MagicDuel

Hale

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 2,313of 5,000

58 days in the realm since 24 September 2009 · started in The Original Story Mode

Record

  • Fights89 won · 62 lost
  • Active1% of days · 58 of 6,214
  • Adept ofJester
  • Player ID171641
Play with Hale as your mentor

Join the realm from this page and you start as Hale’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 6.03 initial = 6.03

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 2.37 initial = 2.37

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 1.41 initial = 1.41

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 1.30 initial = 1.30

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 3.02 initial = 3.02

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 0.80 initial = 0.80

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 1.06 initial = 1.06

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 5.56 initial = 5.56

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 7.54 initial = 7.54

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Transposition Principle 11 · Time Principle 10 · Principle of Imagination 14

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

My name is Hale.  I am 16, blue eyes, blond hair.  I am of average build and height.

My father left my family when I was 3.  My mother died 6 years later.  I was put into an orphanage at the age of 9, along with my brother who was 15.  None of the other children played with me... because they were afraid of me.  You see, my left eye is gone.  All that's left is a scar where they sealed it up.  I was told by my mom that I was born like this and that she still loved me.  My brother told me a different story.  He told me of the rage of my father.  He told me, that in the middle of the night, he would hear our dad screaming at my mom.  He told me of her bruises caused by him, of his drunken rages and threats.

He told me of the one night she was rocking me to sleep, as he burst through the door.  He took me in his arm, and taking my mom's hair in his hand, whipped her down to the floor.  He then proceeded to hit me to try to stop me from crying.  His punches weren't working so he threw me against the wall.  Right into a wall hook.  It was at that moment my brother came in with his knife he got for his birthday.  He proceeded to stab at our fathers leg, but it only made him more angry.  He somehow got my brother off his leg and began kicking him.  It was at that moment that our mom grabbed one of the logs from the fireplace and began hitting him with it, over, and over, and over again.  My brother said he blacked out halfway through it.

When he awoke, my left eye was gone, and his nose, jaw, and a few bones were broken.  Our mom was calm he said.  She always had this tranquil attitude.  No matter what happened, she was always as still as water in a lake.  Then one day, she left.  Neither me nor my brother knew where she went.  We later found out that a woman's body was found dead in the lake.  We didn't have to think twice.  We knew it was our mom.  What we didn't know was if she did it herself or if it was our father.  We didn't have anyone else but each other. 

The other kids at the orphanage made fun of me, teased me, fought me for being different.  My brother would always protect me.  For some reason, my brother was always calm about it.  Like my mother.  Me on the other hand, I was a little fire ball most times.  If I heard the tiniest bit of resentment in someones voice, I would blow up at them.  I guess that was also one of the reasons I was never chosen.  I had those around me get picked, but never me.  My brother was picked a few times, but said he wouldn't go unless I was picked with him.  It broke my heart to see him give up his dreams of a normal family life just for me.  He always said that it wouldn't feel right without me.

He died when I was 14.  He was attacked and mauled by a bear while on a hunting trip.  He was 20.  I will never forget that day.  That was when I cried.  I actually cried and let it all out.  My dad hurting my family, my mom dying, my brother dying... I felt unloved.  I felt alone.  I looked outside that day and it began to rain.  Even though we weren't allowed to be out in the rain, I still went.  I loved the feeling of the rain on my face. Then, the orphanage caretaker saw me and motioned me to him.  I spoke with him for a long time under his makeshift lean-to.  He was the only one that didn't judge me other than my brother.  I felt his caring heart.  Even though he was only a caretaker, he was happy.  I envied him.

All of a sudden it started hailing.  I had never seen hail before so I stepped out to feel them.  They were small at first, but gradually started getting bigger.  I turned to see the caretaker, but he was gone.  I then heard shouting.  I turned and to my dismay, the owners of the orphanage were commanding me back inside.  I didn't want to go.  I wanted to run away as fast as I could.  I then realized I could no longer feel the hail hitting me.  They were getting bigger but I could not feel the pain that they caused. 

I remember the husband stepping out to try to get to me, but he got hit by one of the hail and stepped back in swearing.  I didn't know what was going on but I didn't question it.  I thought that this was my opportunity to leave.  So I took it.  I took off running as far away as possible.  No destination in mind.  It was at that moment that I changed my name to Hale.

Personal hate list

Those that treat me different when they realize that I only have one eye remaining.

Creatures 9

  • Aramor AssassinAramor Assassinlevel 3 · 6 held
  • Elemental IIElemental IIlevel 3 · 2 held
  • Tormented Soul IITormented Soul IIlevel 2

The most experienced kinds, of 9 creatures in all.

From the Adventure Log

Page 586 · The Hunt for Red Presents

The elves, who had been busy preparing for Christmas lacking one of their team, now turned their attention to the archives. After the destruction Ledah, Aamon, and Jakubhi wrought on it the trio had been afraid to return. A crack team of Elven safety offices sent them out missives to encourage them to review the damage with them. After all, elf and safety is important, and takes quite a long time...

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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