MagicDuel
KyphisSealed avatar
Generation 9

Kyphis

Chronicler
2 titles held

“A traveler who enjoys observing quietly, taking notes on all he sees and hears. Has a long memory, and enjoys a thoughtful question.”

  • 5Mind Power 5of 7 levels
  • The ArchivistsMagicDuel Archives
  • Honour 4,736of 5,000

4,281 days in the realm since 28 October 2008 · started in The Original Story Mode

Record

  • Fights7,013 won · 7,013 lost
  • Active65% of days · 4,281 of 6,564
  • Adept ofSasha Lilias
  • Player ID104972
Play with Kyphis as your mentor

Join the realm from this page and you start as Kyphis’s adept. MagicDuel is free to play in the browser.

Medals 6

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Kyphis.

Achievements 21

Achievements are deeds the realm measures by itself: days in the realm, fights won, creatures raised, things forged and found. These are the ones Kyphis has reached.

Character

Combat stats tap a row for its sources

  • 2,803.78 initial = 2,803.78

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 3,042.32 initial + 300 territory + 20 alliance = 3,362.32

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 163.72 initial = 163.72

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 242.90 initial = 242.90

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 343.87 initial + 1 alliance = 344.87

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 145.23 initial = 145.23

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 339.75 initial + 50 territory = 389.75

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 298.40 initial = 298.40

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 432.96 initial + 150 territory + 20 alliance = 602.96

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 304.65 initial = 304.65

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 24 initial = 24.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingHerbalism 7.5Waterhandling 7.0Finesse 8.2Filtering 7.7Taming 0.0100
  • Finesse8.2
  • Filtering7.7
  • Herbalism7.5
  • Waterhandling7.0
  • Taming0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 2,001.90 · Principle of Imagination 2,011.56 · Time Principle 2,001.90 · Transposition Principle 2,003.80 · Element Principle 2,000

Realm

The Archivists

MagicDuel Archives

Housing oneness 10%

Armoury

No set pieces worn.

Writings

Comments on self

Kyphis, Bard of the Path

 

 Wished for Item: Second Bestiary

Wished for Item: Whispering Sphere. "A clear glass sphere. Sit in silence, and hear it's memories." - Can be used to grant one cast of Accoustic Remains, recharge time of 336 hours. Returns to player ID 104972 when used.

Wished for Spell(s): Additional casts of Locate and Silvertongue.

 

Description

 

 

A young bardic journeyman, who travels the land in search of tales to tell and an audience to hear them. Inquisitive, he always seeks out the truth of the matter, even if it places himself a risk. Can be a bit idealistic, and has great respect for those with honour.

 

 

Achievements

 

 



Bested the Labyrinth and entered Golemus Golemicarum

Fully explored ever turn in the Labyrinth

Explored Loreroot

Obtained a Rustgold Drachorn on the 259th day of year 4, his 166th day

Obtained another Rustgold on the 332nd day of year 4, his 239th day

Obtained a SoulWeaver on the 332nd day of year 4, his 239th day


Came 2nd in the October 2009 HC

Came 2nd in the January 2010 HC (No Placing)


Obtained the Burst Burner Achievement

Obtained the Combo Fighter Achievement


Completed Neno Veliki's Quest (Riddle)

Completed .Je Suis Oeufs Fous.'s Quest (Story Writing)

Completed .Tarquinus.'s Quest (Priest)

Completed .Ailith.'s Quest (Hunt)

Completed CrazyMike's Quest 2 (PL "Treasure Hunt" and race)

Completed CrazyMike's Quest 3 (Image based Puzzle/Race)


Completed a commission for *Princ Rhaegar* (Knights Charge - Hymn)

Completed a commission for *Princ Rhaegar* (Prayer Book - Assorted Prayers)

Completed a commission for *Burns* (Berzerkers Lament - Song)

Completed a commission for Sharazhad (Parable of the Birds  - Song)

Completed a commission for sasha lilias (Quest Outline)

Completed a commission for Keith Moon (The Testing of Marind - Short Story)


Performed a dance with Assira the Black for the "A Night of Chaos and Entertainment" event (Hunting Viper)


MP3

Gained 1019437 experience

Spent 305 days as MP3

Completed Loreroot Access Puzzles

Gained a final balance of 4696 wins, 4905 losses

 

MP4

Gained 22407855 experience

Spent 350 days as an MP4

Gained a final balance of 5073 wins, 5580 losses


MP5

Reached 14th on Active Veterans List, amongst many, many other things.

 

Background

 

 

The young male now known as Kyphis awoke one day in the middle of a field, with no memory of who he was or how he had come to be here. He was not without provisions, however, and was in position of a single book, from whose cover he took his name, for on it was the single word, Kyphis. With him he also had several days food, a compass, and several wooden straws.

 

He wandered for hours, until he saw a house made of parchments, and having no memory of manners or customs, allowed his curiosity to lead him straight to its door. When he arrived he found himself amazed at all the beautiful stories and songs recorded there, that he did not even realize that he was no longer alone.

 

Eventualy, He realized he was being observed and, startled, he ran down the road with the parchements he had been reading... straight into the notice of a Greater Shade, who imprisoned him in a box.

 

When the young male awoke, He was in a great fair, with much laughter and singing, and everything a person could want. Yet something seemed wrong, and Kyphis couldn’t quite place it, until he realized that he was still holding the parchements from the house.

 

When he realized this, he also realized that the music in the fair had a strange power, and the sense that he needed to flee grew stronger and stronger, until he ran like a startled deer...

 

By the time he came to his senses, he was near a great forest, but he could see no way in through the thick woods. Instead, Kyphis sought out the paper cabin, to return the stolen scrolls, feeling a strong sense that what he had done in taking them was very wrong.

 

It took him many days, but eventually he found the cabin again, and when he explained himself to its inhabitants, he was surprised and delighted to learn that the house was magical, and he could take as many documents as he liked. When the people there saw that the he had a passion for reading, they travelled with him to the great MD Archives, where he studied for days.

 

In time, the urge to visit the lands he had read so much about grew so strong that the he left the confines of the MD Archives, and set out to fulfill his passion for legends, satisfy his thirst for truth, and discover the power of music...

 

But always on his mind is his departing vow, made on the gates of the MD Archive, that one day he would return for good, having proved his worth as a bard, and worthy to take the vows that would dedicate his life to the Archives.

 

Until that day, he set out on his journey, as a Bard of the Path...

Ignore List Personal hate list

Anyone contacting me in an effort to buy something from me will be added to my PM ignore list.

There will be no further warnings.





A request for me to become ones adept is guaranteed to have me refuse such a thing, even if I was considering it before.
If you want me to adept you, earn it.

Welcome to Mur-mass! Military ways and beliefs

On the first day of Mur-mass my Worshipper gave to me/A Reindrach in a lonely tree

On the second day of Mur-mass my Worshipper gave to me/Two Loreroot Guards and a Reindrach in a lonely tree

On the third day of Mur-mass my Worshipper gave to me/Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

On the fourth day of Mur-mass my Worshipper gave to me/Four Gold Coins, Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

On the fifth day of Mur-mass my Worshipper gave to me/Five Bonous Credits! Four Gold Coins, Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

On the sixth day of Mur-mass my Worshipper gave to me/Six CTC Codes, Five Bonous Credits! Four Gold Coins, Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

On the seventh day of Mur-mass my Worshipper gave to me/Seven Shades a Sneaking, Six CTC Codes, Five Bonous Credits!Four Gold Coins, Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

On the eigth day of Mur-mass my Worshipper gave to me/One Sinister Cube, Seven shades a Sneaking, Six CTC Codes, Five Bonous Credits! Four Gold Coins, Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

On the ninth day of Mur-mass my Worshipper gave to me/Nine Whore Red Kisses, One Sinister Cube, Seven shades a Sneaking, Six CTC Codes, Five Bonous Credits! Four Gold Coins, Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

On the tenth day of Mur-mass my Worshipper gave to me/Ten Pample Mice, Nine Whore Red Kisses, One Sinister Cube, Seven shades a Sneaking, Six CTC Codes, Five Bonous Credits! Four Gold Coins, Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

On the eleventh day of Mur-mass my Worshipper gave to me/Eleven Burst a Burning, Ten Pample Mice, Nine Whore Red Kisses, One Sinister Cube, Seven shades a Sneaking, Six CTC Codes, Five Bonous Credits! Four Gold Coins, Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

On the twelfth day of Mur-mass my Worshipper gave to me/Twelve thousand heat, Eleven Burst a Burning, Ten Pample Mice, Nine Whore Red Kisses, One Sinister Cube, Seven shades a Sneaking, Six CTC Codes, Five Bonous Credits! Four Gold Coins, Three Wish Points, Two Loreroot Guards and a Reindrach in a lonely tree

 

Creatures 126

  • Elemental VElemental Vlevel 6 · 3 held
  • Water Daimon IIIWater Daimon IIIlevel 7 · 2 held
  • Tainted Angien IIITainted Angien IIIlevel 6
  • Angien Sentinel IIAngien Sentinel IIlevel 5 · 2 held
  • DoppelgangerDoppelgangerlevel 4 · 3 held
  • Master of PuppetsMaster of Puppetslevel 3 · 7 held
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4 · 3 held
  • AngienAngienlevel 3
  • Imperial Aramor WarriorImperial Aramor Warriorlevel 2
  • BloodPact Chaos ArcherBloodPact Chaos Archerlevel 6 · 4 held
  • Revolted Skill VampireRevolted Skill Vampirelevel 4 · 2 held
  • MadhornMadhornlevel 5 · 4 held

The most experienced kinds, of 126 creatures in all.

Adepts 2

2 players joined the realm as Kyphis’s adepts.

From the Adventure Log

Page 337 · The Inner Sun - Bo.

Bootes has some difficulty with the locks, unsure of the best way to use the key. He knows what he sees, but somehow it’s just not all coming together. Eventually, however, the first lock releases. He continues and manages to open all the locks on the door. He breathes a sigh of relief and smiles.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay