Home | Register | Play!
 
Adepts

 

 

 

Volrath
Player ID: 198674
~Register to the game as an adept of this player~
Regeneration : 12
Energetic immunity : 24
Trade sense : 16
Briskness : 20
Initiative : 5
Defence : 22
Attack : 49
Power : 8
Luck : 2
Royal Guard
Principle of Syntropy = 44
Transposition Principle = 253
Principle of Enthropy = 146
Darkness Principle = 35
Loading human character...
Battle stats
Won: 114 | Lost: 136
Honor: 1593
MindPower: 4
You are not yet a member of any alliance



The Fallen

Volrath is cruel, and ruthless his arrogance is offset only by his great intelligence. When fighting, Volrath prefers to use methods that damage his foes psychologically.


Some people have noticed that Volrath seems to speak very oddly at times, is it a curse? Perhaps you can help...




Servant of Marawa


As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Marawa.

As with most users of magic, the priests of the cult of Marawa hail from the far Eastern islands. They reside in a vast underground city located deep within those island's volcanos. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that allowed them to pursue their distinct kind of arcane science. For it is through the teachings of Marawa, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has lead outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.

Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines.

Although their art is considered "dark," and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient Mage Clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.

Some of my creatures









People who think themselves better than one who is clearly superior.




Page 336 - The Inner Sun - Noo.
No One and the puppy march to the edge of the field to investigate. He gingerly touches the bubble with his finger; it bounces and wiggles but remains intact. No One laughs a bit and looks toward the sky, which appears bright and blue within this separated space. The puppy barks and runs around No One’s legs, seeking his attention. ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


IMAGE COPYRIGHT NOTE: If you hold the exclusive rights to any of the images used above and do not wish for them to appear on our sites, please contact us with the information proving your ownership and they will be removed immediately.
[ Bug report | Privacy Policy | Copyright Rights | Terms of Use | Advertise Us | Contact ]
Original artworks, text, graphics, user interface and animations. All rights reserved.
Reproduction in whole or in part without the prior written consent is prohibited.   

Copyright © 2005-2026 MagicDuel Adventure®