MagicDuel

AMLJ

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 2,479of 5,000

23 days in the realm since 24 May 2010 · started in The Original Story Mode

Record

  • Fights122 won · 139 lost
  • Active0% of days · 23 of 5,971
  • Adept ofFyrd Argentus
  • Player ID193161
Play with AMLJ as your mentor

Join the realm from this page and you start as AMLJ’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 14.71 initial = 14.71

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 11.61 initial = 11.61

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 12.28 initial = 12.28

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 5.84 initial = 5.84

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 16.17 initial = 16.17

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 4.24 initial = 4.24

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 10.72 initial = 10.72

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 5.55 initial = 5.55

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 18.20 initial = 18.20

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 19.70 · Principle of Imagination 16.58 · Principle of Entropy 14.49 · Principle of Balance 12.17

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

Barfi told me I'm done and I left. Bye guys!



Description: She was a pet of mine, and one day she passed away. I honor her very much and as I started using Linux when I had her, she'll always remain my avatar everywhere.
I have a new cat right now, his name is Barfi, I also love him very much.

I had a very usual life, I loved animals, and recently I had decided to keep cats. Some day, I noticed some change... Then after a few hours, I was just like a cat. My face was like my first cat's, and my body was just like Barfi's, white and full of fur. I was a cat...
A group of cats were coming towards me, some of them looked very violent, but I wasn't scared at all, because I was a cat too. I looked at myself in the water, I couldn't believe it, I was one of the most violent faces myself. Barfi came near me, he said: "You are one of us now, I have a mission for you. If you succeed, you'll be our king, but for now, I'm in charge..."
And then I found myself in the Paper Cabin, Barfi's sound still guides me.
I'm trying to find a way to survive, and I attack almost everyone... I win, I lose, it doesn't matter... I just feel much safer when I do that...
2010.6.4 
Today I understood I have a new power. It looks like after winning and losing 100 fights and getting really close to MP4, there is a reward. Barfi came here a few hours ago, and smiled. I felt something new deep inside me and understood I can change the way I look. Now I can be like before as well. It's really cool, because many were even scared of talking to me. Fyrd Argentus is very brave though, he wasn't scared of seeing such a big and angry cat. He's a nice friend, and he's helping me a lot. I can communicate with much more people and make new friends now. Thank you Barfi!
2010.6.6
I am MP4 now, I see a group of cats again. They are coming closer...
It was the gang I met before, they told me that I should use their last gift and change my appearance more. They told me not to meet people while I'm a cat. They also told me that I'm doing great.
2010.6.7
Today while I was walking around the Marble Dale Park, I saw two cool guys. We became friends.
Hiebas and Ba Da Shan Ren are my new friends! Fyrd Argentus is also a very good friend, thanks to him for the Angien Egg he gave me.

I like to hit others and get hit. What a warrior really means. Nobody can order me, I'm on my own. However, I'd love to help others if they ask for help. I also like to chat a lot.

Name:
Adel
Age: 15
Sex: Male
I love... Linux
I love... Animals
I love... Books
I love... Plants
I love... Movies
I love... Helping others
I love... Music (Especially Black Eyed Peas and Eminem)
I love... Books
I love... ...
What does AMLJ mean? None of your business!





Personal hate list

I hate... Microsoft
I hate... Windows
I hate... Iran's government
I hate... liars
I hate... people who kill living things
I hate... ...

And which players do I hate? Nobody at the moment.

Creatures 16

  • Aramor AssassinAramor Assassinlevel 3 · 3 held
  • Dark Archer IIDark Archer IIlevel 4 · 2 held
  • Elemental IIElemental IIlevel 3
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3
  • Water Guardian IWater Guardian Ilevel 3
  • Savage Knator IISavage Knator IIlevel 2
  • Barren SoulBarren Soullevel 1 · 3 held
  • Animated Tree IAnimated Tree Ilevel 2
  • Aramor WarriorAramor Warriorlevel 2
  • Angien EggAngien Egglevel 1
  • EggEgglevel 1

The most experienced kinds, of 16 creatures in all.

Adepts 2

2 players joined the realm as AMLJ’s adepts.

From the Adventure Log

Page 22 · SmartAlekRJ's Lost Dragon

SmartAlekRJ finds a small library of books ... well its actualy that small , because the books are very
small, but if they were normal size, this would be a huge library. As he opens several of them he
realizes that all the books are about drakhorns, how to raise them, how to tame them, seems
like its an entire tradition for these people to raise drakhorns. At some points he finds a passage
that speaks of "The sacrification of drakhorns" ...this doesn't sound right ..he keeps reading.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay