MagicDuel

Minory

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

233 days in the realm since 17 April 2008 · started in The Original Story Mode

Record

  • Fights186 won · 518 lost
  • Active3% of days · 233 of 6,738
  • Adept ofYami no Sakura
  • Player ID36378
Play with Minory as your mentor

Join the realm from this page and you start as Minory’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 38.83 initial = 38.83

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 21.73 initial = 21.73

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 15.04 initial = 15.04

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 10.17 initial = 10.17

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 25.05 initial = 25.05

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 4.83 initial = 4.83

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 21.97 initial = 21.97

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 17.94 initial = 17.94

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 24.41 initial = 24.41

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Time Principle 48.37 · Principle of Cyclicity 74.69 · Transposition Principle 71.52 · Darkness Principle 58.32 · Principle of Light 56.54

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

My, my, it's me. Comments on self

Hey, I\'m Minory. Or Mino. Or whatever you want to call me. (Glai...) Anywhom, I\'m a pretty nice person most of the time. As long as you\'re nice, anyway. So drop in a say hi. I don\'t bite...Most of the time....>>; And I wrote a riddle \'cause I was bored! :D Of the seven we are one Risen by ours before yours had begun Over a sea we stand tall Never seeing but seen by all See how perfectly we align To the cardinals by design And beneath our backs of gold Lie past treasures for the bold. What are we? No, you will not get anything from solving this...I\'m not an RPC...>>; Those who\'ve solved: Ethereal Queen Aleron TracerkinD ~~~ Minory: Yeah, try it on Tas, Queen. :D [Spell]: Tasselhoff is unable to speak. Minory: Congrats Queen~! [Spell]: Ethereal Queen is unable to speak. [Spell]: Minory is unable to speak. [Spell]: Minory is unable to speak. [Spell]: .Renavoid. is unable to speak. [Spell]: Ethereal Queen is unable to speak. [Spell]: Minory is unable to speak. [Spell]: Aleron is unable to speak. Yeah...Basically...I silenced the rest of them~! I silenced them all! BWAHAHAHA~! dst: then let me show you my muscles :D Sol: You have muscles? Minory: O.o Sol: Are you sure they aren\'t inflatable pads?

Uh...Rawreth? Personal hate list

Yeah, I\'ve decided that what I dislike isn\'t that important...So that\'s at the bottom, and I\'ve put a luffle people list here on top! :D People Who Are Just Awesome Like That And Deserve Special Mention For Being So Awesome Yami no Sakura .Renavoid. .Metal Bunny. (Dammit....He has dots now, lol....) Glaistig Lulu And Really Helpful Awesome People dst No one Sacophilz And I know I\'ve forgotten some people...So remind me when you get the chance! ;) ~~~~~ I dislike a few things....Maybe hate, too. But here they are. -Excessive swearing (Noooooo, of course I\'m not a hypocrite...I don\'t swear. Excessively. ;) ) -Insults that are not earned -Respect that is not earned -n00bs -Public toilets -And more...When I think of them...>>;

Creatures 17

  • Elemental VElemental Vlevel 6 · 2 held
  • Chaos ArcherChaos Archerlevel 6 · 3 held
  • Pimped GrasanPimped GrasanPimped Grasan Huvourer, level 3
  • Grasan HuvourerGrasan Huvourerlevel 3
  • SolomirathaniusSolomirathaniusCombat Drachorn, level 4
  • Water Daimon IIWater Daimon IIlevel 6
  • Aramor AssassinAramor Assassinlevel 3 · 2 held
  • Mini KCMini KCKnator War Master, level 5
  • Hollow WarriorHollow Warriorlevel 2
  • Elite Lorerootian ArcherElite Lorerootian Archerlevel 3
  • Animated Tree IIAnimated Tree IIlevel 3
  • Imperial AramorImperial Aramorlevel 1

The most experienced kinds, of 17 creatures in all.

Adepts 3

3 players joined the realm as Minory’s adepts.

From the Adventure Log

Page 216 · The Shade Ballance - Ren.

In light of the upcoming Festival, the Master Archivist decides to host a fun ball at his precious Archives. Two mattresses are hauled to the Main Lobby for mattress racing, and the Great Hall of the Sun has been cleared for dancing and socializing. Drinks are on the table in the Indexed Room of Memories. Ren looks at the handy work and grins, "This will be fun!" :D Players are encouraged to come to the Archives and engage in your excellent roles to prepare for the Festival and have fun!

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

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