MagicDuel

LORDEVOLUTION

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honour 3,800of 5,000

127 days in the realm since 16 August 2008 · started in The Original Story Mode

Record

  • Fights157 won · 160 lost
  • Active2% of days · 127 of 6,637
  • Adept ofAqune
  • Player ID80530
Play with LORDEVOLUTION as your mentor

Join the realm from this page and you start as LORDEVOLUTION’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 31.35 initial = 31.35

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 15.68 initial = 15.68

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 4.56 initial = 4.56

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 2.60 initial = 2.60

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 9.07 initial = 9.07

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 0.60 initial = 0.60

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 6.19 initial = 6.19

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 5.41 initial = 5.41

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 4.35 initial = 4.35

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Element Principle 29.08 · Darkness Principle 21.16 · Time Principle 14 · Principle of Imagination 32

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

The chronicles of LordEvolution Comments on self

Tag: Vengeance Seeker
The Sword\'s Edge
Dark Angel


Lord Evolution... Born from the seed of the gods, raised in the evil darkness that consumes all.

A dark prince roamed these lands, conquering and slaughtering all that was good, till one faithful day his heart was wrenched from the dark into the light by a beautiful sorceress that taught him to love.

Leading a peacefull life with his bride Lord Evolution could no longer even percieve the darkness that was once his entire existance. This changed on the day that his love got taken from this realm by an evil asassin, leaving Lord Evolution destitute in his immence grief.

This loss triggered a chain reaction of thoughts and emotios that slowly awakened the dark forces inside of him, taking his grief and turning it into rage like no other.

Now he roams these lands, vengeance in his heart, killing all those who pray on the weak, standing on the sword\'s edge that is his heart torn between lost love and eternal darkness.

The tools of my anger.. Personal hate list

I hate and will kill those who prey on the weak..
I hate those who have no manners..
I hate the so called warriors that fight without honour like thieves in the night...

Beware to those that cross me, for i have little patience for liars,thieves and deceit

Lord Evolution

Creatures 14

  • Elemental IVElemental IVlevel 5 · 3 held
  • Dark Archer IIDark Archer IIlevel 4 · 2 held
  • Grasan IIGrasan IIlevel 2 · 2 held
  • Dark ArcherDark Archerlevel 3
  • Heretic Archer IIHeretic Archer IIlevel 2 · 2 held
  • Barren SoulBarren Soullevel 1 · 3 held
  • EggEgglevel 1

The most experienced kinds, of 14 creatures in all.

Adepts 1

1 player joined the realm as LORDEVOLUTION’s adepts.

From the Adventure Log

Page 132 · The Shade Ballance - Secret gathering

Deep inside a Necrovion graveyard 4 figures gather to discuss tactical matters.
"Great shade, i present you our loyal spy, he successfully infiltrated one of the other alliances and is constantly providing us with valuable knowledge on their moves." ,
... "So, human, are your seeking for reward ...or for more...?". The 4 figures continue their secret discussion. Enemy eyes look at the gathering from a distance but they can not identify all of the members.
Dark clouds gather above necrovion inner realm as humans step inside it.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay