MagicDuel
Kempiniukas
Generation 5

Kempiniukas

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 3,999of 5,000

2,099 days in the realm since 11 November 2007 · started in The Original Story Mode

Record

  • Fights879 won · 1,860 lost
  • Active30% of days · 2,099 of 6,897
  • Adept offrostas
  • Player ID10958
Play with Kempiniukas as your mentor

Join the realm from this page and you start as Kempiniukas’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Kempiniukas.

Character

Combat stats tap a row for its sources

  • 1,636.21 initial = 1,636.21

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 427.60 initial = 427.60

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 243.33 initial = 243.33

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 117.73 initial = 117.73

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 256.99 initial = 256.99

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 55.01 initial = 55.01

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 113.02 initial = 113.02

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 98.79 initial = 98.79

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 249.47 initial = 249.47

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 4.54 initial = 4.54

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 4 initial = 4.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 1,000 · Transposition Principle 4,000 · Element Principle 1,886.70 · Principle of Light 1,425.59 · Principle of Entropy 1,769.44

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

Tag: Gardener of MDA Garden; balance between nature and human keeper; and lost life Seeker. Description: The man, empty soul and warrior with no past has found his destiny! MD land trees waked up with angry in their roots! Human was selfish too long! Now they will show what we have to respect and I am tool in their hands.
Special Ability: Occupation spell(allows me to take control of other player for short time);Root Traveller spell (Like teleportation spells, but it’s allow me travel anywhere where is atleast one tree).-------------------------------------------------------------------------------------------------------------------------------

We walk these lands like we are the owners of them. We are people, consumers. We just take everything we need without caring about the outcome. But there is something more powerful than we can imagine and they are as old as these lands. They surround us almost everywhere and they are tired of our selfishness. And now they will come… to return balance and to show us what we must need to respect. And that’s how my story started…



Gardener Diary

Dream:

It was an ordinary day. I was walking in MDA gardens, tired of many fights I fought that day. I went to my secret place, where I can think and relax. MDA garden is my own special place and there I feel at home, I feel a connection more powerful than any other.I was so tired that I decided to lie down under the tree alley and have a little nap before having other fights. Soon I felt sleepy and got into dream kingdom. This dream was different. In the beginning I can’t understand what was wrong, but soon perception came to me. I was floating over my body, watching how I was sleeping, watching myself!! And that was not strangest thing. Strangest was that I felt another mind, like a voice in my head. It took me a while to understand that…that it was the garden! The Garden was talking to me and I was in it's mind. Like a guest or maybe…like a prisoner? But... ”The Garden” silenced my fears. Dialogue:

* Garden: “We choose you”
* Me: “Who are you? Choose me ? For what? ”
* Garden: “Now you are our master and we are your part ”
* Me: “But for what purpose”
* Garden: “For the future”
* Me: “Future?”
* Garden: “Soon you will understand…”
….And then I woke up. Confusion: When I awoke, I was so confused… because I didn’t know if it was VERY realistic dream or… that conversation really happened? But I felt something that cleared all my doubts. I felt "Him"… or maybe I have to say them? I felt "The Garden" and all the plants in it… I felt their thoughts and… power... power I felt like a stream in my body, my blood. But still, I didn’t know how to use it… I have to learn... they will teach me how to use that power but first… for that gift I have to do one work to them…I have to find NAME, that’s all I know. That word was whispered and screamed in my mind and I almost became deaf... that voice… no, voices! Hundreds, thousands voices whispered, screamed in my mind all the time “ Find the NAME, find the NAME, find…”

Beginning: So that’s how I became gardener of MDA lands, a powerful gardener with no access to his power…at least for now. So from now my mission and my story begins. Shake in fear those of you who will stay in my way because I can access all corners of this land and my roots reach more than you can imagine…


\"With its roots buried deep in the earth, its trunk above the ground, and its branches stretching toward the sky, a tree serves as a symbolic, living link between this world and those of supernatural beings.\" 

Personal hate list

\"Image ............................................................................................................................................ I hate to beeing hated :D i hate a moon becouse he is too far .. and i hate those little green people with big heads becouse they always come when i am busy and they are not very gentle.. Is my face stupid? :D The frosting piano plays the song, the future that we own, the winter tales are now so grown... Sometimes I can be very strange..but just sometimes :) I am friendly person who like to talk and knew something new every day so if you wana chat I am always for it :) Smile never leaves my face so sometimes i feel like idiot :D If you wana know more just ask, if you need help just ask, and if you need love and you are not FEMALE pls don\'t ask me to help for you :D One death - it\'s tragedy, thousands - it\'s just statistics. I set the world on fire And make the flames drown In my weeping, my madness. I invte the burning leaves Under my touch, my fogs, And we dance until the snow, Until my breathing fades to ice. Autumn is my name. -------------------------------------------------------------------------------------------------------------------------------- Sometimes I hate the mirror made of water I\'m looking at, sometimes I loose the feather, the feather of an angel, who holds my shining hat, the feather white like tear dropped by an ancient dragoon, dragoon pouring with downfall, whose death was caused by disbelieves of modern ghosts and Argives. My fear comes round through wonder, it gives me a passionate kiss, and fills me with all that I miss. I miss my chance to show my love, to shout aloud, to be a flood, a bloody flood, when darkness comes and holds the light, I just can\'t breathe, it squeezes so tight my chance, my chance to pray last time before an execution, before the blood will wash two hands, just all I miss is one last dance with death ... on stage of solution. ................................................................................................................................................

Creatures 26

  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • ZibuteZibuteElemental V, level 6
  • Master of PuppetsMaster of Puppetslevel 3 · 2 held
  • Water Daimon IIIWater Daimon IIIlevel 7 · 2 held
  • Arche StipruolisArche StipruolisBloodPact Chaos Archer, level 6
  • Angien Sentinel IIIAngien Sentinel IIIlevel 6
  • kietakiaušiskietakiaušisAngien Sentinel IV, level 7
  • Revolted Skill VampireRevolted Skill Vampirelevel 4
  • Unholy PopeUnholy Popelevel 3 · 2 held
  • KietakasKietakasImperial Aramor Assassin, level 3
  • Walking TreeWalking Treelevel 5 · 4 held
  • Didelis PaukstukasDidelis PaukstukasMajestic Winderwild, level 6

The most experienced kinds, of 26 creatures in all.

Adepts 8

8 players joined the realm as Kempiniukas’s adepts.

From the Adventure Log

Page 343 · The Inner Sun - Noo.

No one lets himself fall backward into the soft wheat. The puppy jumps over No One and licks his face and hands. He gazes up at the blue sky above and sighs. As he watches the sky, it begins to darken. A large, pale orb appears amongst many sparkling dots. No One’s mouth goes slack at the sight and is left dumbfounded.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay