MagicDuel

Master Of Magic

  • 4Mind Power 4of 7 levels
  • Golemus Golemicarumno alliance
  • Honor 3,029of 5,000

117 days in the realm since 24 June 2011 · started in The Original Story Mode

Record

  • Fights676 won · 546 lost
  • Active2% of days · 117 of 5,576
  • Adept ofManda
  • Player ID222287
Play with Master Of Magic as your mentor

Join the realm from this page and you start as Master Of Magic’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • -42.19 initial = -42.19

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • -61.86 initial = -61.86

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • -44.20 initial = -44.20

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -73.31 initial + 20 territory = -53.31

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • -55.56 initial = -55.56

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • -7.87 initial + 20 territory = 12.13

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • -49.23 initial + 40 territory = -9.23

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -60.65 initial = -60.65

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • -56.73 initial + 50 territory = -6.73

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.71 initial = 0.71

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLoggingHerbalism 0.0Experimentalism 1.1100
  • Experimentalism1.1
  • Herbalism0.0

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 55.28 · Darkness Principle 66.63 · Time Principle 12.55 · Transposition Principle 3.98

Realm

Golemus Golemicarum

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

A long time ago, long before most of us were born, in the 59th epoch, a war was taking place. The war was terrible, but that's not what made it stand out, for the unique thing about this war, was the combatants diversity... Humans were not the only fighters you see, machines, aliens, creatures, shades, and even the Gods themselves were sparring. One night, when a temporary truce was decreed, a wizard living in Golemus (of course, back then it was called Erathaton) foresaw the destruction of all the races, he knew that treason would happen, and a mistake would lead to the destruction of all that ever was. However, he also foresaw that the human race would prosper once more, and that the creatures after that would come to be, but they would be weak and humans would control them... He also saw that the shades would re-form, stronger than before, and then a shade hero, who will slaughter millions of  forces, and then even unleash the same havoc that had been unleashed last time, that will be unleashed soon... And then nothing. All forms of life would be forever gone. For that, this wizard had to warn the next epoch, but simple words might be forgotten or ignored, he needed something more, he needed a living organism, so he called to order an emergency meeting with all the races most profound thinkers...

After filling them in on his vision and goal, all the races agreed to produce this living organism, but arguments broke out on what race this organism should be, each desiring their own. Finally, a Farckricher suggested that they take equal genes from each race, and merge them together. The proceedings started directly, and finished in no time at all, but before they were finished, the treason had begun! A race of vampires wishing to increase their numbers toxicated a cave filled with bats... However, that cave was also filled with Cyclopes, and the toxic reached their eyes, blinding them. They started attacking random cities and eventually made enough racket to wake up the Gods, the Gods started punishing the species on the realm, so these species defended themselves by attacking the Gods, but many shots missed and kept rising until they reached the aliens, but due to the plant's turn around itself, by the time the aliens realized they had been attacked, they didn't know which of the three neighboring planets had done it, so they declared war on all of them... Things continued in this way, and all species were attacking each other, and the truce was never going to be declared. Now, the supreme God, God of all Gods, was not pleased by what he was seeing, so he decided to knock everyone unconscious for a while so that they would stop this foolishness, for he was growing old and could not directly interfere, but as he did that, something happened... No one knew what, because the only survivor didn’t know himself, all that I know is that this great wizard (due to defensive spells) survived, just long enough to add the final touch to my creation... He stopped however at a sorrowful site, the destruction of Erathaton! The wizard was so affected by this change, that he went up to his land, and made it split, releasing it's 5 elemental cores (used to control the elements)... Channeling all of his remaining power into the cores, he cast 4 to the corners of the Earth, and the last one into that organic creation of his, that was the last touch needed...

And I opened my eyes. I remember him channeling all his thoughts, powers, and memories into me, and then, burying me underground. I am sure that he is dead... That that last action drained him of his will to live, but I survived, and that was what he wanted...

 

Centuries later, and on the next epoch, I woke up... From what I've collected, people usually wake up in the paper cabin, but I woke up in the road of battles... After obtaining my creatures, they began talking to me, telling me what to do, how they would be most effective... I thought that was normal, but later learned otherwise and after meeting Mirand, something strange happened... My intuition was telling me to do something, but I was too scared, even though I knew it would change a lot of things. Mirand even told me once : 'do it and let's get it over with, it'll be good, trust me' but I never did... Afterwards, I was greeted by a soul, he told me to tell the world I was his brother, and he gave me a group of creatures to aid me, one of which was about to hatch, after hatching the angien, and naming her Egg Head (she liked the name) she told me : 'you will meet a girl on ur path, it is the only reason you have appeared now, and not before or after, only with her love may you survive, and only if it is as powerful as ur creator's love for his land! He has transferred to you the ability to love wholeheartedly, use it wisely' and then, she burned herself to death... After i got my MB creatures, they started pulling me towards something, it was a metal contraption. After holding it, I was totally confused on what to do, until my MB crits left and returned with some papers. After that, I opened the thing, but I wasn't the one who solved it... It was my creatures! Always communicating with me and telling me what they are doing. After the sound I heard, my creatures started pointing in all directions, my senses were going crazy, I could hear yells for help, and directions, and reasons to not kill the voices, but they soon stopped, my senses went numb, and my creatures  froze...

After a few seconds, I could hear a soft humming, looking at my creatures, I found them pointing, i followed only to find a girl. In her, I could see hope, I could see beauty, I could see happiness, I could see success, I could see the means to an end... But could it really be that simple?

 







NOTABLE DATES:

server time: Jul 14 15:18:42
~ Day: 194 Year: 6 ~ 
 First angien lvl 3 hatched today --- named him egg head ^^

server time: Jul 16 15:18:42
~ Day: 196 Year: 6 ~
Finally beat Kz with his killer 974 extra attack ritual =) per each of the 6 creatures
IN X X Kz 3664 6512 0 15-07-2011 22:23:50 replay
 
 
server time: Jul 15 xx:xx:xx
~ Day: 205 Year: 6 ~
Found the love of my life! Eva De Vil! biggest thing that ever happened to me in MD
 
AND THEN SHE BROKE MY HEART </3

server time: Jul 29 16:49:33
~ Day: 205 Year: 6 ~
Reached max honor (5000) today...
Also, I got rejected by Eva, and I am now heartless... I am now ruthless... Do not expect any good to come from me
anymore...

Server time: Aug 03 09:00:58
~ Day: 214 Year: 6 ~
Got my first usable item : a Reality Cognator, one that collects Fenths...


Server time: Mar 29 21:36:29
~ Day: 87 Year: 10 ~
My bond to my soul mate is stronger than I expected. With her departure, my power slowly weakened until I passed out.
 I have now awoken, 4 years later, with a loss of memory.
Eva... Nothing but a distant memory. My heart longs for my new love, but how will it fare this time?

People I Despise Personal hate list

   Sorain Fitdo 


and also Lone Wolf, really Lone Wolf.

Military ways and beliefs

fighting is not all raw strength and power,

every ritual has it's anit-ritual

spells are also fights, though smarter and harder ones ;)

Creatures 17

  • Creepy ComedianCreepy ComedianDay Dreamer, level 2
  • KetsKetsPimped Grasan I, level 1
  • ExilionExilionImperial Aramor, level 1
  • Master Of AngiensMaster Of AngiensAngien, level 3
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3 · 2 held
  • Dark Archer IIDark Archer IIlevel 4
  • Savage SlaveSavage SlaveGrasan II, level 2
  • Grasan IGrasan Ilevel 1
  • Unholy PriestUnholy Priestlevel 1
  • Heretic Archer IIHeretic Archer IIlevel 2
  • Young Savage KnatorYoung Savage Knatorlevel 1 · 2 held
  • JokerJokerlevel 1

The most experienced kinds, of 17 creatures in all.

Adepts 1

1 player joined the realm as Master Of Magic’s adepts.

From the Adventure Log

Page 131 · The Shade Ballance - Others

Bound to worship Angiens, The Seekers of Enlightment guild has formed under leadership of *chewett* and represents Marind's Bell.
Out of the ruins of the old town there is nothing to defend or to fight for, nothing else but the hope itself that the town
will be what it once was. Angiens have lived for so long in Marinds Town but in times of need they did not helped anyone,
The seekers believe that they will discover the secrets of the Angiens and understand more about the world. They still represent their only hope and the most decisive advantage against the constant
threat of the Shades. Angiens ar dualist creatures, too complex to be understood by any normal human, but understanding them better will unfold secrets about the other parts involved in this, most of all the all feared Shades.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay