Regeneration : |
311 |
Luck : |
-13 |
Energetic immunity : |
645 |
Trade sense : |
230 |
Briskness : |
250 |
Initiative : |
180 |
Defence : |
905 |
Attack : |
448 |
Power : |
56 |
Volition : |
164 |
Mining : |
20 |
Herbalism : |
11 |
Woodcutting : |
8 |
*excavation : |
6 |
Waterhandling : |
8 |
Cartography : |
20 |
Gardening : |
6 |
Finesse : |
6 |
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Element Principle |
= 1 |
Time Principle |
= 1 |
Principle of Light |
= 1 |
Principle of Imagination |
= 1 |
Darkness Principle |
= 1 |
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Loading human character...
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You are not yet a member of any alliance |
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You see a knight, clad in worn, rusty, bloodstained armour. His face wears his weariness; bags beneath his eyes betray his fatigue; his absent gaze fixates on some distant oblivion; remniscent of the expressionlessness behind his bland smile.
He treads with caution, maintaining a low profile, as if his presence were unforgivable. Curiously, his helmet is not worn as the rest of his armour; one often finds him donning it to sleep, and removing it when he wakes. Those that witness his rest may find him speaking incessant gibberish, although on occasion, he speaks of "Lilly", whomsoever this may be.
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Page 380 - The Inner Sun - Noo. |
A voice draws No One’s attention, a voice filled with frustration. He walks toward it to find himself in Berserker’s Way. Someone is standing there, fuming “I don’t get this thing! It doesn’t make sense.” No One clears his throat and offers, “I might be able to help you with this. Let me explain something...” No One begins to advise the newcomer. ... |
This story involves real player characters and updates every few hours.
Read the rest of the story in the game...you could become part of it |