MagicDuel

Lady Tygara

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,987of 5,000

188 days in the realm since 26 February 2009 · started in The Original Story Mode

Record

  • Fights180 won · 226 lost
  • Active3% of days · 188 of 6,424
  • Adept ofadiomino
  • Player ID137248
Play with Lady Tygara as your mentor

Join the realm from this page and you start as Lady Tygara’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 37.34 initial = 37.34

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 31 initial = 31.00

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 17.19 initial = 17.19

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 6.47 initial = 6.47

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 12.26 initial = 12.26

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 6.84 initial = 6.84

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 15.46 initial = 15.46

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 6.04 initial = 6.04

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 18.50 initial = 18.50

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 552.88 · Darkness Principle 110.27 · Principle of Light 226.62 · Principle of Balance 162.23

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Story of a Lady Comments on self


Hi! *waves* I am Lady Tygara.  Though I have no idea where I come from or how I came to be here, it does not bring me down.  Life is not to be wept over.  It is to be enjoyed and to share that joy with others.  I smile and wave almost everywhere I go, and will talk to anyone.  My hope is to brighten everyone's day.  Even if only for a moment.

 

I have completed the Berserker's quest and entered Loreroot at MP3 and MP4!

 

I have had an assortment of crazy things happen lately.  Mcvitie gave me her elemental powers, which I later found out I could not control.  Assira the Black removed them for me before I hurt someone.  Later I went to Golemus with Pipstickz and found a small golden orb.  It stripped me of any control I had over my principles.  Now I am a student/servant of Stormrunner trying to regain control.


----------


     She stepped out from the shadows into the warm sunlight.  As the beams washed over her, Lady Tygara marveled at her surroundings.  Never had she seen a land like this.  A warm breeze caressed her creamy skin, and played within her chestnut tresses.  It also carried a strange sound.  Unfamiliar with this sound she ventured closer.  The cacophony grew with each step.  As she stepped through the trees into a clearing, she stopped in wonder.  Two warriors we locked in battle.  Each commanded strange creatures, cast powerful spells, and wielded great swords.

     Lady Tygara watched in awe.  She had witnessed many battles in the past, but never one such as this.  In a matter of minutes, it was over.  Sadness crept up within her as she watched the loser mourn over his lost creatures.

     “Where did you come from?”

     Lady Tygara looked up at the warrior that stood before her.  Sweat glistened on his ruddy complexion.  His eyes demanded an answer.

     “I do not know,” she replied.  “I was not.  Then I was here.”

     The warrior wiped his face with his hand in frustration.  "What you say makes no sense,” he growled.  “Where are your creatures?  Do you want to fight?”

     She looked at him in confusion.  “I have no creatures.  I do not wish to fight.”

     "Then you will not survive in this world," he replied.  "This is a world of might and monsters.  Those who want to survive bond with the creatures and teach them to fight either for sport, conquest, or protection.”

     Lady Tygara looked at the strange creatures that stood behind the warrior.  Some looked like nothing she had ever seen before, while others looked almost human.  They were wet with sweat and blood.  Yet each one of them had a look of pride and loyalty to their master.

     “Where do I find a creature to bond with?” she asked.

     "I will be passing near one on my journey to my next battle," he replied.  "I will escort you that far.”

     Lady Tygara struggled to keep up with the warrior’s long determined strides.  “What is that?” she gasped pointing toward three structures that soared high into the sky.

     “It is the region’s capitol, Wind’s Sanctuary,” the warrior replied.  He stopped at a fork in the road.  “Follow this road and you will come to a bridge. Cross the bridge and look for several floating orbs.  There you may find a creature or two that will help you.”

     “Thank you for your assistance,” she said as he walked away.  He did not respond or look back.  Taking a deep breath she continued down the path until she crossed the bridge.  Several orbs floated above a low pedestal.  A mist encircled each orb as though it were a shield.  Scared yet determined, Lady Tygara touched one of the orbs.

     “What do you seek?” growled the orb.

     Lady Tygara quickly pulled her hand from the orb.  “I seek a creature,” she stammered.  “One to defend me.”

     A creature started to form in the mist.  Hatred-filled eyes stared out through long matted hair.  It held a gnarled bow.  “Will I get to fight?” it growled.

     “Probably,” she replied.

     “Then we shall come with you,” said the archer in a gruff voice.  Then it held out a strangely marked ball.  “This is an elemental egg.  Take care of it and it will be loyal to you.”  Lady Tygara took the egg from the archer and wrapped it in her scarf. 

     Together the two of them returned to Wind’s Sanctuary.  She looked down the path the warrior followed earlier.  “Do you know where this path goes?” she asked the archer.

     I have never been anywhere except the orb,” the archer replied.

     Lady Tygara followed the new path past a small fancy building and along a small lake. Sounds of voices and laughing made her heart beat faster.  The archer tightened his grip on his bow and prepared for battle.  As she crept closer, she realized that the voices were coming from a pub at the edge of the path. People and creatures of all kinds ate, drank, and talked with each other.

     A solitary figure stood alone at the far side of the pub.  His intense gaze reached into her very soul.  In a heartbeat he was standing before her.  “I’ve never seen one such as you before,” he said with a calmness she didn’t expect.

     “I am new to this realm,” she replied.  “I am Lady Tygara.”

     He studied her intently for a moment.  “This is no place for a lady,” he began.  “One archer is not enough to stay here.  Allow me to lead you to a safer place.”

     Lady Tygara looked around at the rest of the pub patrons.  Many of them stared at her.  Malicious intent was obvious in their expressions.  “Perhaps you are right,” she replied. 

     Without another word he led her out of the pub.  They walked through a small grove of trees in silence.  Lady Tygara took in the beauty of the world around her. Sunlight dappled the path as a gentle breeze made the leaves dance on their limbs.

     They stopped near an ancient-looking iron gate.  “You will be safe here until you learn more about our realm,” he said turning back to her.  “This is a place of learning.  It’s called Marble Dale Park.”  He looked at her again with the same intense gaze as before, “I will return and check on your progress.” He went out through the gate.

    As time progressed, Lady Tygara met many interesting warriors within the park.  Most were willing to pass along their knowledge and relate stories of the realm. Siala Lone Wolf and Calyx of Isis took a particular interest and aided in her training.  Other warriors told of different areas of the realm and the dangers that lie beyond the gates of the park.  Their stories scared and excited Lady Tygara.  She decided that she needed to leave the park to grow stronger and gain more creatures.

     Once she left the park, Lady Tygara ventured through the southern region.  Though not strong enough to enter Necrovion or Golemus Golemicarum, she did find an aramory and gather several more creatures.  She then returned to the floating orbs by the bridge and retrieved another archer and elemental.

     Lady Tygara began to accept challenges from other warriors, but found no thrill in the fight.  It was then that she ventured west of the park.  Before long she found herself standing before two strange trees. Suddenly a voice echoed in her head. See us for what we are.  Pain and dizziness swept over her making her drop to her knees.

     “Those are the Loreroot guards.”

     Through blurred vision Lady Tygara looked up.  The warrior from the pub was looking down at her. For the first time he was smiling. His eyes were warm and caring. Gently he helped her to her feet.

     “I’ve been keeping an eye on you.”

     “You have?” she asked.

     “I told you I’d check up on you,” he replied.

     “What lies beyond these…guards?” Lady Tygara asked.

     He studied her carefully.  “It’s a secret,” he finally replied.  “Those who wish to enter Loreroot must figure out how to do so one their own; otherwise, you can become lost within.”

     Lady Tygara thought about the different stories other warriors had told her about Loreroot.  She longed to enter in hopes of finding a place within this realm to truly call home. Though she hadn’t entered the other lands to the south none of them called out to her like this one.  She could feel the warmth and peace radiate from beyond the guards and she longed for it.  But first she would have to figure out how to get past them.

 

 

Sisterhood Personal hate list

THE SISTERHOOD CREST!!!  Founded by Sister Kriskah Arcanu.

THE SISTERHOOD

The following are not to be taken seriously.  We are not an alliance nor do we seek to become one...unless asked by HIM.

1. Ye must be able to wear a dress without tripping.

 2. Thy hair must touch thy waist or lower. (Does that make sense, Lucius?)

 3. Ye must be able to sword fight with one hand and hold your dress up with the other.

4. Ye must be able to tell when a man is lying.

5. Ye must be able to smell a bargain a mile away.

6. Ye must conduct yourself in a courtly manner...when needed.

7. Ye must be able to fight 10 times in a row...and still smell like a rose.

8. Ye must be able to fight and not smudge thy lipstick.

 9. Ye must be a hellion behind closed doors and a conduct thyself as a Lady in public.

 10. Must be able to drink thy tea...without slurping. (Whenever we are together, someone slurp (loudly) so the others can follow suit. XD)

MEMBERS:

1. Sister Calyx of Isis

2. Sister Lady Isolda

3. Sister Ailith

4. Sister LunarGoddess

5. Sister Amoran

6. Sister SageWoman

7. Sister Peace

8. Sister Nelya Setesh

9. Sister Kittiness

10. Sister Kalaminira Kol

11. Sister Siala Lone Wolf

12. Sister Dark Mystic

13. Sister Falen Angel

14. Sister Aia, Priestess of Mana

15. Sister Keida

16. Sister StrongWilled Legna

17. Sister Lunar Priestess

18. Sister Mainnelle D Ashke

19. Sister Arianna de Montreve

20. Sister Esmerelda

21. Sister SunPriestess

22. Sister Lady Renata

23. Sister Merewen

24. Sister LilMsPiggy

25. Sister Rubyribeena

26. Sister Lady Amethyst 

27. Sister Jazira

28. Sister Dark Trial

29. Sister Kriskah Arcanu

30. Sister Mya Celestia

31. Sister Adiallinda

32. Sister XinHun

33. Sister Dream Elf

34. Sister Keida

35. Sister Black Rose

36. Sister Makichama

37. Sister Phantom Orchid

38. Sister Grid Althea

39. Sister Lady Tygara

40. Sister Handy Pockets

 GUARDIANS: GREMLIN, AEOSHATTR, WHITE REAPER & KAEL RAYNE

Creatures 13

  • GrasanHuvourer TubbyGrasanHuvourer TubbyGrasan Huvourer, level 3
  • Dark Archer IIIDark Archer IIIlevel 5
  • Elemental IIIElemental IIIlevel 4
  • Water Guardian IIWater Guardian IIlevel 4
  • Dark Archer IIDark Archer IIlevel 4 · 3 held
  • Angien EggAngien Egglevel 2
  • Master of PuppetsMaster of Puppetslevel 3
  • Pimped Grasan IIPimped Grasan IIlevel 2
  • EggEgglevel 1 · 3 held

The most experienced kinds, of 13 creatures in all.

From the Adventure Log

Page 76 · Golemus Wizard quest - Ak.

One place Akasha never checked is the the floatin pyramid, but she has no way of getting there. "There must be a connection between all this..the book is here somewhere, if its on the huge floating pyramid then there must be a way of getting there, if not , it must be somewhere here....oh...the wizard also said that it is guarded by the fires of mount Kelletha, how could i forget that!"

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay