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The Realm

The Realm is built of 4 main lands and other adiacent lands. The four main lands are the most important ones and their fine ballance holds many of the hidden meanings in MD world.

   Necrovion  |  Loreroot  |  Golemus Golemicarum  |  Marinds Bell

The realm map is expanding as new lands are added from time to time. Each land has its people and its dedicated forum section. No man's land is not actualy a land but a default neutral space.

No Man's Land | The Archive Lands | Tribunal (Lands of the East) | Prison | Labyrinth

Other lands are in work.


Other secondary lands have also maps of their own, but we can't disclose those in a public place. You will have to discover them by yourself! The above map consists of about 100 locations and represents the vast 4 main lands of the realm. Now think that there are over 400 more locations in MagicDuel!

browser game

.:Principles of Magic:.

Principle of Cyclicity
Principle of Balance
Element Principle
Principle of Enthropy
Principle of Imagination
Darkness Principle
Principle of Light
Principle of Syntropy
Time Principle
Transposition Principle

.:Innermagic Spells:.

Wind Ward
Black Water
Group Scattering
Circle of Flames
Cures (intro)
Timeless Shot
Strike (Numerology: the number 1)
Protection (Numerology: the number 2)
Leader Spirit
Group Spirit
The sword slash
~Fantasy Records~

.:Latest Adventurers:.

new player
Belltrond Sinadel
John Rothmaker
Other MMORPG Games

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Our purpose is not to give you an alternate world to escape your real one, its not to give you a casual game to relax, but to educate your mind in a way that is not
normaly possible. This "game" is highly addictive and might change you forever. Do not just play it ... learn from it ... because "it" learnes from you.