| Regeneration : |
311 |
| Luck : |
-13 |
| Energetic immunity : |
645 |
| Trade sense : |
230 |
| Briskness : |
250 |
| Initiative : |
180 |
| Defence : |
905 |
| Attack : |
448 |
| Power : |
56 |
| Volition : |
164 |
| Mining : |
20 |
| Herbalism : |
11 |
| Woodcutting : |
8 |
| *excavation : |
6 |
| Waterhandling : |
8 |
| Cartography : |
20 |
| Gardening : |
6 |
| Finesse : |
6 |
|
|
| Element Principle |
= 1 |
| Time Principle |
= 1 |
| Principle of Light |
= 1 |
| Principle of Imagination |
= 1 |
| Darkness Principle |
= 1 |
|
|
|
|
Loading human character...
|
|
| You are not yet a member of any alliance |
|
|
|
You see a knight, clad in worn, rusty, bloodstained armour. His face wears his weariness; bags beneath his eyes betray his fatigue; his absent gaze fixates on some distant oblivion; remniscent of the expressionlessness behind his bland smile.
He treads with caution, maintaining a low profile, as if his presence were unforgivable. Curiously, his helmet is not worn as the rest of his armour; one often finds him donning it to sleep, and removing it when he wakes. Those that witness his rest may find him speaking incessant gibberish, although on occasion, he speaks of "Lilly", whomsoever this may be.
|
|
|
|
|
|
| Page 513 - Seeds Of The East - The Escape |
| The creatures calm down, turning slowly into simple objects on the ground.
The glitter of the six tiny stones remind slightly of the beauty of the drachorns they once were.
Lifeline lowers to collect them. The sky gets darker and a terrible sound makes him dizzy.
The ground cracks and in his confusion he thinks he sees veins of dark blood flowing through it.
He grabs the little objects fast, gets up, and runs without looking back.
Each step seems like never ending. Its not fear that overwhelms him,
but terrible sadness, without any apparent reason. ... |
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it |