MagicDuel

Lupus von Dracula k

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,587of 5,000

292 days in the realm since 8 May 2010 · started in The Original Story Mode

Record

  • Fights356 won · 560 lost
  • Active5% of days · 292 of 5,987
  • Adept ofadiomino
  • Player ID192129
Play with Lupus von Dracula k as your mentor

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Character

Combat stats tap a row for its sources

  • 54.40 initial = 54.40

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 24.38 initial = 24.38

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 6.23 initial = 6.23

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 7.01 initial = 7.01

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 36.31 initial = 36.31

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 4.97 initial = 4.97

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 15.80 initial = 15.80

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 8.83 initial = 8.83

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 32.07 initial = 32.07

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Transposition Principle 67.35 · Darkness Principle 24.41 · Principle of Syntropy 66.67 · Principle of Entropy 2

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

                                                                    Wolf of Dracula is my name.

 

                      Anyone who has ever known me probually knows by now I that I am randomly around and when I am it usely is only for a short amount of time before I disapear. I would like to beg all of you for patience. My life is very busy and takes me to alot of places. I'll be somewhere whenever I can. If I am not around don't get annoyed. I care for you all so just be patient and care for me when I am arround. I know that sounds werid but I like to be cared for and if I am cared for I could probually stay arround in one place longer.

 

Lupus's Life

                        Origionally when she first came to this land it was because she had been forced to flee from the murderous opinions of her fellow Transavanians back home when she turned into something more abismal than her mother and father. For on her 16th birthday out of the middle of nowhere she recieved her parents curses along with a strangers kiss who dissapeared immediately after. Her parents being none othe then Vald the Impalor a.k.a Dracula and his beautiful werewolve wife were shocked by this strange twist and knowing their nieghbors as well as they did sent her away for her own safety.

                         Smuggled out of Transavania by means of a land caravan Lupus eventually made it to the Paper Cabin and started her life all over again,Like anyone else in this land her frist few years were werid and filled with both comedy and tragidy. Untill one day she recieved a letter from her father telling her that their family homesteed had been siezed by the government due to centurys worth of unpaid taxes and that they were now homeless and coming to live with her. Upon their arrival they set up a secrect camp and had their minions make them a manson. After the work on the manson was completed they hired a local magican to bewitch the place so that no mortal or immortal with out promission from the manson master could see or enter the place. When the spell was complete the magican was killed, his blood enjoy and his body eaten by a pack of loyal wolves brought over from Transavania.

                         Since the arrival of her parents to the land Lupus has been kept quite busy trying to civilize them a bit. However they never seem to listen to her and instead her main activity has been cleaning up after their messes. Still life must go on. So when ever she can she escapes from their sight and tries to live. Though it is kinda hard to enjoy life when you can hear your father pageing you in your thoughts.

 

Her Posessions

                          1. -a pink backpack full of stuff

                          2. -a purple silk scarf she wears around her neck or at times uses for a headband.

 

Lupus's Quiz Results

What type of Angel Are You? {Girls ONLY Anime Angel Pics}

Angel Of Darkness

You are the Angel Of Darkness. You live among the deep shadows of the night. Your soul is also hidden in the shadows. You are dark, not quiet evil, just dark. No one knows the real you, you might not even know your true self!

http://www.youthink.com/quiz.cfm?action=go_detail&sub_action=take&obj_id=44683

 


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Writiers Well Personal hate list

I hope this doesn't get me in trouble;  but can some of my friend here please find me on gaia if they have a gaia account? I like gaia. My username there is Slytherins Heiress April. Hope to be seeing you.


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Creatures 8

  • Elite KnatorElite Knatorlevel 4
  • Hollow WarriorHollow Warriorlevel 2 · 2 held
  • Grasan HuvourerGrasan Huvourerlevel 3
  • Aramor AssassinAramor Assassinlevel 3 · 2 held
  • Elemental IVElemental IVlevel 5
  • Grasan IGrasan Ilevel 1

The most experienced kinds, of 8 creatures in all.

Adepts 1

1 player joined the realm as Lupus von Dracula k’s adepts.

From the Adventure Log

Page 459 · The Traveler

Voices in his head tell him to go deeper in through the portal. Sadness fills his soul as if something in him could predict what would happen. Renavoid goes deeper on the path through the breach in the wall. Darkness surrounds him. There was no Necrovion on the other side!

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay