MagicDuel

Csyth Krytill

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 4,315of 5,000

155 days in the realm since 15 July 2009 · started in The Original Story Mode

Record

  • Fights122 won · 122 lost
  • Active2% of days · 155 of 6,284
  • Adept ofRendril Revant
  • Player ID160261
Play with Csyth Krytill as your mentor

Join the realm from this page and you start as Csyth Krytill’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 20.59 initial = 20.59

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 14.10 initial = 14.10

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 7.60 initial = 7.60

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 6.32 initial = 6.32

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 12.48 initial = 12.48

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 7.75 initial = 7.75

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 10.97 initial = 10.97

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 13.67 initial = 13.67

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 16.07 initial = 16.07

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Syntropy 10 · Darkness Principle 16 · Time Principle 12

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

The Wakeful Dreamer Comments on self

Bio-Character description

  •   Age: Indefinite in this world. Thirty-two, otherwise.
  •   Body Structure: He is broad in the chest and shoulders, a seemingly formidable wall of power. He walks with pride, his chest puffed out in a cocky show, but the stride is lazy. His arms slump down against his sides revealing the dreamy state of mind that he is trapped in as they drag down the hulking masses of his shoulders. The bagginess of his pants mask the elongated, fit build of his legs, adducting from the stalwart appearance his chest shoves forward. His chin is strapping and chiseled, often clenched deeply in thought, while his lips are thin and often chapped from being bitten. His nose rounds off quickly, and it sits a lonely tower in the middle of his features. His eyes are often dim, half-shut, but contain fiery iris' that reveal more passion than is exposed. His brow is also strong, shadowing and further retaining the green of his eyes.
  •   Gender/Sex: Male.
  •   Hair Nature: Unkempt and shaggy to the point that it curls its way down past his ears, clouding around his eyes. The oil on it is thick so much so that it has become matted, glistening in the sunlight.
  •   Eye Color: Csyth's eyes are piercing; they are emerald, passionate, and full. Within them, the image of a dreamer flares up, erratically fluctuating when his hair sweeps back and forth along his brow.
  •   Common Attire: Baggy pants, ragged in their wear, dirt and dust smeared all over them which lead into widely rimmed boots that engulf the lower half of his shin and sharpen down into a fine point. His shirt is commonly unbuttoned at the top, untucked to drape around his waist and emphasize how broad his chest is. Around his shoulders, there is a large, puffy cloak colored to the shade of a deep oak color mixed with heavy moss.
  • Something Notable: Should you be lucky enough, from within his pack, Csyth will produce a handkerchief. Yes, a handkerchief. It will have some sort of embroidering on it with significance to yours and his current situation. Mayhaps I'll start recording my gifts here, as so not to forget them.
The Dreams

I awoke in a flustered fit. Sweat beaded my brow and my heart went at the pace of a horse's hooves. It was that dream again.

I find myself sitting alone in a hazy pub, smoke as heavy in the air as the smell of rich ale lingering on passersby. It all seems like another normal night at a tavern, but for some odd reason I feel as though I've come here on business. My packs filled to the brim with rations, my wallet stuffed with gold, my long sword sheathed and at the ready. A drunkard stumbles forward, his glass spilling over with drink. I send him a less than pleasant look that displeases him. As expected, he sneers and flings the mug towards my head. With a quick jolt, I'm to the right of it, flying out of my seat at him. His reflexes are good for a drunk, and he sends a right hook at me. Sadly, I've seen all his moves before. I catch it in my palm, ramming his elbow back against his face with a loud crack.

By now, the entire bar is alerted to the scene. Many glares are being shot my way. My hand clenches around the hilt of my blade in preparation for a brawl. The first three come fast. Two in front while one tries to quickly jab me from behind. His first mistake: being predictable. Not that he can be blamed, since this has played out all too many times. I spin around, the glint from the fireplace shining brightly off my blade as it's unsheathed. A large gash across this man's chest indicates his demise as the dagger he had been concealing falls from his petrified palm. I come around blocking a large half-orc's downward slash and hastily punch him in the gut for an instant K.O. Jumping back; I draw my sword back for a deep thrust into the final man's chest when a sharp pain sends me crashing down onto the floor...

"Damn, should've killed that blasted orc." I think to myself as I sit up in an over-sized and exquisitely elegant bed. I see what happens next play through my mind, and feel a cold chill sneak down my spine. That pale face rises up next to my level, propping her head against my shoulder and letting her silky jet colored hair sprawl itself all over my bare chest. Her smell is sweet, yet she hasn't even pampered herself for the coming day. The whispered "I love you, dear." shatters my heart. A lone tear rolls down my reddening cheek as she wraps her smooth arms around my stomach. My breathing slows. The air in the room becomes thick and dense. A shrill scream comes from somewhere in the hallway outside of our chamber.

I take my wife's chin in my hand, pulling her face to mine. "I love you, too." I exclaim to her, tears streaming down my face. My teeth clench down on my bottom lip while I use as much force as I can muster in my brawny arm to snap her head to the right. She falls limp down at my side, those crystal blue eyes staring blankly into my soul. I rip myself from her gaze and glide out of bed to the chamber door. Right as the door slams open, right as that vile assassin releases his arrow into my broken heart, my fist rips through his empty head. His silhouette vanishes into thin air, leaving me helpless in the middle of our hallway with an open wound leading into my chest. I clutch the area tightly, clinging to this nightmare and hoping that this is my final one...

It isn't.

-----------------------------------------------

The bloodshot in my eyes burns even more sharply in my skull. Another dream? No, a nightmare.

The fleeting glimpses of a horse's rump trotting into the distance catch my eye; my arm is reflexively waving farewell to whomever rode the steed. Control firmly back in my hands, I swing around to my packs. The rations, the supplies are still there, diminished from a few weeks travel. A small snap and my locket drifts down seemingly floating downwards into the dark depths of my pack. With the instinct of a tiger, my hand jolts after it past the food-stuffs and the water. A sudden light explodes in my head, stemming from one of my fingers. My hand flicks itself in a violent rage back over my head up into the air, the shadowy figure of a rat loosing itself and bouncing off into brush, his fat, happy behind wagging behind him.

Rustling in the aftermath of the rat, there comes another noise, quiet to the brink of being inaudible, and yet noticeable by burning paranoia. Locking up, my body freezes into a statuesque posture with a hand straddling the hilt. Behind the bushes, stands a small tavern in its antique, resolute pride. Obviously abandoned long ago, the tavern seems a likely place for small-time bandits or the like to take hold. A moment and subtle slide later, the blade of my sword reveals itself, clinging to the sunlight as if for dear life. Stumbling out of the bushes, comes a ragged girl. Naught but four, her skinny arms and legs dangle helplessly as she falls forward. My arms come around, cradling her frail body effortlessly. Black silky hair, weaving itself into my arms, her eyes fall upon mine. Crystal blue. My chest heaves. Tears form. For the shortest moment, the preserved beauty of life shines in her eyes. A blink later and they become cold, mocking rocks piercing my soul. A shove accompanied by sloppily scrambling backwards places me leagues away from the girl, in my mind...

My head scans both lengths of the hallway, searching and hoping for a savior. The blood flowing from the wound of the shadow arrow screams loudly in its triumph, gloating to the, for now, empty world. My back hard pressed against the wall behind me, I look back into the chamber. She remains where she shall forever more. The pathetic, sad hump of flesh stares blankly toward me, as if wondering to herself why this should happen to her. I can't bare it, wrenching my head to the left only to pass out in the effort.Whispers, murmers, and nothings enter my ears while my eyes blink open and closed only to see what must be my imagination's idea of a cruel joke. A few maids have placed me on the front lawn of my estate, they're cloths and rags a sore excuse for any actual bandage.

Back into darkness, my eyes shut once more before opening to a dark sky. No one exists around me now. The warm cackle and pop of a fire emanates from somewhere in front of me. Drowsy feelings urge me back into the softness of the lush grass, but I realize solemly that rest is not my friend any longer. Instead, my hands palm the ground, lifting myself up. The site is one of beauty and terror. A maniacle tyrant of my soul burns greedily into the air, sucking up what oxygen it can find. A majestic signal of warmth and light heats my soul, comforting it into a sense of safety. Neither can be true, for the paragon and demon of my soul is merely the remnents of my estate as they find their way into the ash and dust of the ground. I am without anything. Maybe now I can sleep eternally...

Yet I can't.


-----------------------------------------------
It was bright today.
The sun was bright today. Then again, it is bright on most days.Then again, again, it is always day here. Night does not come, for it has better things to do. More important things. Things so wistful and hopeful that it has chosen those over this. Who could blame the night? Can you? No, because you rather blame yourself. Self-pity is easy. Self-pity spares us from hope. Hope is the enemy. Night understands this concept and shuns it. Perhaps night has the most appropriate response. Hope is not the enemy. Perhaps hope is actually an endearing friend, beckoning us back into the refreshing light of day that night can only keep us from for so long, but night also realizes that too much sun is a harmful thing. Night realizes that it is the keeper of hope, and hope brings us back to daylight. We cannot stay in daylight, though, for what are we without hope? We are hopeless. We are we who wallow in self-pity. At some point, we must all return to the darkness, the night, for dreams are the instrument of hope. If that music is not played, then hope is a minstrel without hope, leaving night without followers. The day will feed on this. It will devour for its insatiable hunger. Daylight is the beast with two backs. It holds that which we fear and brings the dawning sun that offers bright horizons for comfort after a hopeful night that only sung sweet lullabies of dream.We bask in the sunlight too long, though. We forget those bright horizons by midday and embrace the fear of the abyss, not turning back to request protection from the setting sun, thusly franticly frollicking about in fear of the night but not letting it come. We were not meant to embrace self-pity for eternity. The sun was bright today. It was forever bright.

Hate List Personal hate list

A Simplistic Poem, Because I Felt Like It

What is a mirror.

It's a mirror, right?

Just another incomplete object.

The reflection of all that you could ever hope to perceive.

None of us mind an absent reality outside of our own.

At least it is an alternate reality.

Maybe the person staring back at us hides shady intent.

Maybe just beyond those edges there lies some malevolent monster.

Maybe there could be some means for me to escape far beyond to this world.

But, that is not what makes it incomplete.

What makes it incomplete is the hope of it all.

The insignificant hope of ever believing in any of those whimsical fantasies.

What makes it incomplete is the lack of a tiny little warning label forboding against hope.

Something small.

Something that allows us a moment to heed what it is to have false hope.

The thing staring back at you is you.

The only shady intent is that of your own.

There is no malevolence in that world.

It is just a fabrication.

The only escape is the temporary flash of hope that comes with gazing into the mirror.

That mirror is just another useless piece of junk.

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NOTE: Don't pay any credence to that last work. I was in an absolutely horrid mood upon writing it. It was simple and redundant.


Creatures 16

  • Dark Archer IIDark Archer IIlevel 4 · 3 held
  • Grasan IIGrasan IIlevel 2 · 2 held
  • Elemental IIElemental IIlevel 3
  • Dark ArcherDark Archerlevel 3
  • AramorAramorlevel 1
  • Aramor WarriorAramor Warriorlevel 2
  • Barren SoulBarren Soullevel 1 · 5 held
  • Heretic ArcherHeretic Archerlevel 1
  • HatchlingHatchlinglevel 2

The most experienced kinds, of 16 creatures in all.

From the Adventure Log

Page 476 · The Traveler

Many weeks pass and people get back to their lives. It seems the angien Egg keeps breeding new Angiens from time to time, beautiful creatures, but easy to enslave. Some say there is something in their eyes to make one think there is more than just a beautiful creature there, but who cares, they are great slaves, great to sacrifice.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay