Regeneration : |
719 |
Energetic immunity : |
1060 |
Trade sense : |
496 |
Briskness : |
606 |
Initiative : |
416 |
Defence : |
1787 |
Attack : |
2452 |
Power : |
425 |
Luck : |
238 |
Filtering : |
14 |
Waterhandling : |
10 |
Herbalism : |
9 |
Woodcutting : |
7 |
Gardening : |
8 |
Volition : |
407 |
Cartography : |
26 |
Finesse : |
10 |
*excavation : |
10 |
*taming : |
0 |
Mining : |
4 |
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Darkness Principle |
= 1000 |
Principle of Enthropy |
= 4000 |
Principle of Light |
= 1368 |
Principle of Syntropy |
= 1259 |
Element Principle |
= 915 |
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Administrative team assigned with planning and preparing quest related construction blocks. Performs research tasks for quest creators. |
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Knights of the Bell
(Marind Bell)
The oneness of your housing is at 2 % |
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1.#19 Granted as a wish January 1st 2015
2.#22 Horseman
3.#23
4.#26 Ann. 3547 - [2015-05-28 16:44:21 - Stage 13] - Permalink
5.#53
6.#54
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Play MD The Way its Suppose to be Played, KILL OR BE KILLED
We live in deeds, not years; in thoughts, not breaths;
In feelings, not in figures on a dial.
We should count time by heart-throbs. He most lives
Who thinks most, feels the noblest, acts the best.
And he whose heart beats quickest lives the longest:
Lives in one hour more than in years do some
Whose fat blood sleeps as it slips along their veins.
Life's but a means unto an end; that end,
Beginning, mean, and end to all things—God.
The dead have all the glory of the world. |
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Page 239 - The Shade Ballance - Br. |
When he opens his eyes once more, Braiton is holding a dark orb that is emitting thunderous roars of outrage. The pentagram begins to glow a blood red, and the drachorn’s body is slowly overcome by the same swirling eldritch colors. As the drachorn’s soul leaves its bodily essence, Braiton forces the black orb into the remaining essence on the ground. ... |
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it |