Events of the realm
What happened in MagicDuel, drawn page by page. Open an event to read it.
Every event drawn here really happened. These are tales of the actual players, in the actual places, with their actions as they were, taken from the logs and the chats.
Open for free for the latest 5 events. An older event can be unlocked for 1 Silver coin, which helps cover some of the cost of drawing these comics without charging the players who are active and present. The coin also buys that edition as an item in your inventory: it opens the comic like a magazine for whoever holds it, and it can be traded or given.
The Long Tally
Thirty six hours at two bow ranges, where an arrow counted only once a keeper counted its proof, and a bag of three hundred counted a hundred times more than thirty. Spells chased the Rider all night, a frog was made, and a mosquito that did not sleep won.
Shattered Illusions
The life and plots of dst, the realm's most famous villain: the spy, the renegade, the kingslayer, the judge, and the 93 seconds that ended a land. With the secret files of what really happened.
The Second Cast
Thirty six hours of fishing, with the first winners barred from scoring. Storms queued by two players took two anglers, and the race ended 490 points apart, the last two fish thirteen seconds apart.
The Desecration of the Graveyard
Chewett called the realm to the Gazebo and marched a crowd into the graveyard that had just been opened for the dead. Bones were gathered, a skeleton carried off, the land claimed; a few came to mourn; the Voice of the dead came out to meet them.
The First Garden Lake Weekend
Fishing came to the realm, and four days later its first competition: two days, every spot, a streak that a miss breaks. A storm killed one angler and a dagger another, the leader was banished three times, and the one who did not sleep won by a thousand fish.
UnlockThe Queen of the Marrow
Ten years after the fall, the last Queen of Necrovion was crowned again at the Howling Gates and led her people back through the gate. A land rebuilt by decree, a quarrel with the Voice of the Dead, a storm of deaths around her, and a throne in the flooded marrow of Deathmarrow. Her reign goes on.
UnlockThe Crown of Necrovion, Given Again
Necrovion closed its gates in 2016 and its people became nomads. Ten years later two weeks of remembrances at the Stone of Twisted Souls ended with twelve pledges, and Syrian, the last Queen the realm recognised, was given her crown again.
UnlockChewett and the Green Card
Chewett woke to a realm stripped bare and founded CARD, the Coalition Against Resource Depletion. Lists, a banishment, dice, gardens and traps followed, until Fang showed Nep what was written on the green card.
UnlockThe Archives Fire
The archive elf is buried under the Queen of Loreroot's letters, and Ledah, Aamon and Jakubhi free him the only way they can think of: with fire, then two storms. Queen Aia finds him at last in the flooded Archives, and a winter later the snowflakes are locked away with the presents.
UnlockThe Murdered Elf
The last Christmas present is light and dull, and Confused Santa's elf, caught in Willow's back room with the fuller ones, meets Ledah. The realm splits over what to do, Willow is questioned by three very different cops, and Aamon's unmeltable snowflakes bring the snow.
UnlockI Live Through Everything
The newcomer who fainted in the grass became the keeper of every newcomer: Live Help chief, the Golemus Inquisitor, an exile, the Collector King, struck down at the Gazebo, and remembered long after he went quiet.
UnlockDeep Roots
Sagewoman, Hostess of the Root of the Matter Inn: the blood that made Khalazdad whole, the Dojo's first ban, the crown she ran for, the cards she sent round the world, and the day she learned Loreroot had queens.
UnlockThe Blessed Lady
The priestess who rebuilt the realm with her own hands was named queen without a vote. She welcomed the exiles home, made a wager with a rival, built the forest new halls, and was gone a year before the crown left her.
UnlockThe Knight of Slumber
A goat who sat down beside a lonely tree and stayed twelve years: guardian, secret god, sleeping knight, quest-master, and the last of his kind on Gateway Island.
UnlockThe Bell Rings Again
In April 2020 an old king took the crown of Marind Bell a second time, and the East with it: the first ruler of two lands. Gifts from every land, a mist, a land weapon, quiet years and a stormed graveyard, then a throne hall at the top of Wind's Sanctuary. His reign goes on.
UnlockThe Throne Is Its People
Golemus waited two years for a king. Miq, the guardian of its tools, took the ring with a bow and wore a paper crown, made citizens with cake oaths, opened the island's doors, refused his captors the regalia, fell silent for years, and came back to a new mountain where the crown must be claimed every week.
UnlockThe Red Service
Under the returning moon Aia holds the red service at the Gazebo, where the old man secretly begs her to kill him; his death turns the shades' power into her hands and the reborn Children of the Eclipse, until Dst comes at dawn with a drachorn's fang. The thirty-fifth episode of the Adventure Log.
UnlockThe Speaker of the Shades
Pipstickz goes into Necrovion with the guard Lashtal; creatures sacrificed at the altars wake the shades, and their speaker rises, an old man with burning eyes who questions Pipstickz, Lintara and MRF, then secretly begs Aia for help as the moon turns red. The thirty-fourth episode of the Adventure Log.
UnlockHello My Darlings
Windy of the Wind and Rain Pub: the storms she was given to cast, the pub that wandered the realm, the Sisterhood she founded as a joke, the twin she sang carols with, the treasure she asked to guard, and the book she promised Mur.
UnlockEighty Days
The child ghost of the 2013 war became the Queen of Necrovion on the last night of 2015. Eighty days later her alliance was emptied in ninety-three seconds, the gates of Necrovion shut, and its people walked out as nomads. Then ten years of wasteland.
UnlockCrowned by the People
When Marind Bell's king fell in December 2015, the land voted in Maebius, a quest-maker of the Seekers, six votes to four. Six months of an open door and an asylum for fallen Necrovion, then the crown handed to his runner-up, Junior.
UnlockThe Queen of the Little Ones
Seven voices made Lintara queen, and she was killed the night her tools arrived. She stayed, earned her crown, raised the Guardians again, and ruled the little ones of the forest until she faded.
UnlockThe Dowser's Crown
In January 2015 the water dowser of Marind Bell, the only candidate, was voted its king. One year of a crown: a treasury, a quarrel, a killing, a torch race won, and a hard end.
UnlockThe Collector King
After its first king laid the crown down, Golemus went two years without a ruler, tried a government of three, then crowned Grido, the old guide who called himself Greed-o. A crown nobody announced, a rebel, a shared throne, a stolen alliance, and a king struck down at the Gazebo.
UnlockThe Joint Crown
After four and a half leaderless years Mur crowned two men at once: a bard who had waited since his second week and a quiet champion fighter. Three years later both stepped down, and no one has ruled the Archives since.
UnlockThe Oak Tower Talks
Nimrodel looks for an answer to murder that is not murder, Sunfire brings the kings of Necrovion and Marind's Bell to the Oak Tower to make peace, and in a heartbeat both kings are killed, while a circle in the shadows calls it a success. The thirty-third episode of the Adventure Log.
UnlockThe Dreamweaver King
A rebel prince of Loreroot, hunted to death by Necrovion's assassins, was voted King of Marind Bell in November 2013. He made peace over his own dead body, ruled as a dreamweaver, and gave the crown on by his own choice in January 2015.
UnlockBlood for Blood
Nimrodel of Golemus brings a dead man of Necrovion back for nothing, while King Azull answers Marind's Bell with one law, blood for blood, and his assassins hunt Princ Rhaegar to the end. The thirty-second episode of the Adventure Log.
UnlockThe Debt Must Be Repaid
Behind Willow's Shop Maebius gives a hooded stranger called Kerberos the plan, and the assassin Eon goes hunting the Tainted Warriors of Necrovion, until Maebius finds out who Kerberos really is. The thirty-first episode of the Adventure Log.
UnlockThe Open Land
Two kingless years ended when Marind Bell wrote its own government and voted its realm's longest-serving player king. Six months of an open land, a blood feud with Necrovion, an early resignation and a vote that gave the crown to the old Regent.
UnlockThe Forest Republic
With the king gone, Loreroot ruled itself: an Assembly, three Judges and two Consuls. It built laws and festivals, and lost them one by one, until seven voices chose a queen.
UnlockTwo Thrones in the Dark
Necrovion was closed, its king a mock king, and two people kept its people together without a crown. In 2013 the crown came back to both of them: a war of hired knives, a queen who spent most of her reign dead, a king who made peace as a spirit, and a long quiet fading.
UnlockThe Sisterhood
The society of the realm's women, born as a joke at Windy's pub: the lipstick marks on every man's public log, the Kissing Bandit, Chewett's last warning, the meetings, the lunch box auction, the oath 'So help me MUR!', the end, and the stories after.
UnlockThe Keeper of the Seeds
In April 2011 Marind Bell crowned its first queen, by three votes. Seven months of a closed shrine, a murdered crown, a night of heat that brought her back, and a storm that ended it.
UnlockThe Core of Necrovion
Under a cloud of shades Liberty and Handy Pockets learn that the seed they seek is the Core of Necrovion itself, the Stone of Twisted Souls; Lifeline is called in, his six tokens grow into drachorns, and Handy carries a shard of the stone away while Lifeline barely escapes the dark land. The thirtieth episode of the Adventure Log.
UnlockThe Regicide King
Jester called himself the Regicide, lost the crown of Necrovion to Peace and swore he was done with the land. Four months later she gave it to him. Eighteen months of rebels, a second queen, four lives, and the night he jailed himself and a large part of the realm.
UnlockThe Pilgrim King
In November 2009 Marind Bell elected the fighter Lifeline as its first king. He won back its knights, bargained the best rules of the four lands and dreamed of a land of pilgrims, until one night in a closed cave in Golemus ended his reign.
UnlockThe Speaker for the Forest
Loreroot had no ruler until a wandering fiddler was elected its first king in October 2009. Two years of a crown, a rebel prince, laws and a quiet end.
UnlockThe Queen Who Was Already Dead
The first crown of Necrovion went to Peace, Khalazdad's daughter, who had drunk poison at the Howling Gates months before and ruled her land as a ghost. Her war, her election, her four months on the throne, and the man she chose to follow her.
UnlockThe King Who Kept His Word
Yrthilian the Techno Mage became the first king of Golemus without a crowning: he took a broken alliance, kept a dead hero alive, burned a soul to keep a threat, survived the realm's first weighted vote, and laid the crown down when it could no longer protect its land.
UnlockThe Package for Inner Necrovion
Liberty risks his army of Libs to finish Akasha's quest: told to follow the silent Postman, he and Akasha are delivered like a package into Inner Necrovion, where Handy Pockets is summoned to collect a seed by the Stone of Twisted Souls, and the shades gather over them. The twenty-ninth episode of the Adventure Log.
UnlockThe Sacrifice of Peace
A white orb hangs over a hole east of Deathmarrow while entranced humans starve beneath it, until Peace, daughter of Khalazdad, gives her life at the Howling Gates and her freed soul wakes the orb into what it truly was. The twenty-seventh episode of the Adventure Log.
UnlockThe Seekers and the Angien Egg
In the summer of 2008 a camp gathered at the Angien's Ferry to reach the Angiens, creatures said to equal the Shades; white lights rose from the island, Chewett founded the Seekers of Enlightenment for Marind's Bell, the water drew back from the dock and the swimmers never surfaced. A year later Liberty and Chewett met in secret at Angien's Shrine, the Egg darkened and hatched a transparent child taller than a man, and then kept breeding Angiens, beautiful and easy to enslave. The twenty-eighth episode of the Adventure Log.
UnlockThe Hunter Who Cannot See
A faceless Traveler splits himself in two, reads Khalazdad's mind in the Tunnel of War and slips unseen into Inner Necrovion, where the Shade Sentinel hunts footsteps it cannot find. In the graveyard a soldier sees the stranger plainly, the Sentinel cannot, and the master of the land fades into a white orb that leads the humans east. The twenty-sixth episode of the Adventure Log.
UnlockThe Experiment of Two
In March 2009 Mur gave the Archives to two equal rulers as an experiment. One soon stepped away; the other ruled alone until war called her to Necrovion.
UnlockThe Pilot Who Freed the Graveyard
The Shade Sentinel finds the Necrovion graveyard full of living people and is pulled with the guardian off toward Golemus; Renavoid throws the gates open to free the tormented souls, the Sentinel throws every human out, and the pilot comes back for the shade shouting BigC's name. Thrown through the back of the House of Liquid Dust, he finds a crack in the Necrovion wall, and on the other side there is no Necrovion.
UnlockThe Traveler and the Tale of the Cube
A traveler with no face and no name enters the realm, takes an old man's shape, and at Willow's Shop tells the tale of three wizard brothers whose cube broke and made Golemus island. Junior answers with the tale of the Commander's vanished soldiers, and follows the 'not so old' man to the Tunnel of War.
UnlockCheckmate at the Gates and the Return of Night
A wind throws Bootes down at the Gates of Ages, where MRD and his drachorns let no one pass, and a battle rings out that ends in 'Check and Mate'. On Golemus, Nelya finds the last piece, a sigil, and the Pillars of Harmony send a beam into the sky: at a celebration the Eternal Sun is eclipsed and the moon rises. Night has returned.
UnlockThe Quill and the Willow
In Marind's Room the Archivist Renavoid writes 'Turmoil' in the air and tells Amoran the dream in which darkness devours him and only his Quill, glowing like the sun, drives it out. Amoran leaves to think, sleeps under the Oak Fort, and dreams of Kalamanira, her sword, a kiss, and the willow under the moon where one was separated into two.
UnlockNo One's Redemption
Alone in the scorched wastes of Necrovion, No one is crushed by the shadows that follow him and the deeper shadows within. He runs for the Howling Gates and the gazebo he knows, and finds in helping a stranger the one thing that keeps his darkness at bay.
UnlockNo One in the Wasteland
No one walks alone into the dead land of Necrovion, where the shadows trip him, scream with him and then become a puppy, a wheat field in a bubble and a night sky he has never seen, before the dream strips him to the bone.
UnlockThe Vault in the House of Liquid Dust
Bootes carries the key of sliding pins into Necrovion and opens the vault inside the House of Liquid Dust. Home with the documents, he waits for Penelope, and Tarquinus comes in her place: one page is missing, and a spymaster lifts it from I am Bored's book at the dojo.
UnlockThe Documents of the Inner Sun
Bootes found a page in the Archives that should never have been there, speaking of an inner sun. With Penelope and Nelya he kept the documents secret, until a stranger's map led him to the rear of Sage's Keep, where two stone lions asked him for the Answer. The seventeenth episode of the Adventure Log.
UnlockThe Heretics in the Dark Library
Shouting that the sun is moving, I am Bored is seized as a heretic by men in golden cloaks and locked in a dark forgotten library, where he meets No one, finds a door onto a Necrovion sky, burns books for warmth and keeps one whose sealed pages open by themselves. The eighteenth episode of the Adventure Log.
UnlockPhrog's Spirit Comes Home
Burnt to nothing, phrog's spirit roams the realm, begs the passers-by of the Howling Gates with riddles, rides a robotic puppy, and is carried in his old log across the Bridge of Ages to the Drachorn's Lair, where he takes a body again.
UnlockThe Treaty That Failed and the Moving Sun
Raven and Khalazdad the Black are a breath from signing when Renavoid arrives and takes the treaty to every land at the Gazebo of Equilibrium, where it fails. Starved of imbalance the shades dissolve, Yrthilian lowers his dagger before Wodin, and the sun begins to move.
UnlockThe Night of the Spies
Murders become real deaths, the Dojo is founded and fog falls over the realm. Raven brings Loreroot's terms to the stricken Sentinels, but the master spies of every land, with two game mechanics, decide that peace is an illusion: in one night the alliances are taken, the Shade loses its counterbalance, Khalazdad sees through it, and the dagger that killed Marind passes to Yrthilian. The fourteenth episode of the Adventure Log.
UnlockThe Battle at the House of Liquid Dust
The Shade's ritual is complete and Khalazdad, Sworn to the Shade, begins to fade into nightmares by the Howling Gates while SmartAlekRJ gathers the conspirators against the Necros in the Archives. The armies collide at the House of Liquid Dust, and SageWoman's blood makes Khalazdad whole as the Grey. The thirteenth episode of the Adventure Log.
UnlockThe Mutated Dragon
Renavoid pulled a forbidden book from the Archives for a stranger in the shadows. Braiton, keeping a Golemus drachorn in a grotesque cage, solved the Evil One's puzzle, strutted at the first Festival, then slit the creature's throat deep in Necrovion and made the first Mutated Dragon. The eleventh episode of the Adventure Log.
UnlockThe Cold Firestarter
A drachorn's flame rushed past phrog and he wanted a fire of his own. He wandered colder and colder with a log in his hand, fell at the Gates of Ages muttering 'please light', was warmed by borrowed drachorns and left to freeze again, until Tremir dragged him to the great fire of Necrovion. The twelfth episode of the Adventure Log.
UnlockThe Master Archivist
A newcomer of June 2008 founded the Archivists and became the first Master Archivist of the empty library north of the map. Eight months later he fell through the House of Liquid Dust and was gone.
UnlockThe Fall and Return of Wodin Ullr
The summoned warrior lost his dagger to a shadow in the midday heat, felt the darkness eat his light soul, and died on a Golemus beach; far in Necrovion BigC faded with him. His leaderless army found the summoning documents, found a loophole, and chanted him back. The tenth episode of the Adventure Log.
UnlockAlche and the Fire of Kelle'tha
An old wanderer from the Archive Lands thought he saw the flaw in Akasha's failed attempt and set out for the Book of Principles himself. A storm marked on his own map, a watcher on the summit, a theory sent up the mountain by a messenger, and a pyramid that took his body and gave him back seven. The seventh episode of the Adventure Log.
UnlockSworn to the Shade
Khalazdad led adventurers with gifts to the Howling Gates and met a Shade at a tunnel mouth. He swore loyalty, raised an army for Necrovion, and walked into the House of Liquid Dust to be changed. What came out was a frail, paranoid old man who licked blood from his blade. The eighth episode of the Adventure Log.
UnlockThe Missing Knator
The Knator Commander of Loreroot allied with Wodin against the shades, then vanished from his post at the hidden exit. While Nelya received a gift from an ancient nymph, a beast stormed the Archivist's door for the documents Renavoid had written from the old spell books. The ninth episode of the Adventure Log.
UnlockThe Peasant Who Hunted the Shades
A peasant who could not join the wizard quest walked into Necrovion to kill the shades, lost his mind and his youth there, and jumped into the dark water toward Golemus, where a ferryman wore his own face. The fifth episode of the Adventure Log.
UnlockTwo Souls for One
The assassin who failed to kill BigC came to the Golemus wizard to kill him instead. He watched the old man finish his work, and cut his throat the moment it was done. Then Wodin Ullr stepped out of the light and thanked him. The sixth episode of the Adventure Log.
UnlockThe Dragon Master
SmartAlekRJ's dragon flew away. Searching for it he entered a dark lair in Golemus, where an ant-like society of tiny people breeds and tames massive drachorns, read their tiny books, and called himself the Ancient Dragon Master. They hailed him, ignored him, tore a dragon apart before his eyes, and then carried him out of the cave on their arms. Episode 4 of the Adventure Log.
UnlockThe Book of Principles
The Golemus wizard sent Akasha after the Book of Principles, guarded by the fires of Mount Kelle'tha. She found six empty pages, a pyramid floating too far up, and a letter waiting for her. The third episode of the Adventure Log.
UnlockThe Riddle of the Dream Master
STF struck at the Golemus wizard and woke inside a dream, where the dream master .Morpheus. set him a riddle and a price for failing it: a leg. The second episode of the Adventure Log.
UnlockThe Hero Who Said No
The shades of Necrovion chose BigC to stop a crazy wizard in Golemus. He met the wizard, refused the errand, and paid for it at the Gates of Ages. The first episode of the Adventure Log, the realm's oldest serial story.