimes leaves the bar,

To go and see where her friends are

But always there's a welcome by the fire…

 

For everyone from time to time

Finds themselves here queued in line

To get some of -- Windy's liquid cheer…..

 

[Chorus]

 

===========Sagewoman (apologies to "The Lion King")===========

A limb away, a limb away, a limb away, a limb away (continues….)

 

In the forest, the Loreroot forest,

The Sage Woman rules the night.

In the forest, the Loreroot forest

She rules the stage with fright.

 

O-oooh-wo-oh, the guardians bow to her.

O-oooh-wo-oh, the gifts she has from Mur.

 

And when she's feeling, that special feeling,

She puts red on her lips.

When she's feeling, that special feeling,

She marks us with those lips.

 

O-oooh-wo-oh, the trees all march in line.

O-oooh-wo-oh, she makes us feel so fine.

 

But when she's hungry, so very hungry

You better watch your back.

When she's hungry, so very hungry

She'll surely eat your Drach.

 

O-oooh-wo-oh, the Knator runs in fright.

O-oooh-wo-oh, she'll eat you in a bite.

A limb away, a limb away, a limb away, a limb away (fades….)

============================

The Ents go marching one by one hurrah, hurray!, the Ents go marching one by one hurrah, hurray!
The Ents go marching one by one, the little one stopped to play cutler's fun
And they all went marching down, underground, to get out, of the game....

========= Ballad of Marind's Bell - Judge's Choice Award ===========

Marind's Bell's the Capitol,

With open arms it welcomes all,

Willow's Walk and Angien Hall,

Home of raucous Carnival,

Come see!

 

Struck by grandeur, bathed in light,

Moved to laugh or moved to fight,

Clothed in metal, wielding might,

Enjoying Life with great delight,

You'll be!

 

We are the gate to the MDA,

Champions fight or come to play,

Seat of mystery, some would say,

We'll hold the blight of shades at bay,

You'll see!

 

But do not think us all a Saint

For even Angiens have a taint

Paradise for sure this ain't

And rosey view I would not paint

For Thee!

 

Now peace is fleeting like the frost

By wars this land we did exhaust

And murder foul came with high cost

For Marind's soul now wanders lost

Poor she!

 

And ruined does the city lie

Perhaps to rise yet by and by,

Now truth it is so hard to spy

But don't despair and do not sigh,

I plea!

 

We guardians of a lost city

Find strength in our diversity

Marind's Folk in league, you see,

Champions of adversity

We'll be.

 

The Winderwild on graceful wing,

And Scout of Air, both news will bring,

While many Birds of cheer all sing,

Of winged tower and noble King,

From tree!

 

Heretic Archers by our side

Speak truth to all and never lied

For truth to show and never hide

Is what you'll seek if here abide

With me!

 

Angiens flare beside the shrine

And Elementals form a line

Here by a lake of tears of brine

This is the home that I'd call mine

With thee!

 

==========Seekers of Enlightenment Ballad==========

The Seekers of Enlightenment
Find wisdom in experiment
Or in historic document
With old and wrinkled page.

But dusty shelves are not our lot
We seek what's happened on the spot
Stay-at-homes, you see, we're not
How else can truth we gauge?

We climb the Champion's Challenge stair
By contemplative willows fair
Or raucous carnival we dare
For knowledge of the sage,

Brilliant light of Angien
Or silent glide of Knator's run
Clever wit or Joker's fun
All wonders of our age.

We seek the meaning in a look
Or cryptic footnote in a book
Spy bloody footprint in a brook
To learn's our highest wage.

No limits to our hunt accept
No stone unturned, no secret kept
To dizzy heights our minds have leapt
For thought observes no cage.

In sealed dome or dusty cave
Mountain top or temple's nave
Until we lie in dusty grave
Against the dark we'll rage.

===============================
They're creepy and they're kooky,
Mysterious and spooky,
They're all together ooky,
Necrovian decay!

Da-da-da-da! Stoop, hunch,
Da-da-da-da! Snap, crunch,
Da-da-da-da, Da-da-da-da, Da-da-da-da, Bite, munch!

===============================================

: Fyrd Argentus dumps a collection of musical instruments, props, and devices of mysterious function on a table.
: Fyrd Argentus strikes a chord on his unicorn-haired mithril autoharp and begins a song.

So Lifeline did once become King
"Oh Joy!" his subjects did sing
In Marind's great Bell
We find him quite swell
For peace to the land he will bring

Windy a pub she does own

And everyone asks for a loan

To buy us some beer

And to spread all good cheer

Though the flavor is often unknown

 

: The Black Rose walks in

Fyrd Argentus: Roses are evidently not red

Fyrd Argentus: And violets are not for you

Fyrd Argentus: For when all is done and said

: The Black Rose raises an eyebrow

Fyrd Argentus: Mundane flowers you escew.

The Black Rose sighs and walks over to the bar

The Black Rose: poetry is an art try not to ruin it
: Fyrd Argentus begins to attempt to tune said autoharp - that was awful.

 

Oh Nylah was such a great sister

It says on the list of what pissed her

She's finding a way

So that she can say

To the ghosts that she earned every blister

(That's the ghosts of those that had kissed her)

 

My Master is really quite swell
And throws a coin in the well
A wish for to make
On the path he does take
To Loreroot on his way back from Hell.

========= The End of the Songbook (for now) ==============

Fyrd Argentus's RP Musical Instruments:
I have always delighted in the manufacture of new and unusual devices and muscial instruments.  Wind powered fountains that make music with their water wheels are my ultimate conception, still in design, but my slide flute, chromatic close-end copper pan pipes, bellows-driven crumb-horn, and upright bowed tin-head banjo are legendary (as are the students I helped to win first in State with these marvelous devices).  With these incredibly lucrative RL career victories under my belt (sarcasm), I've been able to afford to travel to mystic lands like MagicDuel.  See details of my story in the [+] document.

[Fire] Unicorn-haired, mithril-bodied autoharp.
[Air] Hollowed-out Knator-bone flute, with decorative witherwind feathers.
[Earth] Bodhran made with loreroot oakwood body and Knator-hide drumheads.
[Water] Bagpipes made from some strange rubbery hide and glassy pipes.
I also carry an endless supply of colorful paper for musical notes and origami .

Sorry in advance for the sound of tuning -- autoharps are normally quite difficult, but this unicorn-haired mithril job is a piece of work.  The unicorn hair is tough yet flexible, and constantly changes tension in the humid fogs that roll in from the Angien Shrine.  The mithril body is of course immutable and unforgiving, and amplifies every change in the silvery hairs it is strung with.

People of Marind's Bell that I need to get to know better as MDA Envoy, so I can satirize them :)
AqlBeast (gone?)
Cless
Unbelievable Power (gone?)
Jtz Champion -- All I know is, loves Drachs.
Laz / Unknown Entity
Emerald Arcanix -- Fascinating Feline Fixation Fetish
*Observer* / Lightsage -- Sends us random numbers and pretends it's a puzzle.
Dayredeemer
Poppi Chulloz -- The scariest avatar, and went 3 months without attacking...?
Orlando Gardiner
Handy Pockets -- So what sort of profession needs so many pockets?  Tinkerer? Watch calibrator? Money changer?  Artist? 
North Equilibrium
kupal
Redd -- Did everything except what he was accused of.
Starsailor
Chewett -- Achieved the impossible.
Izuel


Fyrd Argentus's Guide for Adepts

HOW TO BE AN ADEPT:
If you click on the compass rose on the right hand edge, below day's achievements and the current honor rating, there is a box where you can type one person's name and choose to be their adept. It costs you nothing, and can be changed at any time. It puts a little flag below where your avatar would be saying who you are an adept of.

An mp5 needs to sign up 30 active adepts to be allowed to go to MP6, thus we have a big incentive to help you learn the game and succeed, so that you stay active. This means answering lots of questions!  Please read below for the most frequent concerns.

WHAT I EXPECT FROM ADEPTS:
-- Always remember that this is just a game, and that there are real people with real feelings on the other side of the internet.

-- Grow in the game, with the game, and contribute positively to the culture of Magic Duel itself.

-- Follow your heart, and don't forget to have fun.

 

WHAT I DO FOR MY ADEPTS:
Creatures – 
   Loreroot set for signing up.

   Angien Egg for getting your papers and beginning to develop a character.

   Unusual creatures as bonus for referring new adepts.

Help  --

   Advice, answers, and a deeper understanding.

   Rituals, if mine are of any help to you.

   Spells as they become available (Healing when I make mp6).

Credits –

   There are ways to get credits, without opening your wallet.  Talk to me.

 

GROUP PLAY:

This is a game more about relationships and roleplay, than it is about combat; you will enjoy this game much more if you work to develop a social network.  You will stay engaged and happy.

 

Peers – Find players you can trust and grow alongside.  Share with them and support them.

Rivals – Find other players you can compete against without loathing them.  Make it a race.  Learn who is slightly below you (good targets) slightly above you (challenges) and way beyond you (don't annoy them).  Study their tactics.

Mentors – Not just me, most advanced players will help anybody who shows a desire to learn and do well.

 

 

Fair Fight --  GGG set pieces have their uses.  Fight club puzzlers have their uses.  Both are "artificial" in a sense.  The most fun and educational way to engage in battle, with people of mixed level, is to have defenders declare "Set Fair Fight [number]" where the [number] is the MAX VE of creatures and slider % of player-MAX VE in the defense.  The attacker is then only allowed to use that same amount of MAX VE to try and take it down.  Max VE is a better measure of creature or player stat worth, than is current VE.  No rules except that your public reputation is on the line.

 

Pack Tactics – So far in MD, I have seen no coordinated attacks.  I would like to see groups of players develop methods for taking out the "unbeatable" veterans.  This would take the battle game to a whole new level.

 

FREQUENT CONCERNS AND ISSUES

-- Rule of 301, if your bottom (last) ritual has less than 301 VE in it because it was set low, or the creatures are wounded, the computer will randomize your defense.  If you set a single barren soul on defense more than once, you get what you deserve.

-- Getting better stats, ve, and vp.  These all go up daily, and as a result of fights, and from sacrificing creatures.  The more upgrades a creature has, the more you get from it, so wait as long as you can.

-- Regeneration rituals – the hint on the marquee really means HEALING rituals that restore creature Vital Energy, and have nothing to do with the regeneration creature function, which you will hear talked about all the time by mp5's (only) who are trying to reduce xp.

-- GGG, the Golden Globe Gazebo, in my homeland, is a special place with special rules, to train creatures without capping player xp.  You should be exploring enough to find this on your own.  When you do, immediately identify yourself as being a new player to the GGG, and ask for help.  This is a very important resource – don't blow your access by getting yourself banned for ignoring the rules.  You will also learn about "bursts" there, the best way to recharge VE.

-- Getting higher max AP only happens by adopting a homeland or joining an alliance – places in the story & game claim to increase max AP, but they don't actually.

-- Alliances, a bad move at mp3 – questionable at mp4.  Don't rush into it.  Research.

-- Citizenship.  Learn about ALL the lands first – you will have to convince the King of your choice that you know what you're asking for to get in.

 

GAME RULES AND DOCUMENTATION:

The following things in the documentation are WRONG and so I don't consider them a spoiler to alert you about them:

  1. The regen clock timer is almost NEVER right.  Always hit F5 before looking at the timer, especially if you want your temporary stat boost to last more than a few seconds.
  2. When the real-world clock hits the top of the hour, all your edit sessions of papers or PM are flushed.  Save your work on your own computer, and watch the clock.
  3. Sacrificing common low-level creatures gives no temp stat boost at the fenths press, contradicting the information given by it. 
  4. Definition of Victorious is not rigorously correct – as written it ignores lifestealer effects.
  5. HC Rules change faster than the documentation can keep up.  Believe nothing.  Test.
  6. Unholy Priest auras don't work.
  7. Archer rules are in flux.  Damage done is not always according to documentation.  Test.
  8. Lifesteal has been capped at 20%, regardless of power.
  9. Broken Pattern Puzzle – don't use Internet Explorer to solve it – generates a crash and you don't get the wonderful prize.  Firefox works.
  10. The PM alert does not always sound, or sounds once for two messages.  Check for unread messages often.  Many old messages scroll off the bottom of the inbox and can't be seen unless you delete ones above it.
  11. If you transfer all your messages into the cloud sorting device, you can't see them any more – it gives you the "empty" message and denies access to the mail routines.  

 



Page 314 - The Inner Sun - Bo.
Bootes winds his way to the rear of Sage's Keep to find two lion statues. Upon examination, the lions spring to life and roar, "Give us the Answer we seek, and you will find Entrance to this keep." Startled, but not deterred, Bootes readies himself for their challenge. "What is the Question you will Ask of Me?" Can you help Bootes? Click >here< ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it

IMAGE COPYRIGHT NOTE: If you hold the exclusive rights to any of the images used above and do not wish for them to appear on our sites, please contact us with the information proving your ownership and they will be removed immediately.  

[ Anti Spam Policy | Privacy Policy | Copyright Rights | Terms of Use | We care | My Country Romania ]

Original artwork, text, graphics, user interface and animations. All rights reserved.
Reproduction in whole or in part without the prior written consent is prohibited.   

Copyright © 2010 MagicDuel Adventure®