Hate...... Personal hate list
For those of you that hate me, the more you hate me, the more you help me.
“Walks with the living and the dead. Helps dead people when in need or keeps them company.”
1,772 days in the realm since 18 October 2014 · started in The Original Story Mode
Join the realm from this page and you start as Blackshade Rider’s adept. MagicDuel is free to play in the browser.
Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Blackshade Rider.
10,712.73 initial = 10,712.73
The plain force your creatures strike with when you send them into a ritual.
Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.
Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.
11,303.70 initial = 11,303.70
How much of a blow your creatures shrug off before it touches their vitality.
Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.
It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.
120.41 initial = 120.41
The strength behind everything your creatures do that is not a plain blow.
Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.
121.13 initial = 121.13
How early your creatures move when a round opens.
Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.
The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.
111.32 initial = 111.32
How readily the realm's heat answers to you, in a fight and on the road.
Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.
It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.
-2.97 initial = -2.97
The realm's willingness to tilt a moment your way, or against you.
Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.
On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.
224.41 initial = 224.41
How readily your vitality comes back to you.
Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.
165.23 initial = 165.23
Your nose for a price, and how hard you are to overcharge.
Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.
It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.
226.14 initial = 226.14
How well you hold together while crossing land that is not yours.
Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.
Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.
initialweaponsterritoryalliancemagicillusion
The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.
Principle of Balance 1,477.22 · Element Principle 4,000 · Transposition Principle 4,000 · Principle of Entropy 4,000 · Principle of Cyclicity 4,000
No alliance
No set pieces worn.
For those of you that hate me, the more you hate me, the more you help me.
Life loves death so much she constantly send death gifts. Yet it always seems as if a war amongst the two for those who are blinded.
There is no death. Death is just like a sunset. It is only an appearance you see for a little while. When the sun sets here, it rises elsewhere. However in reality the sun never sets. It is a constant rotation of a repeating cycle. Likewise with life and death. Death is only an illusion, an appearance. For what is death here for you, is life birthed elsewhere for another.
But make no mistakes for one to live...
One must die...
You have found your way here! Are you alright? What happened to you?
Actually no need, just listen......
Your gonna be alright. You found your way to me and you can hear me now right? Good.... I must say, for you to be here you must be in a dark place. I'm sorry this has happened. But let me help. I'll protect you and I won't let anyone hurt you. And when you grow old you can come here permanently with me if you'd like. Here we focus on what's next. You don't know what to do next? PRAY my friend. You do not believe in a god? Well that's ok, you do not need to pray to a god all the time. You can pray to anything. It, we will hear you. We will help guide you down the right path to the light.
I know its hard times but if you die and wish to come back bring me something of the person whom did this to you, and we will sacrifice them and bring you back. Give you another chance to make it right. However this won't come freely. It will cost you dearly.
Here I can help you with spells and more but I do need a required worshipper if that's alright. Are you required to help me in my deeds so I can perform magic and more with thee?
But don't you cross me as that won't be well. For if you decide to PRAY the wrong way you may wake up in a dreadful hell.
Fair well now our chat was nice, and look at you! We brought you back to the light. So now I must go for I have others to attend. For they to have found their ways to my den!
The most experienced kinds, of 20 creatures in all.
17 players joined the realm as Blackshade Rider’s adepts.
Page 589 · The Hunt for Red Presents
This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.