MagicDuel

Ashitaria

(Jail)

“Reabilitated criminal. Date of release 06/05/2010.”

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 3,719of 5,000

60 days in the realm since 4 April 2010 · started in The Original Story Mode

Record

  • Fights355 won · 356 lost
  • Active1% of days · 60 of 6,025
  • Adept ofPamplemousse Ribbit
  • Player ID190110
Play with Ashitaria as your mentor

Join the realm from this page and you start as Ashitaria’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 44.34 initial = 44.34

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 27.70 initial = 27.70

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 20.16 initial = 20.16

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 2.02 initial = 2.02

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 19.87 initial = 19.87

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 5.17 initial = 5.17

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 16.30 initial = 16.30

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 12.32 initial = 12.32

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 23.69 initial = 23.69

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.04 initial = 0.04

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 86.06 · Principle of Imagination 75.06 · Principle of Cyclicity 30.31

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

This game... Comments on self

STORY:

Ashin saw the blood trickling from a corpse. Holding the lantern up to his face with shaken hands, Ashin emitted a whimper.

“Mother?”

It had all happened so fast. Flashes of memory assaulted his mind.

The house of liquid dust. The shades. A man invisible, barely noticeable- unless it was too late.

She was dying. The creatures that she had summoned were too weak to defend her. Ashin, with shaken hands, pressed her cold hand against his face.

“Mother? I’m here.”

She could barely smile. But she did.

“Ashin, I want you to get out of here as fast as you can, okay?”

“No. I won’t leave you here. If you’re going to die, I’m not going to let you die alone.”

She didn’t bother protesting. She died in his arms. Ashin, his entire body trembling, cried.

A figure entered the house. Ashin didn’t even bother to turn around.

“Ah, that poor thing. She was such a beautiful creature.”

Ashin turned around and lashed out. The figure, caught by surprise, stumbled backwards. This was all the time Ashin needed. Grasping the pact that bonded him to his creatures with his vital energy, Ashin made a mystic sign with his left hand and spread out the fingers in his right hand.

“I summon thee.”

A flash of bright light and an armored creature with an oxen head and a gigantic axe appeared. Snorting through his proportional nose, he brought back his axe and swung. The entire house cracked open like as if it was struck with lightning, the figure thrown backwards.

Ashin approached him slowly, eyes shining deep golden.

“Kill him.”

The oxen swung again, and the figure’s body was severed in half, dissipating into a cloud of haze. Ashin released the pact and the creature was dismissed, but his fatigue and his loss of vital energy were not. Ashin collapsed. Anger and fury coursed through him, anger at his mother’s death, anger at the fact that his revenge was so quickly granted, anger at the fact that he was tired, so tired that he couldn’t even stand. With heart-wrenching sobs sending spasms throughout his body, Ashin passed out and darkness overtook him.

--

Aishan awoke to the smell of burnt wood and baking bread. He felt the covers drop from chest level to hip level and found him in a spacious helmet shaped tent that was made out of bricks.

“Hello.”

Aishan eyes flittered to a jolly-faced, corpulent-built man who wore a baker’s hate and a white apron.

“I found you on the Bridge of Fear.”

“Did you- Did you save me?”

“Well young lad,” he said with a twinkle in his eye,” What do you think?”

The realization of what happened yesterday hit him. His eyes started to water up with tears, and his eyes stared of aimlessly into the air. A warm hand rested on his shoulder.

“Well?”

Aishan quickly recovered and looked him straight into the eyes.

“Thank you,” he said sincerely.

The man chuckled.

“No problem. Should I get you something to drink?”

After a period of slurps and lip-smacking, Aishan’s hunger and thirst were sated- the man had brought bread along with water. After a period of small talk, the atmosphere had settled down into a quiet, idyllic mood. Together, they listened to the birds chirping and the flow of a nearby stream. It was a sunny day and Tashin could see rolling green grass stretching out for miles with the exception of a long winding road.  

“Hey,” Aishan suddenly asked. “What do you do for a living?”

“Me?” said the man. “I bake. There’s a furnace right outside that I operate. But I also form bonds between creatures and humans. I’m assuming you are traveling soon, so I should give you a contract.”

“Oh,” exclaimed Aishan. “There’s no need. I already have one.”

“Can I see?”

Aishan took out parchment from his tunic; the same parchment he had used before and gave it to the man. It immediately burst into flames.

“Whoo! I say!” said the man, coughing at the smoke emitted and putting out the flame. “What you have there is a fake contract.”

“Fake?” asked Tashin. “It can’t be. I used it myself yesterday.”

“Don’t be ridiculous. No real contract will burst into flames. What you summoned yesterday was weak, not even fit to be called a creature.”

Aishan’s thoughts reverted to what happened yesterday. Everything had been a blur, he had no recollection of what happened, except a faint memory of a cloud of haze…

“It can’t be!” Aishan suddenly blurted out. “It defeated a shade yesterday!”

“What!?” shouted the man. “Shades?”

And broke into a loud guffaw.

“I’ve never heard of a person survive a shade before, let alone kill one,” he sighed, wiping tears away from his eyes. “If you’re saying that parchment was a bond to a creature that could kill a shade and suddenly burst into flames, there are either two possibilities. One, you’re a nutcase. Two, you have such a pure vital energy that you managed to energize the monster to become stronger than a shade and break a contract. The second is something that is rarely heard of, even in legends. The only person capable of doing that was Tutankuman, and he had been training for years. I’m not sure what happened before I got you, but something has surely addled your brains.”

And he broke into a loud guffaw once again. Aishan found it wiser to keep his mouth shut.

In the end, Aishan was given two contracts-one to a mountain troll, and one to an archer. He was given a sword to carry around and a few days’ supplies of food.

“Thank you so much. I won’t forget this debt.”

“Nay, I’m sorry to see you go lad. No one had entertained me as much as you had. Anyway, follow the road all the way to the east. Whatever you do, do not part from it. You will eventually find a city by the name of Silver Bells. The moment you reach the city, tell the guard that the Baker sent you. I’m sure you’ll get on from there.”

And Aishan went on his way.

 




Personal hate list


Aishan's Personality

Calm
Aishin rarely become irritated, generally accepts people as they are, take things as they come, and feel relaxed in most situations.
He doesn’t let a minor annoyance escalate to a confrontation. He doesn't regularly snap at those around him or fly off the handle with little provocation.

Introspective

Aishin likes his own company; he can be a very interesting person. Tracking his own mental processes, knowing what he’s thinking and why he does what he does, is important to him. Often, what's going on in his mind is more compelling than what's going on outside. For the most part, he enjoys reading, taking long walks, learning new things, and other solitary activities.
He is not someone who is constantly looking to be among a group of friends; he never feel bored when he is by himself.

Original

Aishin is constantly coming up with new ideas. For him, the world as it exists is just a jumping-off place; what's going on inside his mind is often more interesting than what's going on outside.
He doesn't feel that the road to success is to be a realist and stick to the program; he never stops himself from coming up with new ideas or telling the world what he’s thinking about.

Intellectual
Aishin is thoughtful, rational, and comfortable in the world of ideas. People find him interesting to talk to. He’s the living embodiment of the saying "You learn something new every day." In general, Ashin fits the criteria for teaching and research, and is quite enthusiastic about reading, foreign films, and classical music.
He does not avoid abstract conversation, experimenting with new ideas, or studying new things. It bores him to stick to the straight and narrow of what he already knows.

Solitary

Aishin is a private person, not very comfortable in a big group, and view excessive socializing as a waste of time.
He does not prefer hanging out with others to spending time alone; he does not tend to feel at home in a crowded area.

Prudent

Aishan looks before he leaps, think before he acts, considers what he’s about to say before he opens his mouth to speak; that's why he rarely has to eat his words.
He usually doesn't get excited easily or blurt out the first thing that comes to mind without first considering the consequences.

Unflappable

Aishin is not a slave to your emotions. It takes a lot to upset or unnerve him. That's why he’s a good person to have around in a crisis.
He doesn't let it all hang out, which means that those around him often don't know the pressures he’s under or what he’s going through. He’s not the kind of person people run from in a crisis.

Creative

Aishin is good at solving problems, coming up with original ideas, and seeing connections between things, connections that most other people miss. Aishin is most likely to be employed in fields such as finance and scientific research, and enjoys avant garde and classical music as well as literary fiction and scholarly non-fiction.
He doesn’t shun abstractions and concepts in favor of the concrete and tangible.

Competent

AIshin strives to master everything he undertakes. He tends to learn quickly and does not shy away from challenges.
He’s not a "que sera sera" type of person, nor does he go easy on himself when attempting to master a new skill or get a job done.

Carefree

Aishin does what needs to be done, without demanding that it be perfect. The world isn't flawless and therefore he doesn't feel the need to pretend that he can make it flawless in his own little way. Therefore, he doesn’t examine everything with a microscope and is quite comfortable in cutting himself and others a lot of slack.
He doesn't need for everything you touch to turn out perfectly. He doesn't go looking for errors, omissions, shoddy work, or bad taste.

Aishan is an INTP- Logical, reserved, flexible, efficient, curious, obsessive with interests, and wants to understand the world. He has difficulty understanding others, abiding by tradition, meeting deadlines, repeating himself.

Creatures 16

  • Elemental IVElemental IVlevel 5 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 4 held
  • Chaos ArcherChaos Archerlevel 6
  • Elemental IIIElemental IIIlevel 4 · 4 held
  • Full-grown WinderwildFull-grown Winderwildlevel 5 · 2 held
  • Dark Archer IIIDark Archer IIIlevel 5
  • Elemental IElemental Ilevel 2
  • Imperial AramorImperial Aramorlevel 1

The most experienced kinds, of 16 creatures in all.

Adepts 5

5 players joined the realm as Ashitaria’s adepts.

From the Adventure Log

Page 40 · SmartAlekRJ's Lost Dragon

SmartAlekRJ turns back the the great dragon hall where he entered the tunnels.
After reading all those books about the Drakhorns he knows he has no reason to fear
them as these are tamed dragons specialy breed for sacrification. With a bit of insane courage
he decides to shout a speach for the tiny people there.
All stop whatever they are doing and look confused at him..

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay