MagicDuel

Ahura Mazda

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 3,777of 5,000

81 days in the realm since 1 February 2009 · started in The Original Story Mode

Record

  • Fights198 won · 144 lost
  • Active1% of days · 81 of 6,448
  • Adept ofSagewoman
  • Player ID132493
Play with Ahura Mazda as your mentor

Join the realm from this page and you start as Ahura Mazda’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 27.08 initial = 27.08

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 22.98 initial = 22.98

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 12.67 initial = 12.67

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 8.84 initial = 8.84

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 12.69 initial = 12.69

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 10.76 initial = 10.76

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 11.74 initial = 11.74

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 14.77 initial = 14.77

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 22.58 initial = 22.58

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 37.76 · Principle of Cyclicity 37.37 · Principle of Entropy 39.01 · Principle of Syntropy 37.49

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self


Ahura Mazda is not particularly tall in today's standard, but he is still rather handsome and attractive.  His hair is short and spiky in color of sliver gray.  Like his kind, his eyes are in bright golden when nourished and in bright red when thirsty.  His skin is hard as marble and cold as ice.  He processes super physical strength and senses.

Compassionate and caring toward others but in constant turmoil internally, he might appear distant and indifferent when you first meet him.  As a sensitive being, he needs a lot of personal space.  This trait has brought much tension in his relationship with his true love Grid Althea.

When he is alone, he often likes to retreat deep into the mountain and meditate.


My Story



It was in 36 AD.  I was a servant of the one who put him on the cross.  I was sadden.  I couldn't comprehend how someone as innocent, good and loving as him would be humiliated and be put to death like that.

Master was relieved when the crowd was finally satisfied with the judgment.  He ordered us to leave him undisturbed.  I took the opportunity to take a walk in the city.  Everyone was on the main street watching that man crawling his way to be prosecuted.  I couldn't bear to watch such sickening scene, so I tried to find somewhere quiet.  Somewhere to clear my head.

I must have lost track of time and place.  Suddenly I saw a beautiful face with a pair of glowing red eyes in a dark alley.  My instinct told me to run, but I didn't.  Instead I knelt down in front of the figure.  Then my instinct told me to beg for my life.  Instead I raised my chin up and stared straight back into my hunter's eyes.  I didn't feel fear.  I felt ready.

The beautiful face had a split second of hesitation.  Perhaps it's my unusual certainty and determination to die.  Then something overcame her, or him, I wasn't sure, because he grabbed the back of my head with such powerful force.  Everything happened so quickly.  It seemed all happened at once.  I felt something cold and sharp piercing into my throat.  It was painful, but I supposed it wasn't nearly as painful as what that man had to endure.

Then I faintly heard some noises.  My body was dropped onto the ground.  I lost conscious...  Am I burning in hell?  I finally awoke after some days.  I was alone.  I was scared.  I realized my senses clearer, my body stronger, and I felt a different sensation of hunger ... or is it thirst?

If it wasn't for those burglars just so happened to be getting out of a window above us at that very moment, I wouldn't have continued living to tell you how I became a vampire.  However, could anyone call this living?


 

Creatures 17

  • Dark Archer IIIDark Archer IIIlevel 5
  • Dark Archer IIDark Archer IIlevel 4
  • Grasan HuvourerGrasan Huvourerlevel 3
  • Elemental IIIElemental IIIlevel 4
  • Grasan IIGrasan IIlevel 2
  • Elemental IIElemental IIlevel 3
  • Dark ArcherDark Archerlevel 3 · 3 held
  • Aramor AssassinAramor Assassinlevel 3 · 2 held
  • Imperial AramorImperial Aramorlevel 1
  • Hollow WarriorHollow Warriorlevel 2 · 2 held
  • Elemental IElemental Ilevel 2 · 3 held

The most experienced kinds, of 17 creatures in all.

From the Adventure Log

Page 298 · The Inner Sun - Iam.

His bones hurt and a cold air fills his lungs. All things start to move slow around him and to fade. He can still hear voices of people speaking around him. "Where do we put him now, the prison is not ready yet", "we could ...kill him..maybe?" , "no we must make him believe he is insane... make people believe he is insane, and they will forget what he said. Lets close him in the dungeon for now, the shades will take care of the rest."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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