MagicDuel

Rockistah

  • 5Mind Power 5of 7 levels
  • No Homelandno alliance
  • Honor 5,000of 5,000

189 days in the realm since 26 July 2009 · started in The Original Story Mode

Record

  • Fights592 won · 787 lost
  • Active3% of days · 189 of 6,274
  • Adept ofJubaris
  • Player ID164015
Play with Rockistah as your mentor

Join the realm from this page and you start as Rockistah’s adept. MagicDuel is free to play in the browser.

Character

Combat stats tap a row for its sources

  • 191.45 initial = 191.45

    The plain force your creatures strike with when you send them into a ritual.

    Treasure from won fights, where it is the cheapest of the nine to raise. Worn weapons lend it, and some shop and reward items grant it.

    Damage is your attack less the target's defence, and most abilities start their sum from it. Your total is shared out across the creatures in your ritual, so the same attack goes further in a ritual of two than in a ritual of six.

  • 112.39 initial = 112.39

    How much of a blow your creatures shrug off before it touches their vitality.

    Treasure from won fights, at three and a half times the cost of attack. Worn armour lends it, and some shop and reward items grant it.

    It is subtracted from nearly every incoming blow, so a defence above the enemy's attack leaves them doing the minimum of one damage. Like the rest, your total is shared out across the creatures in your ritual.

  • 57.55 initial = 57.55

    The strength behind everything your creatures do that is not a plain blow.

    Treasure from won fights, the second cheapest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    Healing, protecting, stealing life, draining principles and poisoning all measure themselves against power and ignore attack entirely. Stealing life is capped at 20 percent of a creature, and an aimed hit at 25.

  • 28.54 initial = 28.54

    How early your creatures move when a round opens.

    Treasure from won fights, at five times the cost of attack. Worn gear lends it, and some shop and reward items grant it.

    The whole field acts in order of initiative, highest first, so it decides whether you land a killing blow before the other side answers or after.

  • 50.52 initial = 50.52

    How readily the realm's heat answers to you, in a fight and on the road.

    Treasure from won fights, and one of the dearer of the nine. Worn gear lends it, and some shop and reward items grant it.

    It is added to the heat you get for a fight you start, and a quarter of it is added to the heat of every step on your own land, or on any land while you belong to none.

  • 13.26 initial = 13.26

    The realm's willingness to tilt a moment your way, or against you.

    Treasure from won fights, but only on about one win in eight, so it grows in jumps rather than steadily. Clickables in the lands hand it out, and worn gear lends it.

    On roughly one scene in three, luck finds you Winertia; luck below zero loses it instead. In a fight, luck on either side can double an effect or cancel it outright.

  • 37.92 initial = 37.92

    How readily your vitality comes back to you.

    Treasure from won fights, and by far the dearest of the nine to raise. Worn gear lends it, and some shop and reward items grant it.

    It swells the vitality your house pays you on every refresh, by up to half again, with half of that reached at 2,000. After a fight, every creature you sent is brought back up to at least its regeneration as a percentage of its maximum vitality. Your regeneration is shared out among them like the other stats.

  • 28.24 initial = 28.24

    Your nose for a price, and how hard you are to overcharge.

    Treasure from won fights, at one of the higher costs of the nine. Worn gear lends it.

    It takes up to 25 percent off a dwelling, a weapon and your house rent. The discount climbs fast at first and then flattens, reaching half its maximum at 750 and never quite the whole 25. It is the one of the nine the fight engine never reads.

  • 46.66 initial = 46.66

    How well you hold together while crossing land that is not yours.

    Treasure from won fights, at one of the higher costs of the nine. Worn helms and shields lend it.

    Stepping into another house's territory costs you vitality, and your energetic immunity cancels that percentage of the loss. At 100 the crossing costs nothing at all.

initialweaponsterritoryalliancemagicillusion

Skills that only grow

  • 0.16 initial = 0.16

    The weight of your own will, built by going where the realm pushes back.

    Every scene you enter that costs action points. Going in above the viscosity minimum pays more than going in below it. The secured day streak pays as well.

    Your share of a forge wish. There are five bands, from a tenth to a half.

  • 80 initial = 80.00

    How far your character can still be reshaped. It starts at 80 for everyone and is only ever spent.

    Nothing raises it yet. Every card you take by converting permanent stats lowers it by one.

    The price of your next card. At 80 a card costs 10 points; each point of plasticity you lose makes the next card dearer (59, then 69, then 81 ...), and each point above 80 makes it cheaper, down to a floor of one.

Leanings

MiningHerbalismWoodcuttingWaterhandlingFinesseExcavationGardeningFilteringExperimentalismTamingDowsingFusioningLogging100

No Leaning yet. Gathering and crafting grow them.

The Leanings are thirteen crafts that pull against each other: what a player practises grows, and what they neglect falls away.

Principles

Principle of Light 1,450.57 · Principle of Imagination 1,194.08 · Time Principle 1,250.15 · Darkness Principle 246.33 · Principle of Syntropy 1,682.58

Realm

No Homeland

No alliance

Armoury

No set pieces worn.

Writings

ROCKISTAH: His Life and Journeys Comments on self

ROCKISTAH: HIS LIFE AND JOURNEY TO THE REALM


   

So who am I? I am Rockistah, a musician searching for somewhere to show the talent that I have. Driven by the passion for music and showmanship, I began to travel away from home towards the land they called Marind Bell, where I’ve heard that a carnival is going to take place. I am a man of music. Even though dark forces tore me apart, this mighty musician lives on against all odds. Events drew this man called Rockistah here, in the deep forests outside the place they called realm. Just recently, he encountered different creatures – the Grasans, Aramors, Archers, and others. He was then left for dead along with his Ibanez Guitar. He has healed in time, and returns now as a lost soul – not knowing where he was.

  By all rights, he should be exhausted. He has not slept or eaten in days. He managed not to get lost, rather found his way to the realm.


He stares into the cabin’s dark, hollow belly, nothing moves inside. He has learned about the realm slowly over during the past.


He heads to the way deep inside the realm. But in his panicked flight, he followed a different pathway. Within hours he should be at the Gates to fulfill his passion – his music passion – and his mission to share music at the carnival at Marind’s Bell.


The sun was way up. He is no longer thinking clearly. His head throbs with every step. He’s been trained to endure hardships and so he continuous telling himself he might find the right way over the very next sunrise.
But it continues to grow hotter… and the pain from the heat has now flooded his entire body – when he realizes that his vision is failing, that he is half blind, it hardly disturbs him.
And when his legs finally collapse under his weight, he barely notices it.
With the last of his strength, he crawls under a lengthening shadow, ‘it feels good to lie down,’ He thinks… and the world around him turned black.


The sun sets and then rises again. Oblivious to the dramas enacted across her rough – hewn face. Under the story outcropping, Rockistah twists in a fevered sleep.
And only after another day have passed does he rise, stirred to life by the cool, morning air. The pain is gone, but not the dull sensation that accompanied it. Instinctively, he understands his metabolism is still fighting the effects of heat in his body.


But his legs once again obey his commands. He seeks out high ground from which to survey his surroundings. In a few moments, his efforts are rewarded by a heartening sight.


A small town is coming to life in the orange light of the rising sun. On its perimeter, he sees a high gate with a flashing sign that reads “Marind Bell Gates”


He was already at the place that he wanted to go. One mission accomplished but several more to come…



Take the Magic: The Gathering 'What Color Are You?' Quiz.


 The Guitar Connection

I was staring at the gates for a long time. It seems that something around me is telling me not to enter the gate first. A wind of change is telling me to change course and that my destination is just two steps behind me and not in front of me.

I meditated for some time - thinking.

I suddenly opened my eyes. I turn my head to the left and started to walk. On my journey, I felt the warmth of nature around me. There was that amazing feeling which let me sit down beside the well. I pulled up my guitar and started playing music. Not long after, a gust of wind suddenly carried me from where I was sitting and flew me in a moderate speed to Maple Road.

I opened my eyes and saw in front of me tall Oak trees; there were many of them around. The sound of silence is playing from where I stood. It was so quiet. Then, in an instant, I lost control of myself. Something entered my inner self which controlled me at that moment. I whistled a tune I have never heard before, and my fingers started strumming at the strings of the guitar and played the most solemn music I have heard in my entire life.

I was shocked when sounds like cracking bones and broken glass shattered that moment of quietness. What was most shocking is that in front of me, two tree guards now stood, holding a piece of shield, and blocking the entrance to the forest.

“Be one with the trees! Be one with the trees!”

A voice is speaking those words inside my mind over and over and over again. I could not get the meaning. It was driving me insane at that moment. I had no idea what would happen to me because I was stuck from where I was standing. But, meditation came to my mind in an instant, like what happened during that time I was standing in front of the gates earlier.

After meditating for quite sometime, I found the meaning of those words on my head. But I spent hours, days, weeks, and months in order to really be one with those trees. The solemn music I have played before awoke them from sleep. Now, with the more solemn music that I am going to play, I will now be a part of them.

I played the music over and over, from deep inside my heart and soul, until suddenly a flash of light blinded my eyes which eventually stopped me from playing the music. I opened my eyes slowly and saw that the guards are gone and a pathway inside the forest is now open. While walking deep inside the forest, voices from nature spoke to me, “You are now one with the trees! Welcome to Loreroot!”

Loreroot? So this is the name of this place.

Before I reached the end of the pathway, there were questions bugging inside me. What called me to come into this place? Why did I stay outside for months creating that music that would let me enter Loreroot? Did nature call me for some purpose? Or it was just connection between me and the place that brought me here?

My journey doesn’t stop here. Questions are to be answered; now I must find the answers.


Raven’s Peace

(Loreroot)

 

 When she looks at me, I smile at her

When I turned around, I catch a glimpse

Of her silent eyes in the blue, pale moon

Shining alone, and yet so soon.

 

Did she wink? Did she smile at me?

Isn’t she a beauty? Answer honestly

My heart jumps whenever she’s there

Though my love scatters everywhere.

 

She flows so smooth and gracefully

She runs so swift over rocks of ivory

When she passes me by with a wink of an eye

I always feel serene for a while.

 

There’s a look on her face, I can’t seem to forget

When I try to paint her, she’s lifeless and dead.

And I frown with disappointment, it makes me feel upset

I couldn’t get her picture though my eyes are set

 

She showed me the sunset of bloody gore

And the blue sky where clouds grow

She showed me the love I can’t seem to find.

The love that seeks and is not blind


My Gift from Lady Dawn

Creatures 17

  • AxL RoseAxL RoseMaster Lorerootian Archer, level 4
  • Guitar ElementalGuitar ElementalElemental V, level 6
  • Grasan D RockerGrasan D RockerGrasan Huvourer, level 3
  • Guitar AngienGuitar AngienAngien, level 3
  • Tormented Soul IITormented Soul IIlevel 2
  • Layne StaleyLayne StaleyDay Dreamer, level 2
  • AgilaAgilaMajestic Winderwild, level 6
  • Imperial Aramor AssassinImperial Aramor Assassinlevel 3
  • Knator War MasterKnator War Masterlevel 5
  • Ozzy OsbourneOzzy OsbourneUnholy Pope, level 3
  • Dimebag DarrelDimebag DarrelPimped Grasan Huvourer, level 3
  • Animated Tree IIAnimated Tree IIlevel 3 · 5 held

The most experienced kinds, of 17 creatures in all.

From the Adventure Log

Page 80 · Golemus Wizard quest - sim.

Close to Paper Cabin there is a way to descend to the water that is separating the main land from Golemus Golemicarum,
maybe simplizero will find a way to cross the water and reach Golemus by an other way. The scars left by the Necrovion
massacre start to emerge in the form of temporary hallucinations, headaches and a very short but profound sensations of unjustified fear.

This story involves real player characters and grows every few hours. Read the rest in the game: you could become part of it.

Join the realmPlay