Open World - Multiplayer Sandbox Adventure

A huge open world to freely explore and discover. Build your own quests and extent the game world as you play with other adventurers and quest makers.
 

Development Status
actual game development is much faster and this page is not updated all the time the game expands.

Alpha 9 Wishshop and torch competition, usable items
(officially longest A stage)
Alpha 8 Illusions and MP2 start stage
Alpha 7 Inner Magic era
Alpha 6 RPC frenzy
Alpha 5 Testing magic and chapter 3
Alpha 4 Testing alliance system and puzzle
Alpha 3 Testing chapter 2 and combat systems
Alpha 1, 2 - nobody can actually remember, seriously!

Interactive Story :
Prologue - The Paper Cabin: 100%
Chapter I - A strange encounter: 100%
Chapter II - The Carnaval: 100%
Chapter III: 80% - on hold


Final adjustments : neverending


Just counted for fun the number of LINES of code written, that is without comments and game texts, just the code:

1 dec 2005 ................22,516 lines
6 mar 2006 ............. 114,289 lines
11 mar 2006 .............122,687 lines
22 aug 2006 .............120,722 lines (cleanups)

12 nov 2006 .............124,672 lines
28 mar 2007 .............212,738 lines
30 jun 2007 ..............213,806 lines
19 sep 2007 .............294,339 lines (alpha 3)
12 oct 2007 ..............293,958 lines (added first puzzle)
22 jan 2008 ..............302,380 lines (added outer magic)

24 aug 2008 ..............230,886 lines (added inner magic, code optimizations)
10 july 2009 ..............273,269 lines (added wishshop, map areas, torch, much more)
14 nov 2009 ..............278,746 lines (removed RPC, bonus codes, improved md script)
25 mar 2010 ..............284,782 lines (more wishes in WP shop, usable items, new features)

 

 
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Our purpose is not to give you an alternate world to escape your real one, its not to give you a casual game to relax, but to educate your mind in a way that is not normally possible. This "game" is highly addictive and might change you forever. Do not just play it ... learn from it ... because "it" learned from you.