MagicDuel

MRHoly One

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 3,626of 5,000

899 days in the realm since 16 September 2008 · started in The Original Story Mode

Record

  • Fights2,433 won · 2,433 lost
  • Active14% of days · 899 of 6,586
  • Adept ofMRAlyon
  • Player ID92070
Play with MRHoly One as your mentor

Join the realm from this page and you start as MRHoly One’s adept. MagicDuel is free to play in the browser.

Medals 2

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about MRHoly One.

Character

Combat stats tap a row for its sources

  • 16,555.67 initial = 16,555.67

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 8,723.42 initial = 8,723.42

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 826.34 initial = 826.34

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 513.85 initial = 513.85

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 658 initial = 658.00

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 158.51 initial = 158.51

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 694.44 initial = 694.44

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 500.60 initial = 500.60

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 720.38 initial = 720.38

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.20 initial = 0.20

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Element Principle 4,000 · Principle of Entropy 4,000 · Darkness Principle 4,000 · Principle of Cyclicity 4,000 · Principle of Syntropy 4,000

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

And it was heard as it were,

The noise of thunder,

One of the four beasts saying,

Come and see, and you saw.

And behold, a BLACK horse,

And his name that sat upon him.....was DEATH!

And HELL, followed behind him.

And THE power was given to him over the fourth part of the earth,

To Kill with sword,

And with the beasts of these lands.

 

A seeker of the Light, though nothing but darkness, destruction and death follows!


 

 

 

 

 

 

 


Personal hate list

I hate those that hate!

 

AND I LOVE ME SOOOOOO MUCH!!!


 

QUEST

Find a player by the name of TheCoroner.

He has in his possession something that i NEED!

He has in his inventory a t-shirt. Acquire that t-shirt by any means necessary.

Trade for it, beg for it, shoot, knock him over the head and take it from him, i don't really care.

JUST BRING IT TO ME!

Your reward will be: ANY one of the creatures listed below, plus a few silver coins as well.

Good luck. You will need it, he is quite begrudging to hand it over.


 

CREATURES FOR SALE/TRADE

Joker...234 days old

Imperial Armor Assassin...234 days old WITH Blood Drop 1 token

Skill Vampire that's 164 days old

Angien

updated 7-21-2009

 

Military ways and beliefs


MR's Training Grounds

Located at the Golden Globe Gazebo in MDA Gardens


Staff
.MRD.
MRWander
MRV
MRWarrior
MRHoly One
Kamate
MRAlyon


Please do not attack without prior knowledge of how we train. For information on how to attack ask one of our Staff members. We use ONLY non damaging rituals

Example of a Defense : Single Grassan set to Weaken Defense

Example of Attack : 4 Heretic Archers set to Weaken Defense, and 2 Winderwelds


We hope that everyone enjoys what we have created and please do not ruin it for other players by breaking the rules.

If you enter the Golden Globe Gazebo for any purpose, please set a single creature NON damage ritual, even if you do not wish to train

Violators WILL BE Prosectuted by .MRD.





Special thanks to these people for helping create the MR's Training Grounds


.Shoeps.
.Akasha.
MRWander
MRV
MRHoly One
MRWarrior

Without their support and countless hours of testing this could not have been possible

Creatures 1

  • MAXED BloodMAXED BloodBloodPact Chaos Archer, level 6

Adepts 13

13 players joined the realm as MRHoly One’s adepts.

From the Adventure Log

Page 524 · A Debt Repaid

"Thank you for your service, Nimrodel. Necrovion will not forget the favor you have
shown to its children" Syrian produces a small pouch, coins softly clinking within.
Nimrodel holds up her hand. "No. I won't accept payment for this. I don't like to sell my services. It's free to all who need it."

Azull takes a step towards her. "Are you willing to use it
for those who started this? For the ones who choose to kill?" Nimrodel raises her proud features and matches Azull's gaze, "A victim is a victim, irrespective of what they have
done in the past or will do in the future." Nimrodel turns and leaves, stepping through Necrovion's gate and towards her homeland, her mind set on convincing those of her land, and hopefully others, that a change is needed throughout the realm.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay