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The principles of Magic

The magic principles described in MagicDuel are real principles and concepts of the real world. Magic is nothing more than understanding and controlling the rules this world is based on. It looks like Magic for the spectator but its pure knowledge to the magician. The magic is not in some fancy latin looking rituals, but in your very actions. Players often ask where is "Magic" in MagicDuel, because it is not that obvious at first. Being used with player classes from other games is a serious disadvantage here. We have no Mage or warrior class, there are no classes, each player can (try to) be anything they wish to.

If you expect to find magic, you will not. When you will find magic in MD you will understand it is more than just a game feature. There are spells, there are magical items, for example tongue potions will realy make you speak languages you normaly don't.. but the real magic is not behind magical items or stats boosting spells, its behind the feeling developing within you over time. Consider it a time bomb, that can benefit you, but also harm you.

During play, you will have to chose one principle for each mindpower level you achieve, these principles will influence your character at later game stages.

Each principle has its own advantages and they are all balanced , there is no specific principle that has a greater advantage over the others, but there are certain combinations that make more sense then others. The principles have uses over more depth level of the game. THey are used to power tokend creatures at first, but their uses are not limited to immediate benefits. As the game constantly evolves, more and more uses of principles are added. The main importance for these principles is that they define your profile, your personality and your wishes. See them as choosing between dark and light, just that they are multicolored choises

You won't know what relation is between principles and actual spells untill you discover them in the game, there is no documentation about it and there should be none. Most changes are announce in the game newslog so if you are a active player you will know, but not all get documented in an official documentation.

Principles make each player character unique based on the players choices of principles. Combined with the player DNA choices, each character builds a identity that represents a fragment of your own personality.


The Principles of Magic are right now these:

I saw on some sites people talking about the "10 principles of magic", its funny really, how some take bits of information and present it as truth. The list of principles I wrote here is not complete, maybe it shouldn't be. If you understand, truly understand, these principles, you will realise that there are not just 10 principles and you will complete the list yourself.


Read articles written by players at: MagicDuel Archives

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.:Principles of Magic:.

Principle of Cyclicity
Principle of Balance
Element Principle
Principle of Enthropy
Principle of Imagination
Darkness Principle
Principle of Light
Principle of Syntropy
Time Principle
Transposition Principle

.:Innermagic Spells:.

Wind Ward
Black Water
Group Scattering
Circle of Flames
Cures (intro)
Timeless Shot
Strike (Numerology: the number 1)
Protection (Numerology: the number 2)
Leader Spirit
Group Spirit
The sword slash
~Fantasy Records~

.:Latest Adventurers:.

new player
Belltrond Sinadel
John Rothmaker
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Our purpose is not to give you an alternate world to escape your real one, its not to give you a casual game to relax, but to educate your mind in a way that is not
normaly possible. This "game" is highly addictive and might change you forever. Do not just play it ... learn from it ... because "it" learnes from you.