MagicDuel

Rex Umbrae Killer

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honour 3,677of 5,000

3,645 days in the realm since 24 November 2007 · started in The Original Story Mode

Record

  • Fights2,293 won · 3,342 lost
  • Active53% of days · 3,645 of 6,903
  • Adept ofSasha Lilias
  • Player ID14308
Play with Rex Umbrae Killer as your mentor

Join the realm from this page and you start as Rex Umbrae Killer’s adept. MagicDuel is free to play in the browser.

Medals 4

Medals are earned through hard work and given one player at a time, sometimes with a ceremony. Together with titles, they are what the realm holds as true about Rex Umbrae Killer.

Achievements 3

Achievements are deeds the realm measures by itself: days in the realm, fights won, creatures raised, things forged and found. These are the ones Rex Umbrae Killer has reached.

Character

Combat stats tap a row for its sources

  • -3,048.09 initial = -3,048.09

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • -1,632.87 initial = -1,632.87

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • -636.07 initial = -636.07

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • -866 initial = -866.00

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • -1,391.33 initial = -1,391.33

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • -197.38 initial = -197.38

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • -1,035.14 initial = -1,035.14

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • -936.18 initial = -936.18

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • -1,787.13 initial = -1,787.13

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 17.82 initial = 17.82

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 7 initial = 7.00

    Your grasp of the map, and of the shortest way across it.

    Touching any of the 25 pillars. Each pillar pays a given traveller once, and never again.

    The action points every move costs you. It comes off the cost, down to a floor of one.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Element Principle 821.80 · Principle of Imagination 544.16 · Principle of Cyclicity 1,277.49 · Principle of Entropy 1,785 · Darkness Principle 1,158.28

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

I will understand all before i take my first step (RX) I am Walker of Mind Comments on self

Free Image Hosting

 

 

 I am Rex Umbrae Killer (RX) i have traveled through many of the MD lands watching and learning. I know intend to learn all the beliefs of all the creatures in the Madgicduel land. My travels will take me deep into Necrovion and right into the MDA lands. I stand here at the foot of the steep walls of the House of the Tainted Times. I im searching for the information on how to find the hidden temple in inner Necrovion to study and try and understand the belifs the shades have about Black Magic of Chaos. If i can get to the power source and belief system i can help to take down the shades or strengthen then in the art of there formidible power. Maybe here i shall be the right kind of lader for me to but my boot on and take my first step into the soul of MD.
I walk through the deserted paths of Necrovion searching for my answers. Every turn takes me to a new place, but everywhere i go seems the same. Darkness surounds my feelings stoping me thinking straight, I see my goal difting on a black cloud far off in the distance only a thin line of string keeping us together. A black shape comes into my vision as i arrive at the Eternal Toiler, a hand darts towards me, i let it slip into my jacket and under my shirt. The hand rips my necklass off with one hand, and lets it dangle infront of its eyes. The strange mealic symbol that i had found weeks ago glinted in the fire of its eyes. I cant stop watching the symbol, It welcomes me into its cold home and i slip into blackness. dont let the darkness take you Update: I have recently found out that Necorvion used to be Sages Feilds, maybe i need to look more into sages keep and deathmarrow. I shall carry on researching and record my finds.
Sources: Khalazdad\'s diary Lands and Weapons by Aleron

 



(A strangle symbol i found on my way into Necrovion made out of a weird metal that doest seem to rust or scratch. Is it guild or is this a symbol more conected with the shades?) I sit here wondering about what i shall find on my journey. I shall search all the lands even though i have walked some of them to many times that i have burned the print of my big black heavy boots onto the map of Magicduel. But this time i shall dig deep and once i have learnt of the beliefs and power of the shades i shall go deep into lore to watch and learn about the ancient Nymphs. My quest will be long and i will need to get ride of all my past belief systems to relearn the greatest belief and power system of all time! I plan to research lots on my travels and then i will be able to help chosen players or guilds or just myself :) I also hope to find new items and creatrues on my travels but for the creatures i may need a few players to train them :0
 

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Natures sword: In loreroot i have heard of a powerful sword connected with the trees and magical creatures which live there, I has only 1 mension in all the books i have studied and i have only found one picture of what it looks like but i can tell that power surounds this weapon. On my journey into loreroot in reasearch of there source of natural power and belief systems i hoep that i shall find more information on this beautiful weapon. I do not know where it lies or even, at the moment if it truely exists but there is always hope :)

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Sword of the darkened soul: A sword that has only the power to destruct the mind of the owner it is willing for an unfortunate traveler to come by and take the handle of death. I consumes the soul leaveing only a limp body left to seep into the puddle of blood. It can only be weilded by those who have no beliefs at all or only live in the presense of the darkness principle. It can only be destroyed by evil or the oposing sword of light. ( It is rumoured that the sword has resently been picked up by a Necrovion worshiper DraconicNinja who does not know of its power)

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Dagger of Bite: A small hand held dagger thin enough to slit through the ribs. It is sharpened by magic and even the slightest touch makes your blood drip down. Favored by weak magicains of Marind. The last of its kind was lost in the battle that forged No Mans land and is now buried deep under the ground and several bodies some where in the waste lands.

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Maybe the swords are related to each land weapon!?!?!?!
I HUNT MOUSES :P look at pic below

 
*they are very scary mouses :P*
 
Weapon scroll found in MDA libary
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i shall continue to update :)
Next story section: other weapons of life The start of my research in Necrovion I am an amazingly cool person. I like stuff. I\'m never wrong. Once, I thought I was, but I was mistaken. Early bird gets the worm, but the second mouse gets the cheese. When everything\'s coming your way, you\'re in the wrong lane. I\'m like a chemical spill...I poison everything around me. ...<[*-*]>... People who are wicked: ...<[*-*]>... Become my adept by clicking the round circle below live help and entering *Rex Umbrae Killer* tnkx in advance :))
 
 *BigC* (R.I.P), .SmartAlekRJ. (Drachorn Master), .Muratus Del Mur. (Game devloper), Omegaweapon (assasin), Metal Bunny(Lord of the Bunnies), STF, *Raven* , Slayermtg, Grayhawk, dst (Game mechanic), Venger, .Jonn. (Lho supervisor), Laz, Eldrad, Valentina, *Juni0r*, alche, Galavan, Narvak, Zintwana, DarkGoose, Savelfuser, Ledah
 
if u rock too pm me to join the list


 
 

Attacking and Defending (do it) or DIE Military ways and beliefs

Cless

Creatures 35

  • Chaos ArcherChaos Archerlevel 6 · 3 held
  • Elemental VElemental Vlevel 6
  • Aramor AssassinAramor Assassinlevel 3
  • Walking TreeWalking Treelevel 5 · 6 held
  • Revolted Skill VampireRevolted Skill Vampirelevel 4 · 4 held
  • Grasan HuvourerGrasan Huvourerlevel 3 · 2 held
  • Day DreamerDay Dreamerlevel 2
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3 · 2 held
  • Creaturelevel 5 · 3 held
  • AngienAngienlevel 3
  • Water Daimon IIIWater Daimon IIIlevel 7
  • Pimped Grasan HuvourerPimped Grasan Huvourerlevel 3

The most experienced kinds, of 35 creatures in all.

Adepts 19

19 players joined the realm as Rex Umbrae Killer’s adepts.

From the Adventure Log

Page 203 · The Shade Ballance - Others

A traveler that ventured into the depth of the underground started to tell stories about spooky voices beeing heard from the emptyness around the Gazeebo of Chaos. Some say those are the voices of the dead wariors telling their tales.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay