MagicDuel

MRSQUAD

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor -610of 5,000

264 days in the realm since 29 August 2008 · started in The Original Story Mode

Record

  • Fights745 won · 908 lost
  • Active4% of days · 264 of 6,605
  • Adept ofMRWarrior
  • Player ID85996
Play with MRSQUAD as your mentor

Join the realm from this page and you start as MRSQUAD’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about MRSQUAD.

Character

Combat stats tap a row for its sources

  • 249.27 initial = 249.27

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 210.70 initial = 210.70

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 67.93 initial = 67.93

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 108.62 initial = 108.62

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 126.76 initial = 126.76

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 56.01 initial = 56.01

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 78.18 initial = 78.18

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 27.18 initial = 27.18

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 43.75 initial = 43.75

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Entropy 111.62 · Principle of Balance 55.16 · Principle of Light 73.22 · Darkness Principle 93.51 · Principle of Cyclicity 21.05

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Goals Comments on self

I AM A MR and I AM PROUD TO BE ONE


Army of MR\'s being formed....

MRD------------------------------------------------------MP5---------head contest winner
MRG--------------------------------------------MP4
MRP----------------------------------MP3-------------2nd place in heads
MRD\'s Wife-------------------------MP3
MRX--------------------------------- MP3
MRQ---------------------------------MP3
MRJ----------------------------------MP3
MSA-------------------------------------------MP4
MRZnible-------------------------------------MP4---------1st place in heads
MRTime----------------------------MP5----------3rd place in heads
MRR----------------------------------MP3-------------1st place in heads
MS DK------------------------------MP3
MRSQUAD---------------------------------MP3 winner of heads enter lore root as mp3



Do you think you could be in a better place then this we got good players in all areas and more are coming if you want to join the MR\'S mail me thank you

Personal hate list

RATE NOW I DONT HAVE ANYONE THAT I HATE BUT I AM SURE THEY WELL COME

Military ways and beliefs

just to kill or be killed

Creatures 31

  • Elemental VElemental Vlevel 6
  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Water Daimon IWater Daimon Ilevel 5
  • Grasan HuvourerGrasan Huvourerlevel 3 · 3 held
  • BloodPact Dark ArcherBloodPact Dark Archerlevel 3
  • JokerJokerlevel 1
  • Adult KnatorAdult Knatorlevel 3
  • Dark Archer IIDark Archer IIlevel 4
  • FledglingFledglinglevel 3 · 2 held
  • Animated Tree IAnimated Tree Ilevel 2
  • Water Being IIWater Being IIlevel 2 · 2 held
  • Elemental IElemental Ilevel 2 · 4 held

The most experienced kinds, of 31 creatures in all.

From the Adventure Log

Page 183 · A Freezing Firestarter

An echoing WHOOOSH announced a spurt of flames rushing past *phrog* as a drachorn and its master scamper by following a metalic rabbit. Slightly interested, *phrog* picks up a few sticks and tries to start a fire to warm his chilled hands. "It's such a beautiful thing...these flames.."

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay