MagicDuel

Otik Songweaver

  • 4Mind Power 4of 7 levels
  • No Homelandno alliance
  • Honor 4,839of 5,000

41 days in the realm since 9 March 2009 · started in The Original Story Mode

Record

  • Fights222 won · 211 lost
  • Active1% of days · 41 of 6,413
  • Adept ofGrido
  • Player ID139514
Play with Otik Songweaver as your mentor

Join the realm from this page and you start as Otik Songweaver’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 18.26 initial = 18.26

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 17.69 initial = 17.69

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 10.09 initial = 10.09

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 12.80 initial = 12.80

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 19.28 initial = 19.28

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 2.53 initial = 2.53

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 12.77 initial = 12.77

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -1.04 initial = -1.04

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 12.73 initial = 12.73

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • nothing yet = 0.00

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Imagination 30.57 · Darkness Principle 94.16 · Time Principle 16.25

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

Otik Songweaver, The Skald Comments on self

Appearance:
 I wear a heavy chain mail shirt with no sleeves, a wolf pelt cloak his own insignia on the back of it hammer in the front of a song note. A Bloody song note on his neck, tattooed it seems but its a birthmark and the blood expands as I gets angrier, and glows when he is experiencing a boost of any kind. He wears Heavy cotton pants and a belt with his insignia in gold slightly tinted red. Scars are all hidden, and or healed well enough you cant see them without close inspection; His arms are heavily scarred though. His height is an amazing Seven Foot Eleven Inches. Almost Eight feet tall. Very Muscular, broad shoulders and.Built almost perfectly.


About Me:

    
The best place to start is at the beginning of my life, when I was born my mother holding me in her eyes as the blood was wiped away, the birthmark which set my path in life, taking so many things from me. My childhood, my chance at a more mainstream lifestyle, my teenage years. It forced me into a very early adulthood and the only comfort I had was my father. My mother a dagger above her head, the dagger that cut my umbilical cord already bloody, ready to strike me down as I cried there a newborn. If it was not for my father i would be dead, he quickly ran up to her catching her hand firmly as the blade was millimeters away from me. He did all he could do, take me and leave quickly to a private cabin deep in the frozen woods  that no one knew about or would ever find about. My father the great skald and fighter he was, sang to me songs of power when I was young and he was raising me feeding me by bottle. I thought he was singing out of love, he was but... also he was training me burning those words into the back of my mind. Being a baby our minds sponges, I remember every single word to those songs. And can sing them all with a very little margin for error causing failure. It does happen though more then I would like, and sometimes at very inconvenient times, but anyways back to the story. As I grew up, the first moment I could walk combat lessons commenced, 3 years old already wielding a sword and not a blunted one ether it was quite sharp as I quickly found out. By the time I was 5 I was already strong and could probably kill most men, with the songs of power that is. When i turned 9 intensive homeschooling was enforced, I had to learn everything about everything as fast as I could my father said. When I finished my teenage years at the age of twenty-one, I was a very well trained, and very intelligent. All I lacked was experience, so my father a famous skald with connections had me join a very militaristic leader, and be his Axe and guide to victory. I was raised well for these situations, most people would be nervous and scared but I felt the eagerness to get out of that cabin and secluded forest. So I served him for ten years, alone, my father told me he would see me in ten years so I did my best to make him proud. The first few years I conquered and was victorious most times, making my leader very cocky, he declared war on six powerhouses suicide and i knew this. I did my best to convince him to not go through with this, The experience I was lacking obtaining enough to see that there was no way to defeat them all but he insisted I make sure I defeat them. So I set off planning and strategizing, I set up a group of a hundred elite soldiers including me and trained them hard. We stood a good fight but it was suicide, an army of 100 thousand met our petty, 10 thousand. Luckily, their tactician must have just started. My flankers, surprises everything hit them so very hard and only a couple things failed miserably, But that was a risk I took and quickly enforced my backup plan and cut losses before they became to great. I make this sound like we are going to win but the sad fact of the matter.... we did not have the numbers. We must have taken about 80 thousand out of play but, at that time they took about 9 thousand out. The game was at an end we ended up surrounded fatigued, the blood and flesh everywhere it was gruesome. I decided to surrender, we raised the white flag, but it did not matter... A lot of friends brothers a lot of people lose to each other died and most refused to stop till we were all dead. My group of soldiers reduced to 4 all of us close friends, and having close ties together we stood in a compass like formation and I yelled directions and we carved our way out of the situation, and we ran as fast as we could as soon as we were free from the main mass. Since i was forbidden to use all magic and songs, It pained me to see each on of my close friends get picked off one by one. I dove into a pile of bodies and laid in wait for the slaughter to end. Night came and in the deepest of it sounds of battle ended, the occasional scream of the wounded or the Dieing moans being silenced I snuck past them and made my way back to my leader. When I arrived there he patted me on the back and told me I did to well, and a proud honored smile on his face before he said. Cause of the losses we caused the balances of power to even out and shift causing times of constant war and struggling for the top. I spent a great many years as a mercenary after that, no leader to follow I set myself as my own leader. At the age of 32 I finally decided I was ready to confront my father again, as I arrived at the cabin he dropped what he was doing and stood tall grinning. After catching up and telling him of my accomplishments, losses and pretty much everything that happened to me which took a great many months to tell him it all. He embraced me tight in tears, He told me how proud he was of me and then told me of the mark on my neck. A forgotton prophecy, a false one but it can and will probably come back to get me, he revealed my Lineage then, a king of kings. A line that goes back into the most ancient of times, but it did not matter we were to survive and to only take that tittle when we are ready. When i say we i mean our blood, if its not me it will be my son and so on and so on. I spent the next year in a relaxed state before my next path in life was set for me to tread however I wish. An old friend of my father asked him to send me with a mercenary and help her on her quest. Of coarse me and my father discussed it but we were both quick to say it was time for me to move on and this may present a great many oportunities. I found out the mercenaries name was Leila Barmeril.

Creatures 9

  • Dark Archer IIIDark Archer IIIlevel 5 · 3 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 2 held
  • Vampire LordVampire LordElemental IV, level 5
  • Lose MachineLose MachineHollow Warrior, level 2
  • EggEgglevel 1
  • Elemental EggElemental Egglevel 1

The most experienced kinds, of 9 creatures in all.

From the Adventure Log

Page 552 · One Man, Many voices

While waiting for the time to come, the event was popularized. Many were told but none volunteered to make the journey with Pipstickz. When the day came he ventured in alone, the guard Lashtal his constant companion. During his time in the forsaken land creatures were released, sacrificed to the dark ones, forming fenths in the land. They stirred.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay