MagicDuel

Cremated Credence

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,991of 5,000

180 days in the realm since 17 February 2009 · started in The Original Story Mode

Record

  • Fights164 won · 178 lost
  • Active3% of days · 180 of 6,433
  • Adept ofGargant
  • Player ID135286
Play with Cremated Credence as your mentor

Join the realm from this page and you start as Cremated Credence’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 32.92 initial = 32.92

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 15.49 initial = 15.49

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 5.96 initial = 5.96

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -0.45 initial = -0.45

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 7.69 initial = 7.69

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 2.61 initial = 2.61

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 7.68 initial = 7.68

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 8.81 initial = 8.81

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 10.47 initial = 10.47

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 82.12 · Principle of Entropy 10 · Principle of Balance 17

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

They call me Chase.

And the angel of the lord came unto me, snatching me up from my place of slumber.
And took me on high, and higher still until we moved to the spaces betwixt the air itself.
And he brought me into a vast farmlands of our own midwest.
And as we descended, cries of impending doom rose from the soil.
One thousand, nay a million voices full of fear.
And terror possesed me then.
And I begged,
"Angel of the Lord, what are these tortured screams?"
And the angel said unto me,
"These are the cries of the forgotten, the cries of the forgotten!
You see, Reverend Credence, tomorrow brings new memories, and to them, it is the holocaust."
And I sprang from my slumber drenched in sweat like the tears of one million terrified brothers and roared,
"Hear me now, I have seen the light!
They have a consciousness, they have a life, they have a soul!

And with that, I lost consciousness...

It was daylight when I woke up in my ditch. 
I  looked up at my sky then.
That made blue be my color... 
I  had my sword there with me, too.
When I stood up there was goo all over my clothes. 
My hands were sticky. 
I wiped them on my grass, so now my color was green.
Oh Lord, why did everything always have to keep changing like this?
I was already getting nervous again. 
My head hurt and it rang when I stood up.
My head was almost empty.
It always hurt me when I woke up like this. 
I crawled up out of my ditch onto my gravel road and began to walk,
waiting for the rest of my mind to come back to me. 
I could see the carriage parked far down the road and walked towards it.
"If God is our Father," I thought, "then Satan must be our cousin."
Why doesn't anyone else understand these important things? 
I got to my carriage and tried all the doors.
They were locked.
It was a polished carriage and it was new.
There was an expensive leather belt lying there on the seat.
Out across my field, I could see two tiny people walking by my woods. 
I began to walk towards them...

 

One free heal token - Garg

One endless cookie tin - Garg

Creatures 1

  • Pimped Grasan IPimped Grasan Ilevel 1

Adepts 14

14 players joined the realm as Cremated Credence’s adepts.

From the Adventure Log

Page 382 · The Inner Sun - Ren., Am.

With Amoran sitting once more on the rug in Marind's Room, Renavoid continues his tale as if nothing had happened. "The darkness, once it reaches me, continues to blind all of my senses, not just my sight. I can hear only my thoughts, though they are hushed. I feel only cold. It is most oppressing."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay