MagicDuel

Tom Pouce

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 2,090of 5,000

682 days in the realm since 21 February 2012 · started in The Original Story Mode

Record

  • Fights696 won · 717 lost
  • Active13% of days · 682 of 5,339
  • Adept ofMuratus del Mur
  • Player ID235946
Play with Tom Pouce as your mentor

Join the realm from this page and you start as Tom Pouce’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Tom Pouce.

Character

Combat stats tap a row for its sources

  • 65.25 initial = 65.25

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 55.92 initial = 55.92

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 16.22 initial = 16.22

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 7.77 initial = 7.77

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 33.11 initial = 33.11

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 12.44 initial = 12.44

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 29.74 initial = 29.74

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 29.38 initial = 29.38

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 47.13 initial = 47.13

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 28.05 initial = 28.05

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 7 initial = 7.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingHerbalism 8.4Woodcutting 0.3Waterhandling 8.1Gardening 0.4Filtering 8.3Experimentalism 2.4100
  • Herbalism8.4
  • Filtering8.3
  • Waterhandling8.1
  • Experimentalism2.4
  • Gardening0.4
  • Woodcutting0.3

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 41.11 · Principle of Light 27.25 · Darkness Principle 15.98

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

 
Have a look at my personnal page

You will find a FAQ that maybe will help you , and some warning for newbyes

If you find it usefull,

 or just like me  : ~Register to the game as an adept of Tom Pouce~


http://magicduel.com/players/Tom_Pouce


about the  annoncement
Ann. 2477 - [2013-01-24 16:09:25 - Stage 11]
mp3 want to see all that an mp3 can do before deciding if i want to be mp4
- beated loreroot guard
- completed Princ quest
- completed 1 and 2e burn quest, started angien expension quest... maybe one day will finish it
- explored md each lands - mapped every places visited including maze, path of tourment, berseker charge.
-  accomplishment  i have 60 days 120 days 1er explorer 1er research trader
- found code for goe tele
- found that pilar of harmony tele dont work
- maked tea
- had fun collecting ressources, water plants fernts wiya gaz and making my pimp produce gaz ferment and skin
- win sundial quest
- win THE COFFENING quest , 2 coffins: spartatis and sagewoman
- as got 3 adept one is still active
- part of MD festival quest team, desing with help of amber that code it quest hot air ballon
- won 5 pickel in solving Fyrd puzles
- won 2e place in quest bring home your preferred MD creature or people
- as participate in Community Garden Scarecrow Contest, .. still waiting the results
- as participated in make beleive gardening, ... still dont know what its for ..
- participate in many quest .. to many to list, just mentionned those that i won
- explored story mode, know whitch ones make one dead, and more important witch make avalable the altar fernt welder (will be usefull if i chose to go mp4)
- found what most principle and of what fraction of experience the amount given by witch altar
- found what each token do (maybe usefull to decide what next priciple to chose if i ever go mp4 or mp5, but bad news if i had know before hand i would have maximise my chosen principles for maximum benefical effects of tokens)
- got my papers last one is the military beleive .. wrote some toughts

- tried to make avatars but dont have enought quality to have them acepted ... still to work upon that
- help some newbyes when i can and make friends :)

Quest Info

I was running 2 MD Birthday Quest.

 Quest: MD anniversary sweet treat http://magicduel.invisionzone.com/topic/13962-quest-anniversary-sweet-treat/
Post in forum what would be the sweet treat recipe and description (illustration allow), as if you where making some for MD Birthday

The judging will be by poll where entries would be rate by 3 criteria
- look savory, I would love to eat it
- its original ..
- it’s realistic, I think it can be made or cook for real


Quest : My pet is at MD birthday http://magicduel.invisionzone.com/topic/13961-quest-my-pet-is-at-md-birthday/
Post an picture of your pet or costume, decorate or ... ready for MD birthday

if you don’t have an live pet to costume, decorate or ... ready for MD birthday
you can instead draw an imaginary pet

Drawing need to have MD in it, and picture have MD in it

The judging will be by pole where entries would be rate by 3 criteria
- I like it
- it’s original
- it’s MD like ... and fully in that quest spirit

Personal hate list

I really hate people in MD

That taking excuse of "spoliers" would not even tel    the time of the day, or that
thinking it may be a "spolier" (not a real experience, but you can get my thinking)

That make fool of you: giving really no answers , that think they sound profound
 telling them and thinking you are to feeble in mind to know they are making a fool of you

That have "a chip on the shoulder" thinking that they are veterant players and
that newer players are to make fun off.

That try to tel you that they had a hard time in there old time ,
and that now its much easier, when its exactly the reverse :  viscosity is there
 now, experience cap is there now, limit on creature level now, access to prowerfull
creature limited or removed now (like angien, dracron, twisted soul ,... )

That wont tel you basic things like what a creature do for attack or target for what level ,
 just take a few months (to get and level creature) and look for yourself newby

In fact if you dont want to help at least be decent and dont talk to me
You can look at my personnal page :              http://magicduel.com/players/Tom_Pouce

Military ways and beliefs

 I will talk about the warrior

" what is the best quality for a warrior? "

Once someone ask me that question and my answer was LOVE

I could have said fearless :( , but the true warrior will fight even with fear

I could have said being strongest :( , but if he use a sword, a gun ... then its not strength one need, its skill

I could have said skill :( , but what is skill if he run in fear?

The best qualities one can think for warrior is his spirit and his skills and i think what give him the strength to have that spirit, and aquire his skill and overcome his fears is LOVE

LOVE being a positive motivation.

For exemple it can be for a soldier:
- loving his familly
- loving his country and contrymans
- loving his country lifestile, values and rights

That love would enable him to aquire:
- his skills
- overcome his fears if necessary
- use his skills to defend what he love
- to aquire a warrior spirit

That being said, i dont see a warrior and his warrior spirit limited in the soldier trade

You can be a warrior in your everyday life
- promoting and protecting what you LOVE

If you want as a warrior aquire strategy as skill

Then you can read 2 classic old books

written 2000 years ago:  Sun Tzu " The art of war "

written in 1644 by the best swordman Japan as seen, when aged at 60 years old: "Go Rin No Sho"  (A BOOK OF FIVE RINGS) by Miyamoto Musashi

Notes:
You can be a warrior fighthing grave hillness such cancer , AIDS, ....
You can be a warrior in providing for your familly
You can be a warrior standing for your right as an human
The application of being a warrior are endless, you just need to will it .. being a warrior .. And i think LOVE will be your best motive

Creatures 58

  • Rustgold Drachorn HatchlingRustgold Drachorn Hatchlinglevel 2 · 2 held
  • Pimped Grasan IIPimped Grasan IIlevel 2 · 3 held
  • BloodPact Dark ArcherBloodPact Dark Archerlevel 3
  • JokerJokerlevel 1 · 2 held
  • AbominationAbominationDrachorn Hatchling, level 2
  • Baby Dragon IIBaby Dragon IIlevel 3
  • Hollow WarriorHollow Warriorlevel 2
  • Imperial AramorImperial Aramorlevel 1 · 4 held
  • AngienAngienlevel 3 · 3 held
  • Unholy Priest IIUnholy Priest IIlevel 2 · 7 held
  • Lorerootian ArcherLorerootian Archerlevel 2 · 2 held
  • Dark ArcherDark Archerlevel 3 · 2 held

The most experienced kinds, of 58 creatures in all.

Adepts 3

3 players joined the realm as Tom Pouce’s adepts.

From the Adventure Log

Page 307 · The Inner Sun - Iam. Noo.

"We are finaly out!!" Imb jumps around happy while Noo stares at the dark sky. "Whats wrong?" , "Nothing, just that this is the closest thing i ever seen too whats called NIGHT", "neah..its just a dark sky..we exited in Necrovion it seems", Noo looks at Imb "How can we be in Necro u dumbass, last time i remember we were traped in the Archives, thats FAR away."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay