MagicDuel
Eara Meraia
Generation 28

Eara Meraia

Dark Leader of the Treasure Keepers
also Guardian of Tools · 2 titles held

“Having a dark past with Necrovion it is rumored she knows many ways to exort money out of those that owe it. Therefore as the leader of the Treasure Keepers it is advised you pay your dues in a timely manner.”

  • 5Mind Power 5of 7 levels
  • Treasure KeepersLands Of The East
  • Honor 173of 5,000

1,713 days in the realm since 22 July 2012 · started in The Original Story Mode

Record

  • Fights4,057 won · 4,057 lost
  • Active33% of days · 1,713 of 5,182
  • Adept ofTal
  • Player ID241935
Play with Eara Meraia as your mentor

Join the realm from this page and you start as Eara Meraia’s adept. MagicDuel is free to play in the browser.

Medals 3

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Eara Meraia.

Character

Combat stats tap a row for its sources

  • 4,537.82 initial + 60 territory = 4,597.82

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 3,957.98 initial + 25 territory + 44 alliance = 4,026.98

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 437.53 initial = 437.53

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 1,182.74 initial = 1,182.74

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 1,695.49 initial + 10 alliance = 1,705.49

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 377.57 initial + 20 territory + 10 alliance = 407.57

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 1,677.87 initial = 1,677.87

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 1,464.26 initial + 50 territory + 20 alliance = 1,534.26

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 2,330.14 initial = 2,330.14

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 603.50 initial = 603.50

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 20 initial = 20.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingMining 0.5Herbalism 19.6Woodcutting 0.2Waterhandling 14.3Finesse 16.9Excavation 12.8Gardening 6.4Filtering 11.6Experimentalism 15.1Taming 0.1100
  • Herbalism19.6
  • Finesse16.9
  • Experimentalism15.1
  • Waterhandling14.3
  • Excavation12.8
  • Filtering11.6
  • Gardening6.4
  • Mining0.5
  • Woodcutting0.2
  • Taming0.1

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 4,000 · Principle of Balance 4,000 · Time Principle 4,000 · Darkness Principle 4,000 · Principle of Entropy 4,000

Realm

Treasure Keepers

Lands Of The East

Housing oneness 20%

Armoury

No set pieces worn.

Writings

Your precious Comments on self

Personal hate list

Wishlist

1. Mirror item


2. "Reflection" ability for my mirror (implies ability to turn myself into another person for a short period of time...mirror illusion, with the name of the person apprearing in the chat and avatar instead of my avatar).

3. Lock in Chaos spell

4. Becoming mp7

5. Own mailbox clickie for Treasure Keepers.




 



 

and don't forget....

Time flies like an arrow; fruit flies like a banana:)



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Military ways and beliefs

Along the way I find myself
To be confined within me
No place for any other's mind to interfere,
To grasp the meaning of it all
To overcome my limits
And dance away from any void and empty tones,

Just tell me why
Just tell me how
I can survive this time

Believe yourself and look away
From all that's right within you
Leave all your worries at the door and drift away,
I’ve tried to peer into the core
But could not storm the sorrow
My hollow heart has bled me dry, left me to stray

Another time without a trace,
Condemn me now
Send me to hell
For I'm already failing

Intertwine the lines
That swim beneath the dark
Realize the pain we live in
Demonize the need we reel in, no
In my memories I'll dig deep enough to know
Centuries of dreams unending
Another me that yielded tears when someone had betrayed

No time to ever go to waste
It’s not that complicated
You’re free to live your life at ease
No more restrain

No heed for shadows on your way
That try to steal your laughter
Your light will drive them all away
Be confident

Will I refrain?
Can I repent?
Will you be there?
Erase the page
For I’m alone and ailing

Intertwine the lines
That swim beneath the dark
Realize the pain we live in
Demonize the need we reel in, no
In my memories I'll dig deep enough to know
Centuries of dreams unending
Another me that yielded tears when someone had betrayed

So, this is my life
And it can't break me down
Go, I will decide
Who can come in and heal my disease
Burn it in flames
Kill it and maim
Why can't you see that you need to be freed?

Intertwine the lines beneath the dark
Every bit of pain we're feeling
Every other solemn life, no
In the memories you will find somehow
There used to be a dream unending
No more need to be alone

Intertwine the lines
That swim beneath the dark
Realize the pain we live in
Demonize the need we reel in, no
In my memories I'll dig deep enough to know
Centuries of dreams unending
Another me that yielded tears when someone had betrayed

 

Creatures 56

  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Tamed ReindrachTamed Reindrachlevel 5 · 2 held
  • SnowballSnowballlevel 1 · 3 held
  • LithiumLithiumElemental V, level 6
  • MaebiusMaebiusDoppelganger, level 4
  • Rustgold MadhornRustgold Madhornlevel 5 · 2 held
  • ScyllaScyllaMadhorn, level 5
  • Lady VampLady VampWater Daimon III, level 7
  • Master SharptearMaster Sharptearlevel 4 · 3 held
  • Unholy PopeUnholy Popelevel 3 · 3 held
  • Chaos ArcherChaos Archerlevel 6
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6 · 2 held

The most experienced kinds, of 56 creatures in all.

Adepts 4

4 players joined the realm as Eara Meraia’s adepts.

From the Adventure Log

Page 27 · Golemus Wizard quest - ST. Mo.

STF remains clueless in front of .Morpheus. riddle. As time passes by he gets closer to a tragic ending.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay