MagicDuel
Holy the Green
Generation 7

Holy the Green

“Tiny magical creature, probably result of spell of some sort.”

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 1,659of 5,000

77 days in the realm since 2 July 2009 · started in The Original Story Mode

Record

  • Fights202 won · 422 lost
  • Active1% of days · 77 of 6,297
  • Adept ofJubaris
  • Player ID158681
Play with Holy the Green as your mentor

Join the realm from this page and you start as Holy the Green’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 17.67 initial = 17.67

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 13.01 initial = 13.01

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 11.54 initial = 11.54

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 4.20 initial = 4.20

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 13.28 initial = 13.28

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 4.01 initial = 4.01

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 10.59 initial = 10.59

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 5.55 initial = 5.55

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 15.63 initial = 15.63

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.12 initial = 0.12

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 22.47 · Principle of Syntropy 32.64 · Principle of Balance 30.45 · Time Principle 76.98

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Seeking Memoirs Comments on self

 

Photobucket
A candle light to bring me out of darkness..
The darkness of this deep lonely pit..
I need a hand to pull me out..
A heart to help me bit by bit..

Who Am I? What is my name? Where do I come from? What am I? These were the first questions that came to my mind when I entered the colorful fabulous carnival. Jesters around me mocked me with a mallet.. I was teased laughed at by people.. But then the people made me feel safe.. It was much better than the time i spent in those horrifying shadows.. that girl.. her scary smile.. that hooded figure.. who were they?

Despite my long search for peace..
All I've found is sorrow and pain..
As for the ones which I searched for..
That I've lost, naught did I gain...

I am tired of searching for my entity.. my identification.. my purpose.. None have i found the answers to.. The hooded figure and the girl.. Oh my head burns thinking Of them.. They stole me.. They stole my individuality.. My sorrow plagues me.. Sucks my will bit by bit.. I have become apprehensive.. Anxiety has tainted my soul... I want to run to some place safe.. Where is my shrine? Where is my sanctum?? Somebody Please tell me!! Guide me..

I stride on this long rugged road...
No companion, No steed..
I just found Thorns and Stones...
To pain my bleeding feet..

My legs ache due to the endless roads I've walked.. I can see the scars on my tender gentle feet.. Thorns, stones and insects maybe.. They have all scourged me.. Oh my I can never forget the carnival.. I need healing.. Somebody please heal my bleeding feet.. I want to search about my true self.. My past..

A thin horizon is all I can see..
Hope and honor it promises to bring...
But horizons are imaginary I was told...
Will its pursuit injure my wings??

No I am not an angel.. I don't have wings.. Never heard of metaphors?? Well if you haven't then please do hear it now.. But please.. Promise me.. Don't ask me where I heard that word from.. I don't remember anything..
 
Its a question I've asked myself...
Perhaps a hundred times...
But naught do I get to hear..
From this wretched conscience of mine..

I ask myself For what do I live.. In this strange land, with strange people, strange creatures, strange powers, Everything scares me.. What about me?? Do I have any powers? I stare at my hands every time i see a new person.. Wondering if I am related to them.. If I am of their kind.. If I will have a story to tell too about myself.. How I grew up, how I lost my body.. Why I saw all the darkness around me trying to eat my spirit alive..

Tears in my eyes flow forever more...
Sting me every second or so..
Loneliness has become My companion constant...
I cant decide whether he's a friend or a foe..
 
 Yes.. I am lonely.. Do not pity me for being lonely.. Since I came out of the darkness, it has been faithful to me.. Very loyal.. Just like a shadow.. Except that It stays with me even during the brightest light.. You may say.. that I've sung before about having no companion.. Well What do you know.. I think I found one.. He seems a part of me.. My soul..

I am getting tired of this journey..
seemingly unending so far..
Do think I'll last longer??
Hardy Har Har!! Hardy Har Har!!
 
 I expect you to say yes.. It'll will encourage me.. Pray for me.. Wish that I find my answers soon.. I am very open to your guidance and suggestions.. If there is anyway I can find myself.. I will.. Till then.. I will search for answers... I will try to save the memories of my Present and try to shape my future.. Yes I will..

Help me out of this misery..
I beg you.. Please help me..
Whom am I asking you may wonder..
Its every living being I see..

And you are one of them..

You may wonder why I call myself holy hell.. Because the first word that came to my mind was Hell.. A hell where I was robbed of my body.. A holy hell where power was given to me to live again... Name me if you desire to.. I am always open to your guidance..

If poisonous minerals, and if that tree

Whose fruit threw death on else immortal us,

If lecherous goats, if serpents envious

Cannot be damned, alas, why should I be?

Why should intent or reason, born in me,

Make sins, else equal, in me more heinous?

And Mercy being easy, and glorious

To God; in his stern wrath, why threatens he?

But who am I, that dare dispute with thee

O God? Oh! of thine only worthy blood,

And my tears, make a heavenly Lethean flood,

And drown in it my sin's black memory;

That thou remember them, some claim as debt,

I think it mercy, if thou wilt forget.

John Donne
 

Holy Hell

Dancing bears
Painted wings
Things I almost remember,
And a song someone sings
once upon a december

Someone holds me safe and warm,
horses prance through a silver storm,
Figures dancing gracefully,
across my memory

Far away, long ago
things I yern to remember
and a song someone sings
Once upon a December

Get a playlist! Standalone player Get Ringtones

 

Whom Do I Hate?? Personal hate list

MRPip


Creatures 3

  • flame catchflame catchElemental V, level 6
  • Le MartinLe MartinDark Archer III, level 5
  • Aramor WarriorAramor Warriorlevel 2

From the Adventure Log

Page 398 · The Inner Sun - Am.

Amoran descends the stairs out of Ren’s office. “What does this have to do with me? Did… Renavoid see within my…?” She travels the land but is unaware of her surroundings. Eventually she finds herself next to the Oak Fort in the forests of Loreroot, her thoughts twisting within her mind. Dark… Light… Knowledge… Power… Me… Her…

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay