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mendark
~Register to the game as an adept of this player~
Regeneration : 11
Energetic immunity : 29
Trade sense : 14
Briskness : 37
Initiative : 20
Defence : 90
Attack : 73
Power : 25
Luck : 9
Royal Guard
Darkness Principle = 69
Transposition Principle = 95
Element Principle = 72
Time Principle = 67
Loading human character...
Battle stats
Won: 126 | Lost: 126
Honor: 5000
You are not yet a member of any aliance
Show me da floks!!!
Mendark was a slim man, of average height. He wore his brown hair long and had a handsome face. His nose was broad and proud and his blue eyes, able to turn as cold and hard as ice. Mendark often wore scarlet and blue robes; the colours of the Magister. After using the rejuvenation spell at Havissard, Mendark began to resemble nothing so much as a bird of prey. His once proud nose looked akin to a beak, while his back was haunched and his hands hooked like talons. This was humiliating for Mendark, who was obsessed with what the Histories would portray him as. An intelligent man, whose grip of the Secret Art cemented him as one of the most powerful mancers of all, Mendark was extremely sly and never missed an opportunity to further his own goals. Having rejuvenated his body so many times, Mendark was 1260 years old and had gathered himself an immense amount of wealth. Wealth that he was extremely fierce in protecting. Despite his apparent corruption, Mendark truly did care for Santhenar.
Some of my creatures
Chaos Spawn Archer Spawn Blood Archer 2 Elemental Of Spawn spawn Huvourer

The Details Of Spawn.
Spawn\'s body is quite dense, weighing over five hundred pounds (226 kg), and is composed completely of necroplasm. This gives him superhuman strength and durability. While he still has internal organs, they are non-functional, and their damage/destruction does not hinder Spawn in the least. These organs re-appear when he magically regenerates his wounds. This may be due to Spawn\'s inability to let go of his human self, retaining his human organs even though he no longer requires them. Spawn wears a living symbiotic costume, Leetha of the 7th House of K (aka: K7-Leetha). While wearing it, the host assumes a dominant role over his suit. His cape, spikes, chains, and skulls are all part of an organism bonded to his central nervous system that will protect Spawn even if he is unconscious. The true source of the costume is the necroplasm in Spawn\'s body, from which it feeds. It is possible for Spawn to draw this energy back when he needs it, using it to power his abilities without draining his own reserves. The costume can also feed off evil energy from the physical world, feeding off the ambient evil of people, animals (mainly carrion insects, but also wolves and bats) and even certain parts of the city. A part of his physical powers actually comes from his suit, because of its connection to his nervous system, Simmons is able to use it in a shapeshifting manner, including the manifestation of spikes, armor plating, or transforming the cape into a battle axe. The cape itself is an effective offensive weapon able to strike in battle with its extreme preciseness, severing limbs, and/or disarm enemies. Spawn has vast magical powers. Spawn has a limited power supply whose quantity would be shown to the reader in the form of a counter that began at 9:9:9:9. Each time Spawn used his energy, the counter drains. Consequently, Simmons relies primarily on his costume\'s natural abilities or weapons rather than the magical abilities in combat. Though the power source is finite, Spawn\'s biggest limitation is imagination. Simmons uses this ability in various ways, including resurrecting the dead, firing blasts of necroplasmic energy, teleportation, shapeshifting, flight, and curing the sick. Simmons powers briefly becomes omnipotent, after he eats fruit from the Tree of Life. Spawn is practically immortal unless beheaded by a weapon of heaven. He is also rendered powerless (and therefore mortal) in a patch of alley known as \"The Deadzone\": a small patch of Earth that is Heaven\'s domain and in the ethereal realm of the \"Greenworld.\" Following the Armageddon storyline, Spawn\'s power level has decreased, deriving most of the power he has left from his symbiotic suit. [1] Simmons is a highly trained soldier proficient in both armed and unarmed combat. Spawn\'s training is to the extent that he chooses to use firearms over his magical abilities. Spawn has an ability to \"feel\" or \"sense\" misery, pain and hatred as a gift/punishment given to him by The Keeper, an agent of the Emerald Parliament of Greenworld. He is aware, even subconsciously when someone is attacked or murdered because he has gained a further affinity with the creatures of the night and shadows and through them experiences the anguish of all mankind. Spawn contains an unknown quantity of lost souls who can share his Hellspawn abilities, collectively known as Legion. Detective Twitch theorized that the souls that Spawn carries are those that died during the same hour that Al Simmons was killed, and that there could be as many as 6,000 souls within him. The power from these souls rendered Spawn uncontrollable by Malebolgia, and after the souls move to a higher plane, Simmons retains their knowledge and experiences.



Page 67 - Golemus Wizard quest - sim.
In his eyes, Necrovion is now burning in flames with no creatures left in it what so ever. One fo the many illusions Necrovion can create in the mind of those that get lost in it. Simplizero approuches the Howling Gates and looks one more time behind him ..."now , i finished with you, i shall go and destroy the source of this all ... .the Golemus wizard....you will pay for ignoring me." ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it
 

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