MagicDuel

Arion Ibruson

  • 4Mind Power 4of 7 levels
  • Lorerootno alliance
  • Honor 5,000of 5,000

228 days in the realm since 26 May 2009 · started in The Original Story Mode

Record

  • Fights228 won · 347 lost
  • Active4% of days · 228 of 6,335
  • Adept ofmyself
  • Player ID154316
Play with Arion Ibruson as your mentor

Join the realm from this page and you start as Arion Ibruson’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 58.79 initial + 50 territory = 108.79

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 47.09 initial + 50 territory = 97.09

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 19.39 initial = 19.39

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 8.82 initial + 25 territory = 33.82

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 11.49 initial = 11.49

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 6.32 initial + 25 territory = 31.32

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 7.71 initial = 7.71

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 4.56 initial = 4.56

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 17.21 initial = 17.21

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 32.19 initial = 32.19

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 64.82 · Element Principle 192.69 · Transposition Principle 414.44 · Principle of Balance 33.44

Realm

Loreroot

No alliance

Armoury

No set pieces worn.

Writings

A Child of Loreroot Comments on self

 was born on June 24, 2009.  Mom is proud of me.  In case you don't know, my Mom is Mya Celestia and my Dad is IBRUZU.  



I don't spend nearly as much time in the realm as I should.  I try to spend as much time with my family as I can.  They mean everything to me.  I miss my father.  There have been fill-ins for him, but nobody can take his place.  My mother still holds back much about him and about my early childhood.  What is there that she doesn't want to reveal?  One day I hope to find out.


People I call family:

 

AkenEX – Godfather

 

Sharazhad - Godmother

 

Aeoshattr

 

Gremlin

Lady Renata

 

All the members of the Guardians of the Root

 

Things people have given me:

Enchanted rattles that protect me


A medallion that prevents any harmful object, spell, thought, whatsoever from getting any near than 1 meter from him. It simply cancels everything nearer than that out. It cannot stop sentient beings though, so he can still be strangled, for instance. Also, the medallion only protects me as long as I wear it.


A flute

A book about plants and animals

(sorry if I’ve forgotten anything)

 

 

I’ve been growing really fast.  Not only that, but Aken aged me so that I’m 7 years old now. I can use the elements already and Sage is teaching me about nature and critter speak.  Firs gave me a book on plants and animals.  I've read that book to tatters.  My Mom and Adam Icepheonix5 are teaching me how to handle my powers better.


Adam took Mom and I to his home world.  It's a totally awesome place!  I got to meet Adam's kids--Vanessa, Neece, and Adam Jr.  We had lots of fun.  *whispers* Don't tell, but Neece, Jr, and I snuck cookies from the royal pantry.


I got some special training while I was there, too.  I can handle ice like an ice pheonix now.  We can hang out and just chill *laughs*.  Adam's mom gave me special clothes to wear.  Mom says I look so grown up in them.  My icy form makes my hair grow really long.  I think it's pretty cool.


Adam ditched my mom just like my dad did.  I'm trying to push the dark thoughts away and not hurt Adam for hurting Mom.  The new guy, Darigan, seems loyal to her.  He'd better not hurt her, or I'll kill him. 

 

Looks like I'm back again.  


 

My Album Personal hate list

My Friends
(my age)

   
 Neece Icepheonix
 Adam Icepheonix Jr.
   
 Vanessa Icepheonix
(in a good mood)
Strongwilled Legna and Tiny
   
   
   
   

Creatures 25

  • LibbyLibbyWater Daimon III, level 7
  • Elemental VElemental Vlevel 6
  • AngienAngienlevel 3 · 2 held
  • Imperial AramorImperial Aramorlevel 1 · 4 held
  • Skill VampireSkill VampireTormented Soul II, level 2
  • Tweety (Max bird)Tweety (Max bird)Majestic Winderwild, level 6
  • Chaos ArcherChaos ArcherDark Archer II, level 4
  • Priest BobPriest BobUnholy Priest II, level 2
  • Pimped GrasanPimped GrasanPimped Grasan II, level 2
  • BloodPact Dark ArcherBloodPact Dark Archerlevel 3
  • Animated Tree IIIAnimated Tree IIIlevel 4 · 2 held
  • Grasan IGrasan Ilevel 1 · 2 held

The most experienced kinds, of 25 creatures in all.

From the Adventure Log

Page 327 · The Inner Sun - Bo.

Bootes lifts the lid of the box, eager to discover what is inside. He pulls out a strange object and studies it for a moment. It is long and metallic with several sliding pins set at right angles to each other. He also notices there are letters on the pins. Bootes turns it over, slides a few of the pins back and forth, noticing how they lock in place. “Is… is it a Key?”

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay