MagicDuel

Mysteria Blue

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 2,850of 5,000

606 days in the realm since 11 May 2009 · started in The Original Story Mode

Record

  • Fights301 won · 389 lost
  • Active10% of days · 606 of 6,350
  • Adept ofadiomino
  • Player ID151537
Play with Mysteria Blue as your mentor

Join the realm from this page and you start as Mysteria Blue’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 180.42 initial = 180.42

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 108.90 initial = 108.90

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 48.05 initial = 48.05

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 29.69 initial = 29.69

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 57.33 initial = 57.33

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 38.51 initial = 38.51

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 50.47 initial = 50.47

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 38.95 initial = 38.95

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 65.25 initial = 65.25

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Syntropy 1,429.39 · Principle of Entropy 377 · Element Principle 401.27 · Principle of Light 540.45 · Principle of Cyclicity 450.62

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

My Story Comments on self

 

 

Mysteria Blue! That's what they call me, but it's not my true name. I have not heard my real name for oh, about 100 years. I cannot remember my true name, but do remember why I can't remember it. I am the guardian, and wielder of the Staff Syndria. It is an intricately carved staff made the rare white oak, from which comes the Sapphire Blue Flame. What kind of power comes from the staff you ask. Well, that is all part of the mystery. I have been asked not to reveal the true power of the staff, but I can tell you that at times it will show the truth of a matter. A power it does have is to render me invisible when I wish it.

I have some skill with herbs, and healing. I am very skilled at healing animals, and if I find someone in dire need of healing I can try using Trueleaf. Trueleaf is an herb that will heal and revive a being. If the fates decree that that being should be healed and/or live. It will heal in a manner fitting to the being depending on whether the being is of light, or darkness.

I have two new magic abilities that i have discovered. One is a bird form that I have.  Flying is freedom.  The other is to use magic paints that I have invented using rare special plants and earths.  When I paint an image on a scroll, I have the ability to bring that image to life. It can be wondrous.

I am a half Human, half Elven woman. My father was a Human by the name of Romanious. My mother was an Elf by the name of Elarie. I am of average build and height. I've been told that I can move very quickly, and quietly if needed. I don't think I look much like an Elf. If my parents had last names, I cannot remember them. My mother was an attractive blond haired, green-eyed weather mage. She had to learn to control her emotions because if she didn't she could cause rain, or snow storms, if she became angry. Once I dropped her spell book into the fire, and a page was half-burned. She became so angry with me it took a month for us to dig ourselves out of the snowstorm she created.

My father was dark haired with blue eyes. He was a boat builder, and a gentle man. We would take walks in the wood and sit in our shady spot by the river. Animals and birds would come up to him, and allow themselves to be touched by him. I take after him in looks, and manner. I consider myself to be a warm, kind person, and at times am quiet. Although I enjoy social times and interactions with others, there are times when I am quiet and reflective; even in the presence of company. The results of my choices have led me to try to consider well my actions, although I have times when I make mistakes, terrible mistakes. I have that sorrow, you know.

My home was a world that was beautiful. It was a very peaceful society. We learned to use magic as children, and were taught to be very careful and were taught to use it for beneficent purposes. Although, even beneficent purposes can go awry. I had learned to love life. My world had birds that would change colors to suit their moods, and animals that could speak to you when they chose to. Well, that is they would speak to me. I loved spending my time with the animals and birds. They taught me their magic secrets, and I was their friend.

As a child I was very curious, and as an adult I grew more so. Sigh. I loved to explore the forests, the lakes, and the mountains of my world. I always wanted to know their secrets. I roamed many places in the world, and as I did my magic power grew...

My memory has come back, and with it so much pain. How did I know what little green berries would do to me and those I loved.  

I found them one day in the forest of my home, the berries.  I was foolish enough to eat some one day when I was hungry.  I mistook them for an innocent variety of of food berries.  These berries are a dangerous, hallucinogenic drug that altered my world some much that my people banished me.  I liked the feelings of being relaxed, and forgetfulness at times that the berries would give me.  The problem was I needed more and more of them to get the same effect.

As I came to live in Loreroot I met and fell in love with my husband, Gremlin.  we are very happy and are expecting twins next summer.  Here are pictures of our beautiful house and garden.

 

 

The Synod's current members (as of Day 5 Year 5)

 

Higher Synod

1. Aeoshattr, Lord of Treachery and Arcane; Current leader of the Synod
2. Lady Renata, Mistress of Seduction and Desire
3. Mya Celestia, Empath of the Guardians
4. Flamewarrior, Harbinger of Nature
5. Dante Falcon, Aspiring Scholar
6. Shemhazaj, Wanderer and Seeker of Redemption
7. Adam Icepheonix , Guardian of Tranquility
8. Gremlin, Guardian Angel
9. Sharazad, Seeker of Lore and Legends
10. Mysteria Blue, Truthkeeper
11. Darrydabby, (role not decided yet)
12. - on hold-
13.
Lower Circle:
(currently, not recruiting)
Seal of the Synod




    OK    
The Synod's current members (as of Day 5 Year 5)

 

Higher Synod

1. Aeoshattr, Lord of Treachery and Arcane; Current leader of the Synod
2. Lady Renata, Mistress of Seduction and Desire
3. Mya Celestia, Empath of the Guardians
4. Flamewarrior, Harbinger of Nature
5. Dante Falcon, Aspiring Scholar
6. Shemhazaj, Wanderer and Seeker of Redemption
7. Adam Icepheonix , Guardian of Tranquility
8. Gremlin, Guardian Angel
9. Sharazad, Seeker of Lore and Legends
10. Mysteria Blue, Truthkeeper
11. Darrydabby, (role not decided yet)
12. - on hold-
13.
Lower Circle:
(currently, not recruiting)
Seal of the Synod




    OK    
The Synod's current members (as of Day 5 Year 5)

 

Higher Synod

1. Aeoshattr, Lord of Treachery and Arcane; Current leader of the Synod
2. Lady Renata, Mistress of Seduction and Desire
3. Mya Celestia, Empath of the Guardians
4. Flamewarrior, Harbinger of Nature
5. Dante Falcon, Aspiring Scholar
6. Shemhazaj, Wanderer and Seeker of Redemption
7. Adam Icepheonix , Guardian of Tranquility
8. Gremlin, Guardian Angel
9. Sharazad, Seeker of Lore and Legends
10. Mysteria Blue, Truthkeeper
11. Darrydabby, (role not decided yet)
12. - on hold-
13.
Lower Circle:
(currently, not recruiting)
Seal of the Synod




    OK    
The Synod's current members (as of Day 5 Year 5)

 

Higher Synod

1. Aeoshattr, Lord of Treachery and Arcane; Current leader of the Synod
2. Lady Renata, Mistress of Seduction and Desire
3. Mya Celestia, Empath of the Guardians
4. Flamewarrior, Harbinger of Nature
5. Dante Falcon, Aspiring Scholar
6. Shemhazaj, Wanderer and Seeker of Redemption
7. Adam Icepheonix , Guardian of Tranquility
8. Gremlin, Guardian Angel
9. Sharazad, Seeker of Lore and Legends
10. Mysteria Blue, Truthkeeper
11. Darrydabby, (role not decided yet)
12. - on hold-
13.
Lower Circle:
(currently, not recruiting)
Seal of the Synod




    OK    
The Synod's current members (as of Day 5 Year 5)

 

Higher Synod

1. Aeoshattr, Lord of Treachery and Arcane; Current leader of the Synod
2. Lady Renata, Mistress of Seduction and Desire
3. Mya Celestia, Empath of the Guardians
4. Flamewarrior, Harbinger of Nature
5. Dante Falcon, Aspiring Scholar
6. Shemhazaj, Wanderer and Seeker of Redemption
7. Adam Icepheonix , Guardian of Tranquility
8. Gremlin, Guardian Angel
9. Sharazad, Seeker of Lore and Legends
10. Mysteria Blue, Truthkeeper
11. Darrydabby, (role not decided yet)
12. - on hold-
13.
Lower Circle:
(currently, not recruiting)
Seal of the Synod




    OK    
The Synod's current members (as of Day 5 Year 5)

 

Higher Synod

1. Aeoshattr, Lord of Treachery and Arcane; Current leader of the Synod
2. Lady Renata, Mistress of Seduction and Desire
3. Mya Celestia, Empath of the Guardians
4. Flamewarrior, Harbinger of Nature
5. Dante Falcon, Aspiring Scholar
6. Shemhazaj, Wanderer and Seeker of Redemption
7. Adam Icepheonix , Guardian of Tranquility
8. Gremlin, Guardian Angel
9. Sharazad, Seeker of Lore and Legends
10. Mysteria Blue, Truthkeeper
11. Darrydabby, (role not decided yet)
12. - on hold-
13.
Lower Circle:
(currently, not recruiting)
Seal of the Synod




    OK    
The Synod's current members (as of Day 5 Year 5)

 

Higher Synod

1. Aeoshattr, Lord of Treachery and Arcane; Current leader of the Synod
2. Lady Renata, Mistress of Seduction and Desire
3. Mya Celestia, Empath of the Guardians
4. Flamewarrior, Harbinger of Nature
5. Dante Falcon, Aspiring Scholar
6. Shemhazaj, Wanderer and Seeker of Redemption
7. Adam Icepheonix , Guardian of Tranquility
8. Gremlin, Guardian Angel
9. Sharazad, Seeker of Lore and Legends
10. Mysteria Blue, Truthkeeper
11. Darrydabby, (role not decided yet)
12. - on hold-
13.
Lower Circle:
(currently, not recruiting)
Seal of the Synod




    OK    
The Synod

 

About us:

We are what we are. Simple yet difficult. When one joins us, nothing changes for them. Almost nothing. They are forced to learn how to share their minds, their very essence with others. Yes, it may be painful for others, but united we stay strong. We shall be a faction, should Lord Mur help us.

The synod is composed of the 13 members of the higher synod, all equal among them. The leader’s only other attribute is the ability to speak for the entire synod. The lower circle is composed of apprentices, those that have just joined and are learning most. The scholars (one for 3 apprentices), the right hands of the higher synod. They teach and supervise apprentices. The judges (one for 5 scholars, at least 3), those that decide whether an apprentice is worthy of graduating or not. And last, but not least, pilgrims: they are apprentices sent on their pilgrimage. There re also outcasts: pilgrims that failed their exams or other banished members.

 

Our rituals:

1.                          First and most important is bonding. In this process, two different persons become one, for a brief moment. Since all synod members share minds, the two that bond are also one with the synod, enabling our faction to grow. This is how we ‘initiate’ new members.

2.                          Second is how we elect the Leader: L’ana R’tath. The Leader has to be member of the higher synod (staff, when we will become a faction). The higher synod members propose one of them for leadership. If the others agree, then he/she is elected leader. If not, another proposition is made. If the higher synod cannot reach an agreement, a member of the lower synod is proposed and all members can vote.

3.                          A leader cannot be normally replaced, but if all other higher synod members believe he/she is not doing their job right anymore, then we turn to our third ritual: Ra’Ka’ali. As I said if all other members agree the leader is no longer fit of his/ her position, he will be replaced immediately. If however, only a few doubt his/her leadership, then we shall turn to our fourth ritual.

4.                          Sha’Ra’thum is the fourth ritual in which the current leader competes with the contestants of his leadership. Further details cannot be revealed to nobody else but members of the Higher Synod.

5.                          Assimilation is a common process in which one of us literally converts a material object into energy, sharing all the information it contains with other members.

6.                          Pilgrimage: is the rite of passage for each of our apprentices. During the pilgrimage, they must learn to survive without the aid of the synod and return to us with something worth our attention.

 

 

Higher Synod

1. Aeoshattr, Lord of Treachery and Arcane; Current leader of the Synod
2. Lady Renata, Mistress of Seduction and Desire
3. Mya Celestia, Empath of the Guardians
4.  available to others~
5. Aero, Puppet Master
6. Shemhazaj, Wanderer and Seeker of Redemption
7. Adam Icepheonix , Guardian of Tranquility
8. Gremlin, Guardian Angel
9. Sharazad (role not decided yet)
10. Mysteria Blue, Truthkeeper
11.
12.
13.
Lower Circle:
(currently, not recruiting)
   

 

 

Personal hate list

I don't hate anyone or thing.  What a waste of time.

Gifts Received- Silver hunting knife- Aranna2008

                          Aqua and silver outfit with angelic runes, carved cedar jewellry box, and silver angelic   rune earring and pendant from Gremlin.

 Here is my committment/wedding ring from my husband, Gremlin.                         

 #5 Ever hot mug from Sagewoman

Matchmaking book from Kamikaze

White tiger patterned fur blanket from Flamewarrior

Green bathrobe and matching slippers from Sagewoman (for my BD)

A sage green blanket and daffodil yellow blanket for my babies from Sagewoman

Personal Achievements-

MP3

I finally beat the 1st guard at Willow's Shop on 5/29/09.  It took me a little time to do it.

I beat the butt off the 2nd guard At Willow's on 5/30/09.

I finally solved the Berserker's Puzzle, which had bugged me for some time on 5/30/09.

MP4

I easily completed the Berserker's Puzzle on 6/20/09.

With 1 arm tied behind my back, I wiped up the floor with both of Willow's Guards on 6/26/09.

Wanting some challenge, I explored the Labryrinth and visited Golemus Golemicarum.  I got all the challenge I wanted in the Labryrinth and GG is a nice place to visit. I returned from my visit on 7/8/09.

 On 7/10/09, I battled with a Dark Slime.  it was a good battle and I got a lot of heat from it.

I finally beat the 1st Loreroot Guard on 7/18/09. I have been trying to accomplish that for some time!

I can finally enter Loreroot today 7/26/09!!!!!!!

I am now a proud member of the Guardians of the Root Alliance-10/26/09. Yay!

I am happy to say that my husband took me on a tour of Necrovion a couple of weeks ago.  We had a great time and thanks to Peace and Ailith.

MP5

I was easily able to solve the Berserker's Puzzle and knocked out the Willows Guards today 2/6/10

I beat up the Loreroot Guardians and re-entered Loreroot on 2/7/10

I have finally finished story mode and now can enter Necrovion at will 3/3/10

 

Things I Want to Accomplish

Want to solve the broken floor puzzle- have been 4 away from solving before.

Want to be able to solve a quest and obtain wishpoint and spell docs-I keep trying

Want to join a group quest. Sometimes questing is more fun with company.

 

  • THE SISTERHOOD

    Mission Statement: The Sisterhood's mission is to support Magicduel in all fun activities that brings the populace together as whole.


    The following Sisterhood rules are not to be taken seriously.

    1. You must be willing and able to smooch the men of MD indiscriminately..
    2. You must be willing to share your weapons and other nasty toys with your sisters when asked..
    3. You must be able to fight like a man but still look and smell like a woman.
    4. You must be able to smell a bargain a mile away.
    5. You must know all the Champions and have smooched them at least once.
    6. You must take turns slurping your drink loudly, when with your Mistress and/or other sisters.

    7. You must know how to play the Snicker game.

    8. Pay attention to the Mood Panel for collective instruction. This rule is absolute!

    9. You must read the forum for all SISTERHOOD related information. This rule is to be taken seriously!!

    Active Members:

    1. Sister Amoran/Kol

    2. Sister SageWoman

    3. Sister Falen Angel

    4. Sister Mainnelle D Ashke

    5. Sister Esmerelda

    6. Sister Kriskah Arcanu

    7. Sister Mya Celestia

    8. Sister sasha lilias

    9. Sister Ladytwin

    10. Sister Nimrodel

    11. Sister Nacirema Asu

    12. Sister Lady Dawn

    14. Sister Mysteria Blue

     

    Champions of THE SISTERHOOD

    ADAM ICEPHOENIX, WHITE REAPER, GREMLIN, YOSHI, MALICHIW, ROCKISTAH, FLAMEWARRIOR & ROLAND. 

 

Creatures 32

  • Elemental VElemental Vlevel 6 · 2 held
  • Day DreamerDay Dreamerlevel 2
  • BloodPact Dark Archer IIBloodPact Dark Archer IIlevel 4
  • AngienAngienlevel 3 · 2 held
  • Water Daimon IIIWater Daimon IIIlevel 7
  • Dark SoulweaverDark Soulweaverlevel 2
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4
  • Elemental IVElemental IVlevel 5
  • Rustgold MadhornRustgold Madhornlevel 5
  • Pimped GrasanPimped GrasanPimped Grasan Huvourer, level 3
  • Majestic WinderwildMajestic Winderwildlevel 6 · 2 held
  • Knator War MasterKnator War Masterlevel 5

The most experienced kinds, of 32 creatures in all.

Adepts 2

2 players joined the realm as Mysteria Blue’s adepts.

From the Adventure Log

Page 328 · The Inner Sun - Bo.

Bootes exits Sage’s Keep, squinting a moment at the bright light. He greets people as he walks the streets of Marind Bell on his way towards No Man’s Land. His stroll is short and leisurely. He watches as various groups train and spar or go about their business. Bootes finally arrives as the Howling Gates and takes in the bleak scene set before him and takes a few cautious steps and then enters Necrovion.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay