MagicDuel
Bash Chelik
Generation 29

Bash Chelik

  • 5Mind Power 5of 7 levels
  • The Seekers of EnlightenmentMarind Bell
  • Honor 4,031of 5,000

1,440 days in the realm since 1 April 2013 · started in The Original Story Mode

Record

  • Fights2,037 won · 2,037 lost
  • Active29% of days · 1,440 of 4,932
  • Adept ofSyrian
  • Player ID246787
Play with Bash Chelik as your mentor

Join the realm from this page and you start as Bash Chelik’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 1,165.78 initial + 10 territory = 1,175.78

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 600.92 initial + 20 alliance = 620.92

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 160.27 initial + 15 territory + 7 alliance = 182.27

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 317.20 initial + 30 territory + 5 alliance = 352.20

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 435.29 initial + 20 alliance = 455.29

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 95.48 initial + 45 territory = 140.48

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 444.40 initial = 444.40

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 365.73 initial = 365.73

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 535.26 initial + 8 alliance = 543.26

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 405.90 initial = 405.90

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 10 initial = 10.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.5Herbalism 0.1Woodcutting 0.5Waterhandling 6.3Finesse 0.3Excavation 0.1Gardening 0.1100
  • Waterhandling6.3
  • Woodcutting0.5
  • Mining0.5
  • Finesse0.3
  • Gardening0.1
  • Herbalism0.1
  • Excavation0.1

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 1,472.05 · Time Principle 1,443.38 · Principle of Entropy 4,000 · Principle of Imagination 9.83 · Principle of Balance 24

Realm

The Seekers of Enlightenment

Marind Bell

Housing oneness 10%

Armoury

No set pieces worn.

Writings

The legend of the Steelslayer Comments on self

 

Back in days when Adriatic sea was a green land inhabited by legends and myths, in time before the first gods when all the power resided in mortal hands, does the story of the Steelslayer begins. The Adrians had no gods to worship, not because lack of imagination, but because lack of need for them. Although they were mortals they were also so much more. They believed in power of the soul, and that emotions can be used as a weapon.

Great poets, warriors, wizards walked with their heads up among legends of the Balkan.

In many ways, they were legends themselves, and, like all legends, the eternity of their long existence was at the end, it didn’t come slowly but almost instantly, like the last verse of a poem. However, they were not perfect, far from it. They had their wars, with no true foe in outer world Adrians turn to each other. What begun like a spark soon changed into inferno, fueled by unsurpassed hate and desire to dominate over most powerful kind world ever saw. Last war ended like those before it, in a truce. Royal families would rule the land through Seer Council, until some ambitious person emerges and try to conquer land again. Adrians despised schemes, plots, and lies. If you cant protect your life, then you don’t deserve it- famous saying of Adriatic culture. Although they had no gods they venerated and believed in souls of their ancestors. Pillars of the ancestors is in the core of Adria. Its said that souls of all Adrians go into pillars to watch over their descendants. An Adrians could go as far as they wanted and as long as they can see pillars in the distance no harm would befall them. However, last war was different. The land couldn’t absorb so much unleashed power and large portion of it traveled into deep, dark space. What it awakened there was soon to be known as the last verse of a poem of Adria. Land next to Adria, Balkan soon fell to the new deity that transformed its peaceful people into savage killers. Awakened by powers of Adrians, ominous force tried to sneak into their hearts, but since Adrians had no wishes, needs, or even thoughts about gods, the force flooded Balkan people with promises of power, wealth, and conquest. There was no altars for Balkan new god. His altars and praygrounds are forever forged into the heat of battle and only there could Balkan people seek for something from their new god they called He who is Steel. With the prayers on their swords and fate in their steel, guided by whispers of their deity, people of Balkan invaded Adria. The same land they once respected and feared. Although Adrians were caught by surprise they fought with might human mind cant comprehend. However, exhausted from the war and still little in numbers they couldn’t stop the horde from the north. He who is Steel give Balkanians power needed to break the protection of their pillars and make them immune to fear, for the sight of angered Adrians is not made for human eyes. They refused to give up and made their last stand under pillars of their ancestors. It was a battle where Adrians finally took place among stories, among legends, among stars…

It was end for them, but for Balkanians and their god, a beginning of terrible slaughter. The sight of dead Adrians fill their ancestors with hate, anger and sorrow. The Pillars shattered as those emotions reached its peak and from the ruins emerged something even Balkan god couldn’t put to words. It resembled tall Adrian and all similarities with Adrians there ended. Huge wings made of fire that burns with undying passion and hate in white inferno of ancestral memories. Armor made of wrath, hole in chest where heart should be, and face, mask of fear made flesh. Blood drips from the wound in the chest and on the sword, making strange steely sound. Being rushed forward, with every death as a cut on the Steel god, turning their place of victory into their tomb. Balkanians flee in terror as being mercilessly butchered them and all their fate in the Steel god vanished, never to return…

Time turn the past into legend and where once was proud land of Adria is now sea, some says that it hides more than just a few secrets…

Although a god cant be killed, it can be forgotten, as Steel god was, by the hand of Adrians revenge. However, even now, Balkan people crave for battle, for blood, for war. They don’t know why, perhaps it’s a legacy from past days, echo of a voice lost in the void of oblivion.

And winged avenger? Being of incarnated pain of Adrians ancestors, after that battle he disappeared. Balkan people give him name Bash Chelik which means hard steel. As a symbol of his victory over Steel god. They say his hate is vanished with Steel god and that he is looking for a way to heal his wound. Did he succeed?

No one knows, but they say that if you listen carefully in the moonless night

one can hear strange sound. It reminds of liquid dripping of, and strange steely sound about it.

 

…Unsung battles are always the greatest

Silent scream in immortal soul

Longing for a hug

But embracing war…

 

Personal hate list

Hatred

It begins slowly, like a silence before the storm
A desire, verses-trapped into the soul...

The only thing that betrays the hope
A fire that makes hell looks cold
A soft cloud of dreams
Where all our demons sleep...

Ssshhh, dont`t let them hear
How poetry are raining them away
So all your hopes could steal
What they wanted to slay...


Military ways and beliefs

He wandered…Far from ruins of battle, from bodies, and silence… With screams of dying in his ears, and memories from thousands of people in his soul. Every memory belonged to different person, and every person wanted to go somewhere else. It feels like, in any moment, piece of himself will tear itself apart from the rest of his being, to go where it desires. Eternal battle seem it would never stop, and even in death Adrians would fight between themselves, in death especially…

He could not hear his own thoughts, so he went forward, ever forward, losing himself in long strides where there no voices to tell him to go left or right, or to follow fleeing Balkanians. There was, but in some other part of his mind where clash of Steel still breathe, like thunderous echo of the Storm. There were voices, and there were none… Soon landscape begin to change, more and more things to appear without any apparent reason. Upside down pyramid, gigantic tree, statue of some little girl, and cemetery, all those scattered over landscape. As he moved forward so other things begin to appear, but this were more special, more “alive”… And then, he saw it… Surrounded by an aura of strange, otherworldly power, being without face, and with wings, was examining an awkward, iron forged map, under some trees. “Soon, brother”… It spoke, then pointed to something ahead. Bash Chelik followed the direction and saw a strange cube shaped glow. By now, things from world he knew were almost completely changed by the One from the other side of the cube. Those were memories from people who come here before him. Unhappy childhoods, one sided love, beatings, screams, secrets, tears, and sadness… thousands sorrows… wishes to be something else, something more, somewhere else… This world offered all this, he felt, he “just” needs to step through the sheen and his burden will stay here, he will be free…free. But can he? Leave this godslaying power behind him, might world never saw, strength of hundreds men? Just for opportunity to be free, to be something more, to be human? Oh, he can… And he will…

Moment of hesitation, and step into light, into eternity…  

Winged creature carved something in its map, and flew away with it. It went close to that statue of a little girl whispering something to it between blows of its powerful wings… Wind took its words, and carried them along the past, trees and memories..

“And now, he is yours…” a faint smile crossed the stony face, or was it a dream?

            A smell of paper was first thing he noticed, and warm rays of Sun on his face. The small cabin, a cradle of so many souls here, this place is almost sacred. He changed. No trace of his armor, wings, sword.. His power diminished greatly and hole in his chest were no more. Now he looked differently, he was different, he was “he” not many others, and he felt strange feeling about that, is this what mortals call happiness? He went outside. If this world would have a name, it would be called “secret”, he feels it. He met none on his way when he encountered shadows. But these were different, touchable shadows whos whispers he heard.. “jo..join..join us”..

It is at that time when he felt fear, and he loved every second of it. Yet another voices that tells him what to do, anger flooded him, he charged. Crushing the silky darkness, giving in to his wrath, silencing their voices. He bled, they hurt him, he barely stood on his feet, grasping numerous wounds. And yet, he was more alive now while almost dying than he ever was as most powerful being. Something is coming, something is close, he felt… More of them.. they charged him like a Storm, eating him from inside. And then, a being came, among the chaos, offering a cube that resembled entrance to this world. He took it.. or did he run?

He flew across the stars with little girl who resembled one from statue, she said her name is Marind. He saw world, souls, secrets, and most of all he saw himself. “Cube is connection with something you don’t have, Bash”. He felt a strange, striking sorrow because of that, what he lacks? “You are wraithborn, you have no childhood, only chaos”

Something obscured his vision, and drown sky in blurry pain, in tears.. and feeling this happened earlier. She smiled. “Ah, you remember, part of you never left the place now called angien shrine, in attempt to wait for me” he felt its true what she said, but he couldnt know

“Well, how could you, you were only boy back then a blind one, just like everyone else were, small and vulnerable and blind”

“But its not childhood, Bash, its long forgotten past, and you need future”.

They fly away, landing on that isle with little boy in there. Boy was unaware of them. He was crying. “You waited for so long and now your waiting is at end, at point where long lost part of your soul created something more, you saw him, did you not?”

He remembered angel-like creature. “Yes, but, what happens now”?

“Now touch your bond with me, become whole, and earn your right to wait for me again, here at this place, where stars are just synonym for hope, and your soul is at peace with your past”

He placed his hand on the shoulder of little boy, and world exploded. Darkness cleared, vision returned, and gigantic behemoth made his way through the smoke of the past. He wields two mauls now, and armor of more earthly steel, with same conviction he wielded absolute might. His face remains the same though, place where shadows dance, and fear calls it home. He is Bash Chelik, but this time, he is also much more…

And as thunderous echo follows his battles a simple truth comes to life:

“Be Steel… Or get carved in It”

Or was it just a dream?

 

 

Creatures 36

  • Chaos ArcherChaos Archerlevel 6 · 3 held
  • Rustgold MadhornRustgold Madhornlevel 5 · 2 held
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6 · 3 held
  • OruvielOruvielAngien Sentinel IV, level 7
  • Gospa MrazevaGospa MrazevaWater Daimon III, level 7
  • SoulBenderSoulBenderElemental V, level 6
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3 · 4 held
  • The ConfessedThe Confessedlevel 3 · 2 held
  • Master SharptearMaster Sharptearlevel 4 · 3 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 3 held
  • Chrome eaterChrome eaterlevel 5
  • Unholy Priest IIUnholy Priest IIlevel 2

The most experienced kinds, of 36 creatures in all.

Adepts 1

1 player joined the realm as Bash Chelik’s adepts.

From the Adventure Log

Page 306 · The Inner Sun - Iam. Noo.

After a long time, when their hope was at its end, the dark corridor finaly ends. A small wooden door takes them in a big hall. A dark clouded sky can be seen through the broken windows of the hall.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay