MagicDuel

North Equilibrium

  • 4Mind Power 4of 7 levels
  • Marind Bellno alliance
  • Honor 4,821of 5,000

249 days in the realm since 17 May 2009 · started in The Original Story Mode

Record

  • Fights490 won · 410 lost
  • Active4% of days · 249 of 6,344
  • Adept ofSharpwind
  • Player ID152967
Play with North Equilibrium as your mentor

Join the realm from this page and you start as North Equilibrium’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about North Equilibrium.

Character

Combat stats tap a row for its sources

  • 168.43 initial + 10 territory = 178.43

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 129.02 initial = 129.02

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 40.10 initial + 15 territory = 55.10

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 51.98 initial + 30 territory = 81.98

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 67.96 initial = 67.96

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 21.93 initial + 45 territory = 66.93

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 41.45 initial = 41.45

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 14.10 initial = 14.10

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 27.45 initial = 27.45

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 448.80 · Principle of Imagination 428.42 · Time Principle 276.10 · Principle of Cyclicity 119.16

Realm

Marind Bell

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

In the name of the Father...

Forgive me...i can't speak louder...come closer...sit next to me...my name is North...
Countless days i haven't heard the sound of my voice...Solitude...that is my companion now...
Don't be afraid...don't let my looks frighten you...come closer...this is not who i used to be...
A beautiful man i was...a proud man i was...and so was my father...
You look tired...have some water...it's fresh...what?my sword?...it means no harm for you...
Years of training, years of battles and it's still shiny..magic they say it is...
Meant to be wielded only by the Captain of the Guard...
Me? Yes i was the Captain..and no..for the man that i was is no more...
Marind Bell? No...i am not from around here...but it makes no difference now...
For my country is no more...for my people are no more...and so is my father...
You are shivering...yes it's colder now...i ll throw another log in the fire...
From that stare i suppose that you noticed my eyes...yes they are Silver...
So are my hair...do you want to see? haha...yes they are real...
Never seen someone like me before huh?...well i am not amazed...
Only a handful of us left these days...
What?...you want to know my story?...oh well..
I suppose you can pretend that it is another ghost story...told before night's out...
But this time the ghost's were real...with claws and fangs...and dead frozen eyes...
Guard the entrance with your life my father said...then he went next to the King...
And i failed.....
Make me proud he said...
And i failed....

City of Gold, City of Ember...

You 're young...compared to me that is...have you ever traveled to the west?
Beyond Golemus Golemicarum...beyond even the Mist islands...
Hmmm...yes...i thought so...so you can't have heard of the Great Xalazia...the star of the West...
Can you imagine a city ten times the size of Wind's Sanctuary?..a land greener than Loreroot?..
I remember waking up each morning, opening my window and staring at the round obsidian roof tops..
Hundreds of houses spreading from the outer palace walls..all the way down to King's harbour...
Glowing Silver...like pearls in the morning sun...

-under construction-



Personal hate list

Hatred..Such a lively feeling...I reserve that feeling only for myself..Hatred for the things that i did..and those that i didn't. I guess that in time, some people will be added to this list. Those that will, won't enjoy peace and longevity...that's a promise!!!!


Creatures 20

  • Chaos ArcherChaos Archerlevel 6 · 2 held
  • Elemental VElemental Vlevel 6 · 2 held
  • Master Lorerootian ArcherMaster Lorerootian Archerlevel 4 · 2 held
  • PersecoPersecoKnator War Master, level 5
  • Indomitus FlumenIndomitus FlumenWater Daimon III, level 7
  • BardousBardousGrasan Huvourer, level 3
  • ItisItisWalking Tree, level 5
  • RostrumRostrumMajestic Winderwild, level 6
  • SanctificoSanctificoUnholy Priest II, level 2
  • BloodPact Dark Archer IIBloodPact Dark Archer IIlevel 4
  • JokerJokerlevel 1
  • Tormented Soul IITormented Soul IIlevel 2

The most experienced kinds, of 20 creatures in all.

Adepts 3

3 players joined the realm as North Equilibrium’s adepts.

From the Adventure Log

Page 265 · The Shade Ballance - Others

In a secret location, master spies gather for a very important matter. "We all seek to server our lands the best we can, but this time is in our common interest to work together...". "- Ah shut up, a shade speaking about collaboration"."- I am not a shade, i am still human afterall" "-Enough arguing, we have here also two skilled game mechanics to aid in OUR mission, we might all be skilled spies but they know better the secrets of the world than we do". The discussions continue..

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay