MagicDuel

Ysmay

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 66of 5,000

44 days in the realm since 24 August 2010 · started in The Original Story Mode

Record

Play with Ysmay as your mentor

Join the realm from this page and you start as Ysmay’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 5.15 initial = 5.15

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 2.27 initial = 2.27

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 1.10 initial = 1.10

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -1 initial = -1.00

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 0.66 initial = 0.66

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 0.96 initial = 0.96

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 1.53 initial = 1.53

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 1.90 initial = 1.90

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 3.98 initial = 3.98

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Cyclicity 3.04 · Principle of Light 3.12 · Darkness Principle 11.02

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Ysmay's Past Comments on self

Made out of blood.
Blood Nymph/ Blood Rogue

                        


 She cannot express emotions. She cannot love. Her sole purpose is to find a male to reproduce with. That may be ones dream..until they find out exactly how she does it.


Ysmay, she is a wanderer. A nomad. She is completely made out of blood...with no organs whatsoever. She has one layer of paper thin skin that, when poked...or even touched, breaks. Making her become her true form.  Puddle of blood.

 



Ysmay’s story.

 

She was normal.

 

Simply a regular blood rogue.

 

That was before the fire. Ysmay had reproduced, created the most important blood rogue in the history of their Rogue tribe. Then it started, a spark at first, unnoticed. However, it slowly spread around the forest, trapping them in. Frantic screaming, panicking, the tearing of skin…everyone was so panicked (for the first and only time) they didn’t see the baby. She had died and Ysmay couldn’t believe the hard work she had put into making her…wasted. She got out, luckily, of the forest, alone. No one else survived.

 

  Ysmay looked around and saw the burnt remains of the forest. She sighed and walked ahead not knowing where she was going… Just heading somewhere...She just kept walking and walking, she eventually ended up near a  lake, with a willow tree sitting on the bank. This was Willow's Walk. Ysmay looked around with a confused look on her face. She did not know that she had ended up in MD…

 

Ysmay knew that this place was going to have men. Lots of men. She knew what she was here for. She knew she needed to mate. And soon.

 

You could say Ysmay is a total mistress… but she is not. Her instincts tell her what to do. Who to seduce…when to reproduce. She will seduce any man. And many have taken the bait. One has even fallen deeply in love with her… only to realize that she cannot show emotion. She cannot love back.

 

...





Personal hate list

Who can one hate, when one has no emotion? 

Creatures 3

  • Barren SoulBarren Soullevel 1
  • AramorAramorlevel 1 · 2 held

The most experienced kinds, of 3 creatures in all.

From the Adventure Log

Page 511 · Seeds Of The East

Liberty gasps, "What are those ... things?" Lifeline smiles "Tokens, never saw them?", Lib tries to gather his breath "Oh, I ..did..but...so many ...never imagined they would look like that." Lifeline is no longer listening, he kneels behind his creatures with his fist to his forehead and whispers some words to himself. "Get ready Handy, when he attacks, you try to grab that stone!"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay