MagicDuel

Aeonas

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 3,108of 5,000

18 days in the realm since 10 June 2009 · started in The Original Story Mode

Record

  • Fights159 won · 159 lost
  • Active0% of days · 18 of 6,320
  • Adept ofFawe
  • Player ID156111
Play with Aeonas as your mentor

Join the realm from this page and you start as Aeonas’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 23.49 initial = 23.49

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 7.53 initial = 7.53

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 9.19 initial = 9.19

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 6.86 initial = 6.86

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 4.36 initial = 4.36

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 4.09 initial = 4.09

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 3 initial = 3.00

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 7.25 initial = 7.25

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 8.56 initial = 8.56

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 15.59 · Darkness Principle 24.30 · Principle of Imagination 15.47

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

Aeonas - The Time Juggler





This is an excerpt from the journal of Fawe the Elementalist.

 

…as I closed my eyes, moments before sleep overcame me, I could still feel both excitement and fear about finally having ventured into Necrovion.

___________________________________

      I must have been sleeping very lightly because it was the crackling of the fire that awoke me and not the man that was sitting by it. I jumped up in surprise and my heart immediately started racing. There I was, my first night in Necrovion and I was gonna get my throat cut…or worse! Little did I know that this man was there to save my life. My eyes needed time to adjust so for the moment I only saw a dark silhouette, but his relaxed stance made it clear that he was not an enemy.

   He barely opened his mouth but the sound of his calm and sturdy voice immediately made me feel even less alarmed.

   - Hello master Fawe, i hope you will forgive intrusion...

   I was totally confident that no one I knew had ever entered Necrovion, so how could this strange man know my name? At this point, i was able to discern the details of his appearance, as the campfire light shone upon him.

   The first feeling i had was that of gratitude for the powers that be, as i realized the person sitting in front of me appeared to be human. It was a tall and well, but not extremely, built man. He had long black hair and his skin was extremely white, almost bloodless. I immediately discharged the idea that he might be a vampire, because the frost of his warm breath shooting out into the freezing cold air was very hard to miss, as was mine. Nevertheless, the most intriguing of his features was not the color of his skin, but of his eyes. It was the black color of the darkest coal, the deepest night. Even by the firelight i could not distinguish pupil from iris. As if that was not enough to make me awful, his two pebbles of eyes had a most formidable quality. A quality that could only be described as agelessness, or perhaps... omniscience.

  The most logical question came to my lips. As i opened my mouth to pose it, the sound of my inhalation was disrupted by his deep, straight voice.

- You don't know me... yet. My name is Aeonas...


writen by minicub

Creatures 13

  • Adult KnatorAdult Knatorlevel 3
  • Elemental IIIElemental IIIlevel 4 · 2 held
  • Grasan IIGrasan IIlevel 2 · 2 held
  • Water Guardian IWater Guardian Ilevel 3
  • Animated Tree IAnimated Tree Ilevel 2
  • Imperial AramorImperial Aramorlevel 1
  • Angien EggAngien Egglevel 1
  • Elemental IElemental Ilevel 2 · 4 held

The most experienced kinds, of 13 creatures in all.

Adepts 2

2 players joined the realm as Aeonas’s adepts.

From the Adventure Log

Page 56 · Golemus Wizard quest - Ak.

Its clear that such a great artefact such as the Book of Principles should be placed somewhere in an important location,
but where? The floating burning building does not seem to have any way of access, maybe its not a building afterall.
Akasha starts inspecting the place searching for a clue. The piramids on the ground seem to have an entrance,
she starts with the first one, maybe she will find something in on of them.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay