MagicDuel

Inzek

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 4,787of 5,000

302 days in the realm since 10 July 2008 · started in The Original Story Mode

Record

  • Fights653 won · 990 lost
  • Active5% of days · 302 of 6,655
  • Adept ofIBRUZU
  • Player ID65290
Play with Inzek as your mentor

Join the realm from this page and you start as Inzek’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 162.03 initial = 162.03

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 84.44 initial = 84.44

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 52.32 initial = 52.32

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 37.65 initial = 37.65

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 58.84 initial = 58.84

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 42.26 initial = 42.26

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 51.96 initial = 51.96

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 41.88 initial = 41.88

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 70.67 initial = 70.67

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.20 initial = 0.20

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 200 · Time Principle 75 · Darkness Principle 106.28 · Transposition Principle 204.03 · Element Principle 66.54

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Inzek's History Comments on self

Post mortem nihil est ipsaqe mors nihil.

(Feel free to do any corrections and/or suggestions and/or opinions, pm plz :D  // pics and maybe more history will be added with time)

The end and the beginning of a life, in that order, my history.

          He spits while he stare at the waves breaking against the rocks.
          The days when he could be the whole day dozing on the board of that beautiful ship where left behind a long time ago.
          The ship was called "El Caleuche", an exploration ship, which used to cross the seas from east to west and from south to north, searching the most beautiful places, searching the most wonderfuls animals, seeking the richest cities.
          Mountains of gold, beautiful women (and/or boys depending on each sailor's tastes), fine clothes where always available for these sea men.
          Inzek was the cook of the ship, throughout he developed a fine taste in beautiful women, and fine clothes, nothing less than silk could he wear. His fine meals were very well known, and he was ask to cook for Kings and Emperors, for Popes and Gods.
          One black day a storm caught them by surprise, after a few days they did not knew where they were.
          No one saw the dark mass, and the light that in-between the black clouds tried to warn them of the closeness of an island of rocks, an island called Golemus Golemicarum.
          That day all his sailor mates were dead, "El Caleuche" was destroyed, all his silk, all his gold was lost, an hours later when he awoke, lying on the beach, one or two broken bones aching, when he saw the land where he was and the inhabitants creatures, he began to comprehend that he was far away from home, and that he well might never return.

          Years has passed, he doesn't hate the sea anymore, those creatures (Water beings) have helped him a lot, he understood that the sea only gave him a lessons to see his own lack of transcendence and now he is happy in this realm.
          Inzek used to be wandering here or there, doing this or that. He now only wants to know the land that has become his home han his jail. He does not wear fine clothes anymore, and enjoys the company of a puppy one day began to follow him and of some friends he has met on the walk.
          Gold and women no longer impassion him, well women just a little, but food... oh food, he still searches for the most delicius ingredients that he will only share with his more esteemed friends and "Trauko", how he began calling the puppy that always follows him.

*Thanks to:
Tenoch for giving me the idea, the initial encouragement and some advices.
Kriskah Arcanu for some corrections.
pamplemousse for a correction.


 

Recipes Personal hate list

FUNGES
Take funges, and pare hem clene and dyce hem. Take leke, and shred hym small and do hym to seeth in gode broth. Color it with safron, and do there-inne powder-fort.

8 small leeks, sliced into rings and carefully washed (white part only)
3 Tbspbutter
1 1/2 lbs mushrooms, quartered
1 cup vegetable or chicken stock
1/2 tsp brown sugar
pinch of saffron threads
1/2 tsp fresh ginger, minced
3 Tbsp butter
3 Tbsp flour
salt and pepper to taste
Melt the butter in a heavy skillet and saute the leeks for a few minutes until they begin to wilt. Add the mushrooms and toss to coat. Combine the stock, sugar, saffron, and ginger, and pour over the vegetables. Simmer for about 2 minutes. While the dish is simmering, melt the remaining butter in a small skillet and add the flour; cook until thickened and a golden brown. Add this roux to the vegetables, and continue to cook until the liquid has thickened slightly and the vegetables are evenly glazed. Add salt and pepper to taste.



A JELLIE OF FYSHE
Serves 6

225 g (8 oz) hake, cod, haddock, or other well-flavored white fish
3 scallops
75 g (3 oz) prawns (shrimp)
2 onions, roughly sliced
1 tablespoon white wine vinegar
25g (1 oz) ginger root, peeled and finely chopped
1/3 teaspoon sea salt, 1/4 teaspoon white pepper
450mL (15 fl oz, 2 cups) each white wine and water
20g (3/4 oz) gelatine

Put the white fish in a pan with the onions, vinegar, ginger root,
spices, wine and water. Bring it gently to the boil and simmer for 10
minutes. Add the scallops and prawns and cook for a further 3 minutes.
Remove the fish; bone and skin the white fish and set it all aside.
Strain the cooking juices and set aside to cool for several hours by
which time a lot of the sediment will have settled in the bottom of the
bowl. Carefully pour off the juices, leaving the sediment, and then
strain several times through a clean teacloth. You should have
appoximately 750mL (25 fl oz, 3 cups) of liquid left. Melt 20g (3/4 oz)
of gelatine in a little of the liquid, cool it to room temperature, then
mix it into the rest of the juices.

Pour a thin layer 1 cm (1/2 inch) of the juice into the bottom of a 1.2
liter (2 pint, 5 cup) souffle dish or fish mold and put it in the fridge
to set. Flake the white fish into smallish flakes; remove the coral from
the scallops and cut the white flesh into three of four pices. Once the
jelly is firm, arrange the most decorative of the fish in the bottom of
the dish-- some scallop coral in the middle, prawns around the outsides,
flakes of white fish in between or however you feel inspired. Spoon a
little more of the juice and return it to the fridge to set. Continue to
layer the fish in the mould, setting each layer with a covering of juice
until you have used up all the fish and juices. Leave the jelly to set
for at least 4 hours in a fridge. Unmold and decorate with fresh herbs.
serve as a starter.


Creatures 15

  • Elemental VElemental Vlevel 6 · 3 held
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Majestic WinderwildMajestic Winderwildlevel 6
  • Unholy Priest IIUnholy Priest IIlevel 2 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3
  • Imperial AramorImperial Aramorlevel 1
  • Dark ArcherDark Archerlevel 3
  • Walking TreeWalking Treelevel 5
  • AngienAngienlevel 3 · 2 held
  • JokerJokerlevel 1

The most experienced kinds, of 15 creatures in all.

Adepts 9

9 players joined the realm as Inzek’s adepts.

From the Adventure Log

Page 445 · The Traveler

Outside Necrovion, the other part of the Traveler walks as a regular human among others, fighting for his experience, training his creatures and perfecting his techniques. Memories between the two parts synchronize from time to time, but memories can be easily intercepted by someone that can understand time.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay