MagicDuel

Neos

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 517of 5,000

22 days in the realm since 10 July 2009 · started in The Original Story Mode

Record

  • Fights55 won · 22 lost
  • Active0% of days · 22 of 6,290
  • Adept ofSparrhawk
  • Player ID159611
Play with Neos as your mentor

Join the realm from this page and you start as Neos’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 5.23 initial = 5.23

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 2.13 initial = 2.13

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 1.20 initial = 1.20

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 1.55 initial = 1.55

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 2.67 initial = 2.67

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 0.85 initial = 0.85

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 0.21 initial = 0.21

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 5.50 initial = 5.50

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 5.07 initial = 5.07

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Darkness Principle 10.74 · Principle of Entropy 9.19 · Element Principle 8.49

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

Neos
     
  


A shadow falls across the Field of Fear. The warm breeze turns cold as a dark figure rises from a rift the ground. Cloaked in black, he stretches his wings before scowling at the sun. Quickly he seeks refuge from its burning heat in the darkness of the aramory. There in the darkness he stared at his blade made from a wyvern claw. Anger burned within him.

“They will regret what they have done,” he growls. “I will make them suffer for what they have done, Father.” As he stared at the blade, Neos reflected on his life thus far. He recalled the day his father, a demon lord, told him he was only a half demon. How his father had visited the world above and saw his mother picking berries in the forest. Lustful desire burned within his demon heart as he gazed upon her beauty. The demon lord enticed her into the underworld. He then made her his bride much to the disdain of his legions.

Murmurs grew when it was discovered she was with child. The demon lord quickly silenced the rumors, but began to select a special legion to serve as bodyguards for his wife and child. Grief overwhelmed his father when she died giving birth. Neos thought about his life after his birth. The endless training to make him the ultimate demon lord, how he had to fight harder than any other, and the constant ridicule over his human blood made obvious by his mismatched eye color hardened him. He vowed down to his very soul that he would make them regret their torment.

He looked at his Kusari-kama. The black scythe blade glowed dimly in the darkness. He remembered the day his father took him to the forge. Hellfire blazed in the forge as the blacksmith worked showering sparks each time the great hammer struck. Screams echoed when the scythe was dipped into demon blood to be cooled. Finally the blacksmith sharpened and polished the scythe after attaching it to an unbreakable chain.

The massive demon blacksmith approached Neos holding out the kusari-kama. “Take this and prove you have demon blood,” his deep voice thundered. “Forging in hellfire and cooling in demon blood gives it a demonic-like spirit. Only a being with demon blood may hold this weapon. All others will be burned.”

Neos bravely took the kusari-kama. The demon lord showed a moment of pride when Neos was unharmed, before recomposing himself. “Go forth and use your new weapon, son,” he stated firmly.

Determined to prove himself, Neos trained with the kusari-kama harder than ever before. The destruction he caused with his new weapon earned it the name Chain of Chaos. This pleased his father greatly, but made some of the lesser demons loath Neos even more.

As Neos 200th birthday drew closer, rumblings in the underworld grew louder. Concerns over him becoming heir to the demon lord’s throne grew to rebellion. A legion of rebellious demons stormed the demon lord’s stronghold. Father and son fought side by side against the horde before being overwhelmed. The bodyguards never arrived.

Neos and the demon lord were dragged from the stronghold to the angry throng of demons that waited outside. They screamed and roared for blood. The leader of the rebels seized hold of Neos hair. “We shall help your son purge his human half,” growled the leader. “Starting with that wretched blue eye.” The rebel leader buried his fingers into Neos’s right eye and tore the blue eye from its socket. Neos refused to scream, but grit his teeth against the pain.

The demon lord helplessly watched the rebels torture Neos. The rebel demon leader turned to the demon lord with an evil smile, “Now to punish you for defiling our realm with that filthy human and her useless whelp.” He seized hold of the demon lord’s blade, Demon Claw, and slit the demon lord’s throat. “Be lost forever in the abyss!” roared the rebel leader as he shoved the demon lord’s body and blade over the side.

Next the rebels drug Neos to the edge of the abyss. “You shall not have as peaceful a fate as your weak father,” growled the rebel leader. The rebels shoved Neos into the abyss to fall for eternity tossing his Chain of Chaos after him.

Neos fell for several hundred feet before he caught sight of his father’s nearly lifeless body and weapon. He roared in anger causing his never before seen wings to burst from his back. Seizing hold of his Chain of Chaos, he used it to reach the Demon Claw. He thrust the blade into his father’s dying body infusing it with the soul. “I shall avenge you, Father,” Neos vowed before casting a spell and disappearing into the darkness.

Personal hate list

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Creatures 8

  • Adult KnatorAdult Knatorlevel 3
  • Elite Lorerootian ArElite Lorerootian ArElite Lorerootian Archer, level 3
  • Dark ArcherDark Archerlevel 3 · 2 held
  • Barren SoulBarren Soullevel 1
  • Elemental IIElemental IIlevel 3
  • Aramor WarriorAramor Warriorlevel 2
  • Unholy Priest IIUnholy Priest IIlevel 2

The most experienced kinds, of 8 creatures in all.

From the Adventure Log

Page 403 · The Inner Sun - Am., Kal.

Moving swiftly, Amoran takes Kalamanira’s head between her palms. Stepping forward, she kisses Kalamanira, causing her to drop her weapon in shock. Wind howls, and the world twists around them. Amoran takes a step back to see the scene has changed to one of a large willow tree illuminated from behind by the moon.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay