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Falar
Player ID: 99073
~Register to the game as an adept of this player~
Regeneration : 10
Energetic immunity : 7
Trade sense : 4
Briskness : 13
Initiative : 5
Defence : 9
Attack : 20
Power : 7
Luck : 2
Royal Guard
Transposition Principle = 61
Principle of Imagination = 42
Darkness Principle = 45
Time Principle = 33
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Battle stats
Won: 140 | Lost: 137
Honor: 5000
MindPower: 4
You are not yet a member of any alliance

Life is an illusion, a veil that blinds even the sharpest of eyes...a lucky few, gifted by either God or Chance, have another sight that reveals to them the truth of the universe...they can see past and future, life and death as clearly as we can see day and night. Such clairvoyance comes at the cost of both madness and loneliness, for those with the curse will not be able to understand much of what they see, and their uniqueness will set them apart from the rest of us. A sad thing it is to know the past and future, to know the suffering that was and the suffering that will be, the life that was and the death that will be. Those rare moments when life triumphs over death and God favors the rest of mortals-those moments must shine like stars in the night for the gifted. But the horizon can never be reached and the night sky stretches overhead, its darkness extending for eternity. The stars are few and far between, and even the brightest lights cast shadows. While some of us would walk the path of light to illuminate our world, others must take the path of darkness. Darkness is the abscence of light, and even the brightest fire will not reveal more than a few meters. Instead, we must use the darkness and control it- come to know it as we know ourselves. Such understanding will abolish fear and allow us to reign in that which would oppose the light. The path is not one of twilight, for only by immersing ourselves can we understand. We walk a nighted world, guarding the light so that others may see...

 My goal is complete and utter mastery of the darkness that has engulfed our existence. Perhaps one day with a little luck and a little help, we'll be able to bend the darkness in such a way that light will return to this nighted world...

Comment on Self:

I'm extremely lazy and proud of it. Capable of losing anything you give me, looking for it everywhere its not, then finding it where anyone but me would expect it to be. I cant hate anybody for any period of time- the longest I've been mad  at someone was a day and a half.

And for the quest:

Metal Bunny is Awesome!
I also liked this quest the most hehe =)

Long live the Bunny!

Some of my creatures
Grasan II

Hate? Hate  is for the afraid and the ignorant- those that are either unable to or unwilling to understand. Compassion is the only cure for our  problems, and  those that would despise another contribute to nothing more than the destruction of our world. That is not to say, however, that there should be no justice. Those that would cause harm to others should be hunted relentlessly and punished ruthlessly. Justice is not meant to be kind, though we must beware the pit of revenge lest we fall in and become nothing more than criminals ourselves, hunted by the very law we sought to uphold.



Page 472 - The Traveler
Apparently without any relation to what happened in Necrovion, Liberty and Chewett gather in a secret meeting at Angien's Shrine. Something is going on with the Egg, or maybe new plans start to be made, few know. Some with a wilder imagination already see the similarities between a floating egg that has been there since the beginning of time and a mysterious floating orb in Necrovion, but is it just foggy thoughts, or is it really something related... ...
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it


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