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<< Back By Battilaa

Gazebo of Victory!
Have one on the House


Here-here wonderer; behold what we call the survival of the fittest! If a form of advancement is stopped another one will take its place. Nowadays only few players dare to fight each other, gloves off, old school style. Losses are permanent little stamps on your character that are hard to erase, and are almost never worth the risk.
To counteract that I suggest you take part in cumulating victories for yourself and others, so that on another day you may experiment with fights regardless the risk of losing them.
The question is simple.
Do you want to repeat a never ending cycle of retreats, or do you want to spill blood on the table?

For now you are in the testing stage, (you know like MD itself) you fight against mere sandbags, to gather knowledge and power, for battles to come.

To take part you must yourself offer a part of your army to become the target of public bloodlust.

Send at least 3 of your upgraded Trees to become a Part of our growing forests! And let the battle began!

Rules:
Please set 3-6 level 4-5 Trees on Martirism in your defending ritual. With 0% Personal VE. We don’t want you, yourself getting hurt.

Attacking rituals should try to achieve victories, preferably without breaking the defenders. Loosing at least 10% of own VE and 40-50% of the attacker VE.

The player names of people who achieved correctly set attacks against me will be reported on this forum:
http://magicduel.invisionzone.com/topic/6253-gazebo-of-victory

Clearly offensive attackers, will also be included in that list. If you are stronger than them,  attack them until death, if they are stronger, run to GGG if you see them.

Please try damaging less, end then working yourself up from there step by step.

Remember:
-Martirism will give the trees a very high DEFENSE, so that normal attacking creatures will have a hard time getting trough.
-The trees wont attack you so you will only loose the minimum 10% own VE if you damage yourself.
-Lifesteal will heal you. If you use it you will need even more damage to yourself




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.:Principles of Magic:.

Principle of Cyclicity
Principle of Balance
Element Principle
Principle of Enthropy
Principle of Imagination
Darkness Principle
Principle of Light
Principle of Syntropy
Time Principle
Transposition Principle

.:Innermagic Spells:.

Wind Ward
Black Water
Lightnings
Group Scattering
Circle of Flames
Invisibility
Cures (intro)
Timeless Shot
Strike (Numerology: the number 1)
Protection (Numerology: the number 2)
Seduction
Leader Spirit
Group Spirit
The sword slash
Taint
 
~Fantasy Records~
 

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