MagicDuel

Diavollo

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 1,793of 5,000

119 days in the realm since 28 February 2011 · started in The Original Story Mode

Record

  • Fights179 won · 177 lost
  • Active2% of days · 119 of 5,700
  • Adept ofZleiphneir
  • Player ID213710
Play with Diavollo as your mentor

Join the realm from this page and you start as Diavollo’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 32.76 initial = 32.76

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 20.63 initial = 20.63

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 8.13 initial = 8.13

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 7.91 initial = 7.91

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 17.28 initial = 17.28

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 7.70 initial = 7.70

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 13.41 initial = 13.41

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 8.97 initial = 8.97

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 14.92 initial = 14.92

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.88 initial = 0.88

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Element Principle 36.29 · Time Principle 14.18 · Principle of Imagination 15.87

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

The Alchemist Comments on self

I was a man, like any other, with wishes, goals and a will. I still don't know if it was fate or destiny which lead me down this path.

When I was young I used to be a soldier. Then one day when I was coming back from a mission I found my parents murdered, with their eyes wide open, those eyes, I'll never forget. Still my little brother wasn't there. It was a relief to think that he could be alive, but the nightmare had just begun. Where was he and what had the person that murdered my parents did to him? Then I heard the emperor's call. The duty of a soldier is to serve the emperor, so no matter how upset I was, I had to go to the town square. There I saw the emperor with my brother. He said "This little man is a traitor who had been selling data about or village and army for money. For this, he and his brother will be hanged, with no right of having a last wish." I knew that corruption made its way up to the palace, but having a corrupt ruler that was killing innocents to save his skin was too much. When the emperor saw me, he got scared, drew his sword out, and killed my brother. This memory haunts me even now. All I know is that I went mad and lost control. When I woke up, everyone in my village was dead.
My fate was sealed.
Darkness' grasp had caught me. My long and painful journey had just begun...

I have chosen to prevent things like this to happen. Fighting corruption wasn't that easy though. I had to get myself prepared. For five years, I trained day and night. I made a long journey in order to get strong. I knew that in a distant land, on top of a mountain there was a dojo where the best assassins were trained. Climbing that mountain was easy, even though it was full of poisonous snakes, deadly traps and falling rocks. The first thing I remembered when I got on top was that I felt that a thousand needles got into me. When I looked at me, my whole body was full of poisoned darts. I fainted...

When I woke up, I felt very weak. I tried to step: I raised up and fell. I hit my head and fainted again. I woke up even weaker, but I managed to make some steps... I found a wall and started walking: One, two , three, ... seven??? Ouch! Another wall. I then realized I was locked in some sort of cell. As time passed, I grew weaker and weaker. I still don't know if it was the poison which made me feel like that or the lack of food. I had to survive, that was all I knew. I had no light, I was like a bug: my skin was pale and I was relying on my hearing to distinguish things. I was in a cell of 7 m2 , almost no food and water, and no bed. I had to get out. In that darkness I distinguished a low sound, like someone was walking. Then I realized that  it was nothing more... Than a bug! The Bug that saved my life.

I remembered... Bugs contain proteins. I picked that little fellow up. It was moving desperately, trying to escape. I felt sorry for him, but there was no other way. I closed my eyes and swallowed it. The taste was bitter, but I felt that a part of my strength came back. Soon I started to eat everything I could: from ants to rats. I started getting used to the taste, and soon I got my whole strength back. I started doing exercise, my current strength level was not enough to defeat those ninjas. In a week I was as twice as strong and by the end of the month I was in a perfect shape. Now I only had to get out. I examined the cell, and after some time I noticed a little crack in a wall. I started digging my long and painful way out...

My hands were sore and my feet were numb.

*To be continued...

Cherry Dream Personal hate list

I no Longer hate. Hatred consumes you, eventually destroying everything you are.
 
1. It's just a game, it's supposed to be fun.
2. Don't underestimate me, you'll regret that later...
3.Under my protection(you mess up with them means you'll mess up with me):
-Zleiphneir and Bob.
 


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Creatures 9

  • Dark ArcherDark Archerlevel 3
  • Aramor WarriorAramor Warriorlevel 2
  • Lorerootian ArcherLorerootian Archerlevel 2
  • Animated Tree IAnimated Tree Ilevel 2
  • Unholy PriestUnholy Priestlevel 1 · 2 held
  • Grasan IGrasan Ilevel 1
  • Elemental IElemental Ilevel 2
  • FledglingFledglinglevel 3

The most experienced kinds, of 9 creatures in all.

Adepts 2

2 players joined the realm as Diavollo’s adepts.

From the Adventure Log

Page 62 · SmartAlekRJ's Lost Dragon

The book ends as expected, with the Dragon Master opening a book in te library. "This must be a joke" he thinks "The tiny people made this to scare me" ... "But when?, i just came from that..speach". With his mind on the recent events SmartAlekRJ forgets for now about his initial jurney to find his Dragon.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay