MagicDuel

Jinta Shook

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor -1,319of 5,000

175 days in the realm since 26 September 2008 · started in The Original Story Mode

Record

  • Fights733 won · 689 lost
  • Active3% of days · 175 of 6,577
  • Adept ofPeace
  • Player ID95279
Play with Jinta Shook as your mentor

Join the realm from this page and you start as Jinta Shook’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 14.69 initial = 14.69

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 8.70 initial = 8.70

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 10.58 initial = 10.58

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 7.40 initial = 7.40

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 12.48 initial = 12.48

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 4.17 initial = 4.17

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 8.59 initial = 8.59

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 7.54 initial = 7.54

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 8.85 initial = 8.85

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.16 initial = 0.16

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Cyclicity 84.70 · Darkness Principle 3.61 · Principle of Light 3.61

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

My name is Jinta Shook, but everyone calls me Bill.. Or Sexy Bill I seek to learn many a thing from many masters of their crafts..

Darkelfmage was kind enough you conjure a set of enchanted clothing for me.

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Funny Quotes


tachyon: is the MP3 player bought with credits?

Souji: *mubbles under breath* *points finger at Jinta* *alakahzam* no *seasemy* no *wart of toad*
Jinta Shook: *turns into a pink frog with antlers*
Jinta Shook: Rrrribbitt? --------------------------------------------------------------------------------------------------

The Art of Doubled Edged sword Combat:


2008-09-25

I began my tutelage under Stormrunner.. He is a tough teacher.. well thats and understatement.. I sense he\'s been through a lot in his life time.. and only means well by his harsh ways.. Time will only tell.. I had my first lesson, It had me befuddled at first.. We were using staves rather than swords.. His lessons were all under the trial by fire method.. The first lesson I was taught was never to begin with a powerful attack, always use short quick strikes, which I can attest to being quite potent.. His second lesson was never allow your weapon to leave you, which resulted in me getting kicked in the head.. After receiving a savage beating from my master I was in a dire state, and required severe medical attention but I refused to give up in spirit. Eventually my wounds got the better of me and my body gave into fatigue and I collapsed... Luckily SageWoman and Cryxus were there to heal me... After a lengthily process of healing my internal bleeding and broken ribs Calyx Of Isis and SageWoman restored my health and I rested... I awoke several hours later, it is difficult to tell what day it is as the sun never seems to set in this land.. I continued my lessons with Stormrunner only this time I studied his technique as he spared with HOLYPALADIN DEBA.. I learned how to better dodge attacks from this lesson with no harm to my being..

2008-09-27

I was given a double bladed staff today by Misthunter as a gift from Stormrunner. I will not let him down, I shall put this new weapon to use in this \"head\" contest...

The Crimson Blade:

2008-09-26

Something wonderful has happened today! I was at the Wind and Rain pub talking with Cryxus and I have been invited to join his crew as a deck hand on his ship the Crimson Blade... I cannot wait to learn more on sailing, I just hope I get along with the rest of the crew..


The Siren's Song:


2008-09-26

In my travels I came to a place of darkness where I heard the most enchanting song... I believe it may have a deeper meaning...

2008-10-02

Captain Cryxus came to me today asking about the sirens song.. If only I had written it down.. He said he needed it to save his First Mate... I\'m going to go back and try to learn the song.. Hopefully this will get me a raise!


The Head Ninja:


2008-09-27

Today the head contest began.. I plan on participating in hopes of winning.. I hope that this will impress Stormrunner.. A few hours have passed.. It appears my training with Stormrunner has paid off, I already have 287 heads! I have failed to win my first heads competition and only gathered a total of 769 heads... I shall train harder for the next..

Sun God Armor:


2008-10-27

I have now begun a quest to get all the pieces of the Sun God\'s Armor.. When I first saw the Set of Armor I thought for sure only gods could wear such a thing.. But then I remembered facing one of the MR\'s.. He had some pieces of the Armor.. I must find a way to get my own set...

2008-11-09

I have begun testing the use of energy bursts to gain the required Vitality to purchase an egg, as I have learned that they seem to be the best way to increase my value points...

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Personal hate list


 I seek to become the strongest MP3 in all the lands, I will fight and defeat all those who stand in my way of doing so!


Willows Guards
Dark Slime
Loreroot Guards
Kittiness
Silent Warrior
4half
ultramangundam
Demonic
ShaDowes
niv
Varsavius
lordt33
8siris
Seyra
waterboy
Tzaroth747
Sharazhad
BuckHunter
aciree
beorn
Wujek
Szajber
Kathrous
hanzou the salamnder
Lib27
hezolog
Neuro II
Rakaustan
metroniam
3vilThunder
cloud2465
Adestos
Darth Sephiroth
Barefoot Pirate
Septimus Ordo
kabira
demonusis
Excelsior
Lib28
Energie
Bremen
Riysuko
Lib30
Sage
Loco summoner
hydraliskman
Aldrin
pilej
Fafhrd
Kadrim
renmawe II
szelvesz
Katharos LeRouge
dewrock monster
Red Rooster
Exterminatus
Ryancute
Gregothegrey
Selwyn
Vysable
Scorctales
Seyra
Adonis TROY
TalonClaws
spellbreaker
animagoul
evilsanta
malkuth
Zarkon
Jtz Champion
eiggerreggie
darkassaliant
Leopoldo
zoketa
KatSue
LastSoldier
Drooken
Royal Jan
vdog
Whispering Wind Bear
johnbig
Ace lightbringer
Sable Nyx
Jarrios Maximus
Virtuous Pride
kingdakad
Slagle
Tonadeus 

Unbelievable Power

MRQ

Jtz Guardian

Sish




Dao Of Head Ninja-ry Military ways and beliefs



The most effective way to heal is from your foes, which can be done, If you have the right Combination. (Combos are your Friend)

Life Stealers are over rated as are Grassans, never put all your faith in one type of creature especially if you do not have the stats to back it up.

When faced with a foe superior to you, attack and weaken them then utilize the secret technique to finish them off..

Know your creatures, some are strong, others are weak..

Creatures 14

  • Dark Archer IIIDark Archer IIIlevel 5 · 2 held
  • Shook StrikerShook StrikerAramor Assassin, level 3
  • Dark Archer IIDark Archer IIlevel 4
  • Shook SlayerShook SlayerHollow Warrior, level 2
  • Elemental IElemental Ilevel 2 · 3 held
  • Water Guardian IWater Guardian Ilevel 3 · 2 held
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3 · 2 held
  • Horny KnatorHorny KnatorElite Knator, level 4
  • Pimped Grasan IPimped Grasan Ilevel 1

The most experienced kinds, of 14 creatures in all.

Adepts 3

3 players joined the realm as Jinta Shook’s adepts.

From the Adventure Log

Page 370 · The Inner Sun - Noo.

Standing and wandering about the desolate land, No One wonders if he is truly alone. His mind races with thoughts about what has happened, and what he has done. No One sees shadows at the edge of his vision, shadows which dart from nowhere and return there. He is unsure whether they are real or imagined... and if it even matters.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay