MagicDuel

Alice Rowle

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 608of 5,000

87 days in the realm since 23 September 2012 · started in The Original Story Mode

Record

  • Fights147 won · 179 lost
  • Active2% of days · 87 of 5,119
  • Adept ofTal
  • Player ID243561
Play with Alice Rowle as your mentor

Join the realm from this page and you start as Alice Rowle’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 29.60 initial = 29.60

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 8.31 initial = 8.31

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 11.76 initial = 11.76

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 14.93 initial = 14.93

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 16.31 initial = 16.31

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 4.72 initial = 4.72

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 5.95 initial = 5.95

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 5.74 initial = 5.74

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 20.68 initial = 20.68

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.73 initial = 0.73

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 75.68 · Darkness Principle 6.38 · Time Principle 9.94 · Element Principle 14.85

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Alice Rowle Comments on self

 Chapter One: Beginnings

 I retrieved another, rather large, stone from the riverside and angrily dropped it in the water, disturbing its peace. Letting out an exasperated sigh, I plopped down on the sandy bank and grumbled. "Ayashe," a warm, gentle voice from the woods behind me spoke, and, startled, I jump from my seat. "Our morning water will be spoiled with the river bottom's dust if you continue like that," said the man, whose skin was a warm tan color and his hair long and black, with quiet hints of grey. My cheeks turned the red of my hair as I replied with a noise of embarrassment and surprise. The man smiled softly and walked toward me, crouching and resting his hand on my shoulder, "The river sleeps, too." I nodded, looking to his warm, brown eyes. "Yes, father." "Now then," Chesmu Rowle said gravely, and I looked up at him with curiosity, wondering what was wrong, "We best return home, or your mother will have our heads." My cheeks changed from the red to a green tinge. "Oh no," thought I, and I gulped. Father chuckled and nodded, "Aye." I picked up the bucket of water and we returned home.

                                         Chapter Two: Confusion

 We were nearing the house when my father stopped abruptly, a worried expression on his face. "Father...?" I asked, wondering again what was wrong. He held up his hand to silence me, and I frowned. "Alice," he said sternly and my expression was puzzled, for he rarely called me by my name, "Igasho will take you and Sanuye to the valley of dead oaks. I will meet you there before dawn. If you do not see me, Igasho will lead you to the Wahkan people. "Father," I began. "Promise me you will do as I say," said he. "But father," I insisted. "Promise me, " he said desperately. "I promise." He nodded and muttered some words to the grey wolf, Igasho, who had trotted toward them while they spoke. As they spoke, a film went over my eyes and I saw woods similar to where we were now, but they were further downstream. "Sanuye," I thought, "Come, now. Something is wrong." The image shifted and I blinked, looking toward Igasho and father. "I'm on my way," said a voice in my head. My father looked toward me. "She's coming."

                                         Chapter Three: Bloodshed

 I hugged my father, fighting back tears. "Be strong, Ayashe." I nodded, wiped a tear from my eye, and kissed his cheek. "Good luck," I said quietly. He smiled sadly, "I will see you soon." He nodded to Igasho, who howled and took off into the woods. I ran after him, Sanuye at my heels. After what felt like hours of running, Igasho stopped. All around us were dead oak trees, and I shrugged, "Its name tells the truth." Igasho shot me a glance that said, "Keep quiet." He led us over to a massive oak and entered a hollow in the tree. I looked back at Sanuye and she seemed to shrug, so I followed after him. There, we waited. I grew impatient and worried as the sun began to set. Finally, I heard a rustling outside of the hollow. I jumped out of the hollow with glee. "Father?!" An arrow came flying at me and suddenly a grey blur was in front of me. I heard a howl of pain, and Igasho fell to the ground, blood seeping from his wound. I grabbed my spear and hid behind a tree, willing Sanuye to stay put. Another arrow flew at me, lodging itself into the tree I was behind. Spear raised, I stepped out from the tree and took aim. Before I could send the spear at my attacker, an arrow lodged itself in my left forearm, my strong arm, and I yelped out in pain. A red and grey blur flew past me, and I heard shouts and snarls.

                                        Chapter Four: The Escape

 When I woke, I seemed to be surrounded by tall grass. I held my head and groaned in pain, frustration, hunger, and confusion. I had a strange feeling in my stomach, and I knew that my mother was dead. On my right was Sanuye, her head resting on my leg. "Igasho?" I asked sadly, not wanting to hear Sanuye's response. "Dead," I heard her say in my thoughts. I cried, and cried. I knew I must be stronger than this, so I willed myself to stop and be sensible. I looked to my left, gasping out of shock. A puddle of blood surrounded my arm, and the arrow was still lodged there. I took hold of the arrow with my right hand and winced, waiting for the pain. I yanked on the arrow and pulled it out of my arm, yelping in the process. The pain wasn't as bad as I thought it might be, but this didn't comfort me. I looked around dizzily for some sort of bandage. Deciding the grass would have to suffice, I tore some off using my foot and my right arm. I took some leaves from a nearby plant. As I did this, I felt a sharp pain from my wound and I looked to see Sanuye, licking the wound clean. Wincing as she continued and finally finished, I thought, "Thank you." I quickly applied the leaves to my wound and wrapped them with the grass, tying it with my teeth. I frowned at the makeshift bandage and shrugged. It'll have to do. I looked around for some water but all I found was a puddle. I moved toward it and drank from it, willing Sanuye to do the same. After I was satisfied, I stood. Said I to Sanuye, "Are you rested?" "Well enough," said she, "to travel several more miles." I nodded and climbed onto her back, passing out again.

                                         Chapter Five: Growing

The fire feasted on the wood given to it as I cooked a part of the deer I killed the day before. Before eating I murmur some words of thanks to the deer and the forest. As I ate and enjoyed the warmth of the fire, I thought back to the day, many years ago, when I last saw my father. I sighed, and wondered if I would see him again. "Stop that," I told myself, "You will find him." I finished the meat and drank from my old waterskin. While Sanuye was out hunting, I decided to refill the water supply, so I put out the fire and took my spear and my hunting knife, heading towards the bank. I made it to the river and began to refill the waterskins. When I finished, I waded into a slower spot in the river, washing my hair. After I  returned to the bank, I saw Sanuye trotting toward me and I smiled.



Then an arrow flew over my head. I cursed under my breath for not paying attention and called for Sanuye to jump in the water. Ducking under the surface, I began to swim away from the attacker(s), arrows flying after me. The rapids began to move faster, and I rose to the surface for a breath. The waters soon pulled me back under and I panicked as Sanuye followed suit. I grabbed hold of her and let the river carry us down without a fight. Gasping for breath whenever we could, the rapids didn't seem to end. At last they seemed to slow, and we washed up on shore. These lands were different...very different. I fell asleep from exhaustion as soon as we climbed to safety.


                                         Chapter Six: MagicDuel


When I woke, the forest and river were gone. I seemed to be trapped in a wooden room, with a young girl asking me questions. I met strange spirits and obstacles as I found my way out of the room and a strange carnival. This place, along with its people, is strange. Sanuye is with me still, and my search for my father hasn't ceased. I am certain, however, that this realm is my home now. Sanuye and I are not alone.


 


Creatures 16

  • SharptearSharptearlevel 3
  • Dark Archer IIDark Archer IIlevel 4 · 3 held
  • Elemental IElemental Ilevel 2
  • Grasan IIGrasan IIlevel 2
  • Toxicodendrite SeedToxicodendrite Seedlevel 1
  • Lorerootian ArcherLorerootian Archerlevel 2
  • Adult KnatorAdult Knatorlevel 3
  • Aramor WarriorAramor Warriorlevel 2
  • Water Being IIWater Being IIlevel 2
  • RemainsRemainslevel 1
  • Pimped Grasan IPimped Grasan Ilevel 1 · 3 held
  • Barren SoulBarren Soullevel 1

The most experienced kinds, of 16 creatures in all.

From the Adventure Log

Page 136 · The Shade Ballance - Tse.

The rich Duke of Tempest Fort, Tsenn, is counting his many coins when he decides that he doesn’t want to die an old, haggard nobody. He dons his traveling clothes and has a servant fetch a chest of his coins, then sets off down the path towards the Road of Battles. There, he plans on offering his financial assistance to Wodin’s Army and those he deems worthy of it.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay