Join the realm from this page and you start as Kiari’s adept. MagicDuel is free to play in the browser.
Character
Combat stats tap a row for its sources
5.81 initial = 5.81
The plain force your creatures strike with when you send them into a ritual.
Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.
Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.
1.82 initial = 1.82
How much of a blow your creatures shrug off before it touches their vitality.
Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.
It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.
1.98 initial = 1.98
The strength behind everything your creatures do that is not a plain blow.
Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.
0.89 initial = 0.89
How early your creatures move when a round opens.
Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.
The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.
6.57 initial = 6.57
How readily the realm's heat answers to you, in a fight and on the road.
Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.
It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.
0.74 initial = 0.74
The realm's willingness to tilt a moment your way, or against you.
Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.
On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.
4.75 initial = 4.75
How readily your vitality comes back to you.
Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.
It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.
7.18 initial = 7.18
Your nose for a price, and how hard you are to overcharge.
Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.
It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.
6.74 initial = 6.74
How well you hold together while crossing land that is not yours.
Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.
Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.
initialweaponsterritoryalliancemagicillusion
Skills that only grow
nothing yet = 0.00
The weight of your own will, built by going where the realm pushes back.
Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.
Your share of a forge wish. There are five bands, from a tenth to a half.
80 initial = 80.00
How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.
Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.
The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.
Leanings
No Leaning yet. Gathering and crafting grow them.
The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.
Principles
Principle of Imagination 15.13 · Principle of Light 8.86 · Darkness Principle 6.71
Realm
No Homeland
No alliance
Armoury
No set pieces worn.
Writings
Comments on self
Gender:female Age: mid-teens Kiari is always wearing a large ring on her index finger, the one her mom gave her, which she fiddles with often. She has brown kitten ears and tail. She has cat whiskers. You often find her doing things like a cat might do.
Outfit: Tight, black pants. Tighter, Black three quarter sleeve shirt, gold dress coat. Long brown hair that goes to shoulders, curled, and bangs that fall to just above her eyes.
Weapon: she carries a long sword some times but is mostly found with a two daggers up her sleeve, two knifes at her waist, and two derks in her boots.
Cat poem: Window of Time. She sits at the window, frozen in time. What does she really see? Ghosts from the past a thousand years old creatures we don't understand.
Tail twitching, body poised not moving an inch mesmerized by the world outside.
A quiet little mouse, white tailed deer, or shadows from wind blown trees. I look, I stare, but I just don't see the view from cat's eyes so intense.
Hours pass, the cat stands guard, sky bleeding night black to dawn gray. night after night at the window of time what stories unfold out of sight?
(originally from Patricia Walter)
Rest in progress
Personal hate list
Loving is better than hating. So this is not my hate page, its my like's page!
I really enjoy poetry.
Here is a poem I think you might like! Smile For You
Smiling is infectious you catch it like the flu When someone smiled at me today I started smiling too.
I passed around a corner And someone saw my grin When he smiled I realized I passed it onto him!
I thought about that smile Then I realized its worth A single smile Just like mine Could travel round the earth.
So if you feel a smile coming Don't leave it undetected Lets start and epidemic quick And get the world infected!
Cat Poetry Cats are Wonderful Friends Gentle eyes that see so much, paws that have the quiet touch, Purrs to signal "all is well" and show more love than words could tell.
BOUND IN STEEL CHAINS
They say that you've lost, And it cant be found, And with all of this pain, My hearts been BOUND.
The colors fade, The pain begins, Leaving me darkness, Feelings trapped IN.
The pain overwhelms, Thought of the deal, To not hurt each other, My heart you did STEEL.
The time that past, All of our blames, Led us to me, Being wrapped in these CHAINS.
-Me
Creatures 6
Aramorlevel 1
Barren Soullevel 1
Aramor Warriorlevel 2
Grasan Ilevel 1
Elemental Ilevel 2
Heretic Archerlevel 1
From the Adventure Log
Page 10 · Golemus Wizard quest - sim.
simplyzero reaches the Necrovion Gates ...
Motivated by his anger against the shades, he steps into Necrovion without caring about the consequences. His quest to find and destroy the shades that ignored him continues ...
This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.