MagicDuel

Ossa

  • 3Mind Power 3of 7 levels
  • No Homelandno alliance
  • Honor 715of 5,000

105 days in the realm since 24 January 2011 · started in The Original Story Mode

Record

  • Fights217 won · 182 lost
  • Active2% of days · 105 of 5,727
  • Adept ofAzull
  • Player ID211014
Play with Ossa as your mentor

Join the realm from this page and you start as Ossa’s adept. MagicDuel is free to play in the browser.

Medals 1

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Ossa.

Character

Combat stats tap a row for its sources

  • 144.78 initial = 144.78

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 136.56 initial = 136.56

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 28.40 initial = 28.40

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 45.92 initial = 45.92

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 53.74 initial = 53.74

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 17.43 initial = 17.43

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 28.90 initial = 28.90

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 10.67 initial = 10.67

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 15.76 initial = 15.76

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Balance 25.68 · Principle of Light 17.39 · Principle of Syntropy 10.69

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Comments on self

Ossa:   Goddess of Rumor. We heard on the grapevine that she's a winged woman who looms overhead. Whispers and snippets come driftin' in.

Words have no power, our interpretation alone has the power to build or destroy.

This is equally true both in speaking as well as listening.

Don't like Hate, very stong word. So... Personal hate list

I will post my thoughts here for now while I explore this wonderful new land.

*solved Berserkers Ball
*Became adept of Azull - so very helpful & thoughtful.  He gifted me 2 creatures, a Remains, and Water Being II.
*!st Heads contest.  Was kinda fun, better next time!
*Met Gort Hedera.  Very friendly and talkative.
*Won FB contest!  1 tokened (7) Angien. Cant wait to learn how to use her!
*Solved Part 1 of Burn's quest
*1st Torch contest.  Ugh, don't like it.  You can DIE
*started Princ Rhaegar's quest.
*have met many great people here and read some fascinating things on the forums and in the archives.
*helped Khaoila in the archives on his quest.
Feb 17 - My account on the forum SUSPENDED!  not happy.  I use this a lot.
Forum down.  *big sigh*
*Met DudeQ.  Hope to meet up in the Dojo to practice dueling and setting rituals.
Feb 18 - Received a Scout from my Quest!
* upgraded my Little Bird to an Air Scout using free credits. I'm getting the hang of this!
FEB 24/11 I finally solved the Maze!  Mt Kelle'tha, what a sight! 2h 11m.  Came out the same way although I got lost for a bit. :P
*Received another creature on my quest.  An Unholy Scout.  He is going to be powerful!
Mar 1 - meet AmberRune.  Wonderful to talk to.  Very friendly and helpful.
Mar 2 - went to explore The Tribunal.  Ahhhhhh!  In longer than the maze and only made 6 steps! 15 secs to get out :S  One good point, did lot of reading on the forum waiting for the regen.
Mar 3 - visited Angien's Shrine today.  They are expensive!
Mar 11 – found a bottle of vodka hidden behind Bob. TGIF-Party time ;)
Mar 24 – Its been a long time :) Have just finished Princ R's quest. A very informative one at that.
Mar 28 – Got my 1st burst! Neat
April 1 – Heads contest is over! It was fun this time (I actually knew some things that helped) Now doing Mya Celestia quest.
April 2 - stashed a "present" for TTL.
April 20 - Came to the LoE for the 1st birthday party "event".  Had to log out and was unable to get back on until today (new job and 6 days later :S)  I am now just wandering around slightly lost, looking at all the wonderful new sights!
June 3 - New job made getting on very difficult but lots has happened.  Lost in Tribunal forever :P Finally got out and smack dab into the HC.  Decided to go for it this time and came in 2nd!  Awesome fun.  Meet some more players made more friends.  Did you know Mur is MP3? I tried to attack him o.O  No go. Apparently his crits are not real, and I was welcome to retry again at any time :) LOL I did, 4 times.
I think I really need to concentrate on my story line (dont really have one yet).
Should I lv up the MP4 ?  thats the question.
June 5 -been having fun just wandering around chatting.  Lone Wolf Pup is a darling. 

Creatures 21

  • Elemental IElemental Ilevel 2 · 2 held
  • Dark ArcherDark Archerlevel 3 · 2 held
  • JokerJokerlevel 1
  • Barren SoulBarren Soullevel 1 · 2 held
  • Animated Tree IAnimated Tree Ilevel 2
  • Water Guardian IWater Guardian Ilevel 3
  • Lorerootian ArcherLorerootian Archerlevel 2
  • Aramor WarriorAramor Warriorlevel 2
  • FledglingFledglinglevel 3 · 2 held
  • AngienAngienlevel 3
  • Unholy PriestUnholy Priestlevel 1
  • Elemental IIElemental IIlevel 3

The most experienced kinds, of 21 creatures in all.

From the Adventure Log

Page 556 · One Man, Many voices

Lintara was the second to be summoned, as the Queen of Loreroot they were most interested in finding out why she sacrificed creatures to them. She was grilled on her reasoning and while the discussion continued they learnt of a strong willed one in the Queen\'s entourage. Sensing a potential victor they demanded for this one to be brought to their envoy.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay