MagicDuel

Czez

  • 5Mind Power 5of 7 levels
  • MR's FraternityGolemus Golemicarum
  • Honor 2,573of 5,000

486 days in the realm since 5 March 2009 · started in The Original Story Mode

Record

  • Fights4,151 won · 4,657 lost
  • Active8% of days · 486 of 6,417
  • Adept ofMRAlyon
  • Player ID138776
Play with Czez as your mentor

Join the realm from this page and you start as Czez’s adept. MagicDuel is free to play in the browser.

Medals 2

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Czez.

Character

Combat stats tap a row for its sources

  • 2,605.87 initial + 7 alliance = 2,612.87

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 1,812.35 initial + 2 alliance = 1,814.35

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 781.93 initial = 781.93

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 537.96 initial + 20 territory = 557.96

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 602.26 initial + 1 alliance = 603.26

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 122.70 initial + 20 territory = 142.70

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 565.40 initial + 40 territory = 605.40

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 498.83 initial = 498.83

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 592.25 initial + 50 territory = 642.25

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.39 initial = 0.39

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Transposition Principle 4,000 · Element Principle 4,000 · Time Principle 4,000 · Principle of Entropy 4,000 · Principle of Imagination 4,000

Realm

MR's Fraternity

Golemus Golemicarum

Housing oneness 10%

Armoury

No set pieces worn.

Writings

Fortune favours the friendly Comments on self

[under construction...]









***********


The Infinite

 

                 

        It was always dear to me, this solitary hill,

        and this hedgerow here, that closes out my view,

        from so much of the ultimate horizon.

        But sitting here, and watching here, in thought,

        I create interminable spaces,

        greater than human silences, and deepest

        quiet, where the heart barely fails to terrify.

        When I hear the wind, blowing among these leaves,

        I go on to compare that infinite silence

        with this voice, and I remember the eternal

        and the dead seasons, and the living present,

        and its sound, so that in this immensity

        my thoughts are drowned, and shipwreck seems sweet

        to me in this sea.


(Leopardi)

Personal hate list

I had no time to hate, because
The grave would hinder me,
And life was not so ample I
Could finish enmity.

Nor had I time to love, but since
Some industry must be,
The little toil of love, I thought,
Was large enough for me.
 
(E.D.)








Military ways and beliefs

 

tiny blades of grass

glisten with red blood; ready

for the next battle.

[This haiku is a cheeky reference to a very famous poem of Basho, in which drops of blood on grass poignantly show where a warrior has fallen. However I wanted to express how in MD realm, life is very cheap and death from battle impermanent.]


**************************************************
Loreroot Fall Festival Year 4:



Trophy awarded for an original cocktail, the Forest Flower Fizz, made of champagne and a simple syrup infused with wildflowers. It is also nice with vodka or sake.

Creatures 33

  • Elemental VElemental Vlevel 6 · 3 held
  • AstridAstridWater Daimon III, level 7
  • Angien Sentinel IVAngien Sentinel IVlevel 7 · 6 held
  • OttoOttoMaster of Puppets, level 3
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3 · 4 held
  • Majestic WinderwildMajestic Winderwildlevel 6 · 5 held
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3 · 3 held
  • Royal SharpshooterRoyal Sharpshooterlevel 2
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3
  • Walking TreeWalking Treelevel 5 · 5 held
  • FrancisFrancisUnholy Priest, level 1
  • BruceBruceTormented Soul, level 1

The most experienced kinds, of 33 creatures in all.

Adepts 2

2 players joined the realm as Czez’s adepts.

From the Adventure Log

Page 184 · The Shade Ballance - GG.

With their fierce leader gone, the remainder of Wodin's Army bickers amongst itself as different sections bitterly strive to obtain control over the army. It truly seems like a darkened day for the Army of Light.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay