MagicDuel

Dormouse

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor -102of 5,000

178 days in the realm since 21 August 2010 · started in The Original Story Mode

Record

  • Fights685 won · 809 lost
  • Active3% of days · 178 of 5,882
  • Adept ofFyrd Argentus
  • Player ID200350
Play with Dormouse as your mentor

Join the realm from this page and you start as Dormouse’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 93.29 initial = 93.29

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 40.55 initial = 40.55

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 16.54 initial = 16.54

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 19.51 initial = 19.51

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 47.76 initial = 47.76

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 9.27 initial = 9.27

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 32.22 initial = 32.22

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 21.74 initial = 21.74

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 48.77 initial = 48.77

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 61.12 · Principle of Syntropy 88.12 · Transposition Principle 34.74 · Element Principle 35.20 · Principle of Cyclicity 33.50

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Quest Workings Comments on self

Working on newbies quest but got stuck at the Gazebo of Equilibrium, not tried much yet as no prizes 11/10/10

Working on the Shadow Army Quest - first one killed 11/10/10

Working on the Lost Path Quests but not doing very well yet ......... none solved as of 13/09/10 or 11/10/10.

Aramour Quest

Found him, got his message but can't work out the anagram - 1 try so far post the aramour bit

Potted Plant Quest

Found the plant, and the next bit, stuck in the kitchen - 3 attempts so far

Small Stone Quest

Found stone, got incantation, went to right place, now stuck - 1 attempt

Wishing Well Quest

Started it and then promptly forgot where the well was *rolling eyes* - 1 attempt

Small Plant Quest

Still not found the plant - 2 attempts

Plant now found and spoken to, *scratches head* what to make of the text that ensues? - 3rd attempt

Fountain with Beetle  Quest

Still not found - 1 attempt

Cricket Quest

Found the cricket, threw the coins, headed east and gave the names of the 34 fish mentioned elsewhere - no luck *cries* - 1st attempt

Dark Shadow Quest

Found the place, unsure what to make of what was said - 1 attempt

Many thanks to Fyrd for the challenges.

Please note that I am NOT asking for help, nor will give any, that's the fun of it!

And for anyone wondering ..... I name myself after the cute, but rare, British dormouse, not the one in the film so please do NOT ask me if I've met the Mad Hatter - have you met Alice?! *giggles*

 

 

 

Personal hate list

None - life's too short!

DM likes to help others when she can - but not give away clues to puzzles and quests if she knows them.  She's quietly scurrying around MD trying to learn as much as she can and wants to know all about the different lands before deciding on which one to make her home - somewhere with some nice healthy trees preferably!

11th October 2010

I became a proud citizen of Loreroot and waking up in my new home covered in lots of autumnal foliage was a delight - I felt at home straight away!


3rd November 2010

Transition to MP5 begins (Day 64)

MP5s who attack in Marble Dale Park without asking:

Kamisha
Agis Asticles

LunarGoddess

November 21st 2010 - Finished the story for the last time, day 83.

15th December 2010

Wonders why Marble Dale Park isn't used as a sparring ground for MP5s like it is for MP3s and MP4s *scratches head*

22nd December 2010

Struggling a bit with MP5 and hitting negative honour in the name of increasing stats.  Wonders how to start using magic and longs for her home in Loreroot. *looks whistfully*

29th December 2010

Now finding MP5s who can give me positive honour

Mighty Pirate

MRAylon

Kamisha

Cutler

pipster

Rendril Revant

MRI

MasterB

13th January 2011

Day 129 Joined the Guardians of the Root alliance *smiles*

Creatures 19

  • Water Daimon IIIWater Daimon IIIlevel 7
  • Knator War MasterKnator War Masterlevel 5
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Elemental VElemental Vlevel 6
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4 · 2 held
  • Walking TreeWalking Treelevel 5
  • Chaos ArcherChaos Archerlevel 6
  • Unholy Priest IIUnholy Priest IIlevel 2 · 2 held
  • Dark Archer IIIDark Archer IIIlevel 5
  • Animated Tree IIAnimated Tree IIlevel 3
  • JokerJokerlevel 1
  • Hollow WarriorHollow Warriorlevel 2

The most experienced kinds, of 19 creatures in all.

From the Adventure Log

Page 304 · The Inner Sun - Iam.

Singing to hide his fear of the dark place he is in, Bored walks along No one searching for somthing, anything, and if they are lucky maybe a way to exit that place. The books are unreadable because of the darkness but some look realy big and heavy. "whats the point of a library if its in such darkness?" .. "Shut up! you are annoying me!"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay