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gigihno

 

 

 

No one
Player ID: 29704
~Register to the game as an adept of this player~
Regeneration : 3053
Luck : 531
Energetic immunity : 3817
Trade sense : 2169
Briskness : 2278
Initiative : 1579
Defence : 7318
Attack : 9636
Power : 1725
*herbalism : 442
Experimentalism : 114
Waterhandling : 550
*filtering : 28
*excavation : 10
Finesse : 169
Dowsing : 54
*gardening : 33
*volition : 2458
*cartography : 24
*mining : 67
*taming : 0
*fusioning : 10
Medusa Ceremonial Armour
Sun God Armour
Time Principle = 4000
Principle of Enthropy = 4000
Principle of Imagination = 4000
Principle of Balance = 4000
Principle of Syntropy = 4000
Buys and sells resources for a profit. Masters economic and trade skills. Needs many unique resource types traded over long time. Can attend further studies at the Archives.
Loading human character...
Battle stats
Won: 10470 | Lost: 10470
Honor: 4989
MindPower: 5

Seal of Six
(Lands Of The East)
The oneness of your housing is at 10 %


I HATE RP.


I wish :
 -
most important:  Independent  Memory Stone Detector  - April 2013, 8th MD BD
 - resource packing tool
 - personal treasury
and
 - other independent items from "closed" lands


Targets:
 - 1000 herbs (all 4 types) - mid 2012
 - 100 Herbalism skill - January 2013
 - 1000 of each herb - December 2012
 - 500 water - February 15, 2013
 - Deplete the 60 water from GG - February 15, 2013
 - 2000 of each herb - March 2013
 - 3000 of each herb - July 2013 ( 3000 Aromatic Herbs - June 10, 2013)
 - 1000 Goop - April 30, 2013
 - 4k of each of the herbs - February 7, 2014
 - 5000 of each herb - December 15, 2014
 - 10000 of each herb

 - 1000 flowers - provided to dst
 - 2000 flowers - provided to dst
 - 3000 flowers - provided to dst
 - 6666 flowers - provided to dst - Oct 21 2014 00:05:15 ~ Day: 293 Year: 9

 - 100 waterhandling - October 11, 2013
 - 1000 water - September 2013
 - 100 finesse - September 2015
 - 200 Herbalism - December 2013
 - 10 *gardening - before September 2013
 - 75 Experimentalism - January 21, 2016 23:43 :D
 - 100 Experimentalism - May 24, 2016



Other milestones:
 - 4k of each of the herbs - February 7, 2014 (4244 Aromatic herbs / 4158 Toxic plants / 4148 Unidentified plants / 4004 Tea leaves )
 - 5k of each of the herbs - December 15, 2014
 - 6k of each of the herbs - June 14, 2014
 - 1k volition - September 2015
 - 7k of each of the herbs - February 25, 2016


Some of my creatures
Elemental V Madhorn Tamed Reindrach Rustgold Madhorn Tainted Sentinel IV Angien Sentinel IV Wind Dragon III Aramor Assassin - Anniversary Doppelganger Water Daimon III Master Sharptear Master of Puppets
My little quest
no quest for the moment


Resistance is futile
Resistance is futile
Defending is useless
Running is useless
Life is irrelevant
Surrender and be processed quietly.


---------------------
Why don't you you tell no one about .. that?
No one has to know about it? No one should ... ! No one hears ... .
C'mon .... maybe no one should ... NOT  ? Maybe no one cares ... differently ?
So I tell you now: spare no one and look at yourself first !

Lightsage: Well, I'd miss no one if you were gone. :P


I wish :
 - most important:  Personal / Independent  Memory Stone Detector
because of GG's monopoly
 - other independent items from "closed" lands




This page is difficult to create.

I will say this:
1. I want to be able to revert spell :
      - explain: a spell cast by A on B , i want it reverted to be as if B cast it on A
      - time frame: why the effect is still on or at max 2 day
      - duration: remainder of the effect on B to be transferred on A
      - example: ??? i don't know, I should get a list for the possible choices for the targeted player from attack lock , move lock to mirror  and to kill and revive spells

2. heal creatures
     - explain: heal creatures of the target player with my own VE
     - extent : heal one, two or all  as a choice of power of spell
     - target: could be chosen between : random , first , last
     - example:
heal first one creature of playerX
heal random two creature of playerX
heal first all creature of playerX      -> should heal all possible (with my current VE) starting from first
heal all creature of playerX      -> should heal all possible in random order
heal random all creature of playerX      -> should heal all possible in random order

3. kill creature
    - exactly opposedto the heal creatures but I would still lose VE






Page 404 - The Inner Sun - Bo., Nel.
Nelya nudges Bootes, rousing him from his slumber. “I have found something you should see, Bootes.” He barely opens an eye to peer at her. She smiles and whispers, “I think I have found the last piece of this puzzle.” Bootes grunts indistinctly, and Nelya rolls her eyes. She bends over and says in his ear, “A sigil.” ...
This story involves real player characters and updates every few hours.
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